Suggestions for models! (Quake 2)
I have a suggestion! Everyone who needs models ( like the standard monsters ), ask me! (I'll help where I can) ( Now available Ikarus - hover )Edited: Added tank!
Edited: Added brain!
Edited: Added medic!
Edited: Added iron maiden!
Edited: Added gladiator!
Edited: Added mutant!
Now can't! I want to make the type of addon. Well, the weapon model will be everywhere one and the same hand stroggos. (model - Strogg, which differs slightly from Soldier'ovsky). On a conventional gun (Blaster, sothat machines) I'll do it myself, but if you want to do in the game had guns, like rocket or rail, you (A. Soldier of Light, vnekOnator) will have to help me. And also the addon does not interfere with the laser and gvozdemet.
For vnek'a:
My technique of adding weapons: (can only via addon)
1.Create a directory (example: Laser) and create the file there gamex86.dll (I'll throw out rogue, since we laser need). And directories \models\weapons\v_beamer(laser in hand), and \models\weapons\g_beamer(on the floor to pick up)
2. In v_beamer throw from rogue, the same file (model and skin), and the same with g_beamer!
3. The line to start from our directory: \quake2.exe +set game Laser
4. Use the laser!
Well it's not really a laser. This Plasma Beam.
but if you want to do in the game had guns, like rocket or rail, you (A. Soldier of Light, vnekOnator) will have to help me.
Do not quite understand what you meant. What do you mean something in the game had guns, like rocket or Reil ? What do you mean?
What do you mean something in the game had guns, like rocket or Reil
I think he wants to say about the skins soldierof from ground zero. He also wrote On a regular gun (Blaster, sothat machines) I'll do it myself this is something that he have simple soldierof skins will take on simple weapons, and those that go to the laser and gvozdemet you should do for him. He told me in the PM wrote that he had no ground!
Or rather, skins, of type weapon, you take full skin soldier and leave only the hands. In the directory fill up.
Heh, then you have to overlay one model on top of the other, to adjust the schema of the skin of the monster... I'm not talking about what parinoa is to synchronize each frame of the animation Stroggos and guns, and this manual work for many, many hours...
2 The White Knight
he's got no ground!
OK. Let it download then here.
but if you want to do in the game had guns, like rocket or rail, you (A. Soldier of Light, vnekOnator) will have to help me.
Help.
I made skins, but not mission-packs, and the photoshop:
Plasma cannon the plasma cannon --
Nailgun nailgun --
I want to make the type of addon
I've already done. For you))) Here is the link:
http://www.sendspace.com/file/pgpzon
Unzip in the game folder.
Then you will need the help of A. Soldier of light! I don't know how to draw skins (first) and I don't know how to draw or add new parts
Hmm... A. Soldier'and for a long time not on the site. I can help! I have QuArK, and I can draw skins!
I'll take the default skin... UGH! That is the model soldier' and... Damn! I don't know what will, but quark is still necessary to use it.
Nafig skins, if models, no! And explained to why quark? I do not understand
Here's what you do: take the model of male and soldier, and make it so that his hands were human, the head of the male, the body from soldier.
But I'll take the skins.
Copy the part one model (highlight, then copy to clipboard) and then delete EXTRA part of another model and put a new one (which is in the buffer)
In short here's the shambler model (I spent half of my animation done, don't worry):
http://www.sendspace.com/file/spf9ng
Deal with animation, and the skins will be doing it.