Impressions of the game (Mirror's Edge)
Here we leave, T. S., impressions of the game, well that says it all.Somewhere in the 7.5 - 8.5, and then only for the excellent localization and optimization... And the game itself.... Well for everybody.
As already mentioned, liked the game, but with freedom of action - problems and a little slow she + wants clinging where not provided by the developers...
I will say this - only in the end I saw something on the likes of real andrenaline Gamez, where we start more or less pressed Bendera...
Very bad support arms - no good. I do not believe that machine - not the machine gun, she can't even run, I'm not saying that it is even empty, can not tumble to the side, etc.
Music at times is rather weak, although, in principle, very pleasant to the ear.
So we have to work on part 2 ME I strongly. At least expand the fleet movements of the heroine, and as a maximum fully review the physics of the game...
SerberXXX Very bad support arms - no good. I do not believe that machine - not the machine gun, she can't even run, I'm not saying that it is even empty, can not tumble to the side, etc. totally agree with you!
Very bad support arms - no good. I do not believe that machine - not the machine gun, she can't even run
take into account that she's a girl, and it is not very easy with such a fool to run, which is about a fifth of its weight.
it is a little slow
so fast ran without errors it is necessary to jump, then it accelerates well.
don't want clinging where not provided by the developers...
sometimes clinging.
When I learned about the game, very curious...
The reality was sadder.
This game is very original and innovative, but it is very monotonous and tedious-boring. Well of course that turned out not another Tony hawk parkour, but developed clearly what is not reached.
Addons will not even doubt not (Big-budget game under the wing of EA is doomed to the fate of Dargomyzhsky type Sims or NFS)
It is a pity that the promised the complete freedom of action was only able to get in on the extra box, lovingly filled by the authors.
take into account that she's a girl, and it is not very easy with such a fool to run, which is about a fifth of its weight.
Have you ever machine kept in the hands of\huh? 1\5lol her body? She weighs 25 kg? OO
For reference, the weight of the AK47 - 4 kg(net) with a full clip, well, let 4.5 kg... Considering her trained body -- it is not weight. It with bags ran on the rooftops, and I think they are not easier was...
So it does not roll excuse ;) I understand, even with the gun not to run, but the machine could be faster...
so fast ran without errors it is necessary to jump, then it accelerates well.
I was playing smoothly. It is slow in terms of running - for a very long time gaining speed, thinks for a long time when the bar - in order to begin to move from side to side she completely stops - stops sway - a complete nonsense...
sometimes clinging.
Sometimes doesn't count ;)
sometimes clinging.
this is something xD
about the machine I agree.parkourists muscles inflated,I think could run with him fast ,but not jump out like that bag threw Sal, I already stunned :D
At the game, from beginning to end 3 times already on normal is passed. The plot of course is a bit short, but not th now I will pass the levels over time.
Waiting for the game, not to the extent that days before the release believed, but still expected hit a certain level.
The game is inherently reminiscent of the blockbusters-lived, which are crammed with cinemas in the summer the Prime Minister, taking only instantaneous impressions and giving nothing more, as if saying, look what I have a colorful picture, stunning special effects, cheesy gameplay, but nothing more. When handling it is to use only one technique – a non-stop drive all the time to run, the only way the overall feel of the game in the amount of give – a plus. But really I never wanted to stop, to look back at the stunning panorama, to see what actually goes on behind the spinal cord during the chase - the first impression from the game – wow; but we should give it a little more time as you begin to understand – the game has no atmosphere, the world around is just a beautiful cover, the wrapper, the only illustration for our trip, the running around the level, only a flickering set of images, it is not designed to study closer – don't stop... Followed by a legitimate question: what the hell is it actually necessary for such a passing game? answer: of course don't need. ME – through feed-through game, not like the last - Call of Duty 5, in which after the credits forget what was the last Chapter, but the same spirit... Because the environment of doing its duty by more than 100% – that's the calling style, colorful palette instantly catches the eye and distinguishes the game among his fellows, and nothing more is needed... During the game, the eye got something to cling to, and the ordinary man in the street will be enough.
In comparison it turns out that the first half of the game more dull than the second, since the penetration into the building of PC's, understanding of the plan, the Icarus and the first appearance of the cops on the parkour enthusiasts play becomes a little more interesting, and yet... only in some moments the game offers to the best of his potential, but here ME have something to say, so to say its strong suit – the game is pretty short, and just not physically have time to get bored. Immediately POPs up a question about replay value: here an important role plays the human factor – who, what, expected the game; people were waiting in the endless running in the style of not gonna get us paid in full. I had enough for half a passage, plus a little run in timetrial. Because of such migratory game there is a main drawback – they are bored, someone faster, someone slower – again, a matter of taste and experience...
Gameplay – great, entertaining, monotonous. Running is the philosophy of the game. Linear platformer from the first person. Freedom is a rather relative term here, no, we are not dealing with a corridor, probably with an extended path ways of which pass all the time varies from one to two or three The game is quite easily forgiving of small errors, sometimes it's demanding to the millimeter, and jump from building to some pipe and while in the air at a distance from it less than arm's length, it becomes clear just how meticulous the game in cases like this, but it's too late, faith from turning into a pancake are only a few seconds; sometimes jumping from pipe to pipe, close to the wall, you can fly right through the tube; what can we remember that the ledges, the places at which you can hold on, run – distributed by the developers themselves, so take a walk where not provided, still will not succeed; otherwise you see a typical ME situation: the Windows of skyscrapers, flying past at breakneck speed, pop up from underneath the asphalt, trees, road signs, and black screen – checkpoint, discarding a few minutes ago - a prolonged drop in number 10. For a game made main feature is a parkour, such oversight is the unforgivable sin.
Apart from acrobatic feats to the game screwed and combat system, of course meet the local Outlook running. Gun faith to give the developers refused, citing the fact that people owning all types of firearms gets in the game, carry with them such a useful trinket, refuse, well, it will change the idea of the game is therefore completely unacceptable... the Player is content with a simple combo of three punches, kick in the air, sweeps we've seen, at least in the same FEAR(a typical shooter). In order to diversify the action, the game added assorted grips of the enemy, at the right time to press the desired key, and we have seen how faith puts the enemy with spetspriemniki, impressions can be compared to the speed kill of PoP:T2T : at first impressive, and then you begin to understand that each separate vrazhiny invented only one scene with violence, forget about a variety of seek fatality Ala Assassins Creed, until the end of the game will have to watch the same thing every time... Stupid to play, to abandon the dominant role of weapons in a fight and to make emphasis in a dogfight.
The script – the word Banality accurately describes the situation, the intrigue through secondary, all starting with Miller-supposedly the villain(it was so unexpected, and his mind was completely unpredictable...), murder Ambala of Robbery(opposite the building, the stairwell, female silhouette, markersize – the game soooo much like the characters, it was impossible to imagine who could it be... Yes, right in the next second after the shot). Seen the creators of the toys so wanted to stand out, even the commercials (the main storehouse of the plot in the game) performed in lurid 2D, reminiscent of flash animation – rude and unnatural... With such a rich soil: the utopia of the XXI century, totalitarianism, total control of the media, so invested in the idea of running, and everything fell uninteresting and sucked from the finger story; although it is possible to say thanks to the writers though for that project Icarus did not have another plan to seize power in the universe, and the heroine don't have to save the world all over the world, no - only your own lives, the lives of others running, but the life of one more police like this will not affect the life of the city as a whole... Actually the characters themselves, only a pale parody of them, cause neither interest nor emotion...
The heroine – someone says the woman, sportswoman, Komsomolka, I say no. We are dealing with the terminator skirt: punch her fist is comparable to a sledgehammer, she is able to put healthy inflated police with three strikes, it is like a locomotive blows a metal door in their path, the owner of a mega-perk go figure - of thousands of cartridges, released in faith for all the game well if at least a dozen other reached the goal; even in the commercials supported the image of a brutal macho-Seto-San,(for example CS9) where the heroine ran five commandos with machine guns, which failed in it never to get, but faith needed just a couple of well-aimed shots in order to stack all the enemies, lacking only the classic scenes from Терминатора2 – heroine emerging from the fire, to the signature tune from unscathed, I'm still surprised when meeting with Roberson't she just kicked the poor; the question, what for it is from someone to escape if the enemies have to die one look.
I Think the fact that Electronics has released under its own brand more or less unique and unexpected project, already should be happy. (though there are better candidate, another unusual surprise from EA – Dead Space, which is the quality of performance head and shoulders above ME; the attention I just gave to another example, pleasant with its fresh approach to company policy, project from Electronic Arts, in any case games do not compare!)
It remains only to recognize the thought expressed by comrade Nomad-om in his review: "DICE (Battlefield mommy) has long been weaned from the development of single games" no longer remembers(or knows) how to create an intriguing narrative. Even with its primary objective Mirror's Edge copes poorly – the game is not impressive... Maybe if pointless running from point A to point B had some purpose – the thrill of the game would be quite different...
Pro
+ Colorful, stylized picture filed under the sauce - catchy graphics
+ The implementation of parkour in first person
+ An unprecedented sense of presence (solely due to adaptation of the camera from first person)
Contra
- Uninteresting story
- "The monotony" of gameplay
Comments
*Animated screen savers – on taste and color ...
Total
7.5 points – and hung somewhere in the middle of the evaluation scale between good games and great, neither fish nor meat, neither private nor Sergeant, corporal – just a good soldier; it could be better, much better...
SerberXXX
About the machine stepped empathetic admit))) let it be 10 of the weight)), but developed did like how the game about parkour, not suer)), to the same jump with him, she still couldn't.
Akella
interesting idea))
And I saw those graphics I immediately loved this toy,even on my mediocre comp, it gave a lot of fps,realistic running and first-person like-really draws in the game.Plus solar atmosphere touches and of course the parkour,where else can you jump from eyes)
the optimization is nothing compared to the recent games ! But I think it's a burner. passed and forgotten!!! Cho it may return the interest is the Supplement!!!!! passed 1 time Evaluation 8 out of 10!! But ahead of 2009 almost the entire year so we'll see Cho there will continue to be.and yet to beat Galante no ostalos current DEL!!!
But to play the stand for the first time really liked and captured, but the story quickly died, and the mood too!!!
great game, the first in its genre! But the question I have when running from the helicopter through the channels, go in the room block the valve jump to the pipe climb up and the game loads again this mission, and what to do XS, 4 times he started tired, we can patch what to download???