Core 2 quad q9650
This processor will handle the news? At least minimalnychWithout the L3 cache of the third level of the game will not start.
Instructions SSE4.2 without them, the game will not start.
3 years chew one thinks to buy for gaming percent.
Topic closed
legusor
fifa 18, 1920x1080, high settings, the r9 270
gta 5, 1920x1080, settings textures standard (due to lack of GRAM in Vidocq), and the rest high
the games look more works than the percent
the problem at the moment in another, why the 3rd core shows that temperature?
legusor
before that I played bf1 (2016) at maximum speed with the percent q9300 without acceleration and any dances with a tambourine!
so there is no need to promote something that is written on paper, usually in practice completely different looks!
motherboard asus p5p43td
Even though plachte laugh...I have a dryer 2 x6 1100...damn I have problems I do not know the map 1060 3GB...
StormX07 wrote:
Instructions SSE4.2 without them, the game will not start.
Maybe it's true for AMD, for Intel not true. Work is excellent and dual-core and Quad-core processors in any games. Depending on the graphics cards pull even maximum settings. The only working graphics card with these processors in PCI-Express x8, but it also does not affect performance, because SLI also works in Express x8.
There are two games that do not run in two-core units. This is ME:Andromeda, which is two core not working at all. And Call of Duty: WWII, which also has certain problems to two of the core units, but some utilities they are solved.
All other games are played quietly.
Gera95
Gera95 wrote:
There are two games that do not run in two-core units. This is ME:Andromeda, which is two core not working at all.
Here one brow was коре2дуо ancient and Andromeda on it with no problems start and run and the game just not run on 2-core and without the support SSE 4.2 is already full.
MagicHero wrote:
and Andromeda on it with no problems start and run
Call of Duty: WWII also played, but hurriedly it will not play, because it hangs on older processors. Besides, it's hardly all play with full capabilities of 4K.
The same applies to third-party content. For Fallout 4 I did the mod on the trees, here on the PG spread, but laid out lightweight version without with, it weighs in at just 12Mb, just meshes and textures. Myself, I did the same mod with lodami, he weighs in at 800MB and I teetered under its Core i5-7640X. Sent it to friends, they cried a lot, asked what I stuffed. Cried not only owners of older Duo and Quad, but even owners of older i7.
The fact that the new processors more resources and more opportunities, it is indisputable. But as far as official content, is that older processors still relevant, still 4K not hyped at full power. 3-4 years is possible for this not to worry. Not all the graphical possibilities of course, but the games pull will still be.
Gera95
Gera95 wrote:
Buy know.
That buy? you tell me what is the connection between the processor and 4K resolution and not merge with the theme.
MagicHero
Type,fine particles are handled by the PERC.And the higher the resolution,the greater the load due to particles in percent.Something like that.But somehow, the CPU in low resolutions tested,but not in 4K
hypothetically there is a connection between the cache and speed of memory bandwidth as well as bandwidth and latency Express South bridge
so I heard that the Titan 5 stuck in the floor of the bus at high resolutions is already starting to influence the throughput of an interface
but for older games and it most likely is not relevant and is not relevant for the new CPU
[Denis]
Wrong! For starters, the processor is working with the game engine, processing the geometry of the world, number of NPCs, buildings, objects, and draw distance the same is important, in fact, like tasks all this. Then he dumps them the map, and the graphics card is the graphics part. So today, that's why open world games is now so guzzle resources, processing more sketched the processor, and the world became more active, lively, impressive. Climbing the tower / mount, you can examine the entire map.
Why test at lower resolutions, is not reached? It is important to unload the graphics card, i.e. the graphical part no longer plays a role - it does not matter, but if I can work out the processor with a game engine, processing the information that the game engine - efficiency and performance of the processor will show.
The conclusion is that there is a difference between 8700k from Intel and from AMD 1600 only during testing of the processor to ZERO, to lock the FPS within 100 frames and remove the graphical part, the difference between the processors will be reduced practically to zero. This, with regards to already a proper choice of the processor.
In this test the graphics card, because there are already the pixels of the graphical component, and the processor, take conditional permanent.
There is a connection, even in 4k resolutions between the processor and the graphics card, but there more work the graphics card (resolution and graphics), and CPU believe unchangeable, constant, assuming the same FPS (the objects and objectives have not changed, they are exactly the same, only changed the graphical component of).