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MostWi1d 25.03.20 12:06 am

Download 20 seconds. increased to 1 min 10 sec. (Fallout 4)

Is in the transition from small locations to big. How to reduce time?
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CHADREX 25.03.20

The value of uGridsToLoad can be reduced. (3,5,7)

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nestrbob 25.03.20

MagicHero
In the first 2 , and 4 . Second , if not enough VRAM for the game , it affects immediately , not in 2 hours of playing .

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MagicHero 25.03.20

nestrbob
Actually you have 2 2 gig and the memory in sly not cumulative. Although 12 direct promised that the memory of will be summed up as the fact that in sly you can put any graphics card even though AMD together with NVIDIA. Anyway in fallout 4 11 direct. And what about the VRAM then it clogged immediately and 2 gigs at the beginning should be enough.

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nestrbob 25.03.20

MagicHero
You have outdated information about SLI . I have 2 chip in one slot and in settings I can force it to include both , even if the game does not support SLI . Association 2 chips in one slot is allowed to sum up the bit depth ( 512бит ) that the 2 cards in SLI is impossible . Each card in SLI mode handles only half the picture , and then the data are summarized and displayed on the monitor . The same principle of operation and multi-core CPU , each core handles its own portion of data , and then they are summed . CPU cores also does not fold and does not increase the overall frequency of the CPU , and only improve performance .
https://www.iguides.ru/main/other/chto_takoe_nvidia_sli/
Spoiler

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nestrbob 25.03.20

MagicHero
You are Frank delirium . Each card handles 1/2 of the screen and each other not duplicate . For example, requirements 4GB of VRAM for one card with 1GB the game will not start because it will have to process the whole screen , and 4 cards in Quad mode-SLI will be free to pull the game since each map processes only 1/4 of the screen , and for that 1GB of memory is sufficient . Do you even read articles on the links .
http://www.svideocards.ru/2008/09/12/nvidia-sli-%D1%82%D0%B5%D0%BE%D1%80%D0%B8%D1%8F-%D0%B8-%D0%BF%D1%80%D0%B0%D0%BA%D1%82%D0%B8%D0%BA%D0%B0-%D0%B8%D1%81%D0%BF%D0%BE%D0%BB%D1%8C%D0%B7%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D1%8F-%D1%82%D0%B5/

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nestrbob 25.03.20

MagicHero
Texture handles CPU and they are loaded in the RAM , and video card only works with picture , which is displayed on the monitor . If one card , it displays the pixel data of the entire screen , and if the game supports SLI , the picture screen is divided by the number of cards and each only works with their part of the screen , so the video RAM is not cumulative because each card has its own task for which it only uses your memory . What you ran into is the sum of the memory ? In SLI, each card works independently of the other and uses its memory , all the data cards are processed by the CPU, and combined to display the full images at the monitor . I have already said that the same principle of working of CPU cores in the game , each calculates its process independently from the others , then they are combined in a General and summarized only the end result , which increases the CPU performance in contrast to single-core . The same principle in the video 2 2GB cards do work 1 card 4GB , dividing the computation of the images equally , depending on the algorithm .

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Kanych 25.03.20

ScarletSting777
You already answered your own question. It means you did something not desirable installed it and now the system is loaded. You have 3 options to solve this problem.
1 - roll back to that version when it was 20 sec.
2 - delete the game and put on the new it is desirable not repak and or license crack separately.
Z - brush system. with the help of Ccleaner turn off all unnecessary programs from Startup. In a pinch, reinstall Windows. Long loading can be due to simultaneous multiple processes in the system. In idle the CPU should be loaded no more than 0-2-3%. RAM no more than 10-15%. Disc 0-2% If none of this helped, so it's in the game.

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MagicHero 25.03.20

nestrbob
Actually it was you wrote that you have 4 gig of RAM I said at the beginning that 2 gig (2 x 2) in both sets of memory are stored the same data ( geometry, texture and other data ) is duplicated. So in the end really only used 2 gig of idiopathy, this is what I said from the beginning, but you insisted that you have 4 gig of video RAM, you have 4 but in reality only used 2. And your 512bit this is just a marketing trick because in reality the memory speed for each chip is 256bit

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nestrbob 25.03.20

MagicHero
Where did you read that the cards have something duplicated ? If one card calculates the upper frequent pictures , and the other lower , what they have in common ? PC makes no difference , looks like the picture on the monitor , but calculates the pixels . Let's analyze another task . Two Zhiguli at 70hp.with.pulling one rope of the third out of the hole i.e. they are one and the same task . They have together formed , the volume of engines or something ? Has been 2 Zhiguli with his performance , and left . Nobody will put their engines together . Here , 2 cards at 2GB accomplish the same task . One processed data to the top of the screen 2GB , and the second lower 2GB . If the CPU can process 2GB of data in only one card , then the monitor is only half the picture .
Here is the latest article from performance GTX 690
https://versus.com/ru/nvidia-geforce-gtx-1080-vs-nvidia-gtx-690

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Kanych 25.03.20

To use the PC at the user level enough and free programs from the official sites. All sorts of Assembly and Repack from uncle Vasya is not advisable to put, at your own risk. The game is strictly license or crack, but it is not repak. For movies is VLC of. site. Etc. do Not need to install a bunch of not clear programs and application on your computer. Driver. Licensing Windows with free firewall and antivirus. No extra processes in the system during idle time. I personally idle at 0% everywhere except in RAM, where 10-15%. All programs are turned off and installed on drive D. the Basic rules for PC use and everything will be OK. Even the most proven repacker not immune from quality Repack, the more hidden programs inside. Not to download all sorts do not understand the cracks etc. from unknown sites where you are really crooks. Mostly simple rules and care 99% quiet and peaceful. The whole point of carelessness of the user.

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nestrbob 25.03.20

MagicHero
You fool included ? What task you set the map , that she performs .
Spoiler

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saa0891 25.03.20

nestrbob
You people from the very beginning wrote that the video memory does not stack,you started talking some nonsense,ie for those who are in the tank,if the game will require more than two gigs or anything will not help you.

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nestrbob 25.03.20

saa0891
She can not stack , the maps are offline because perform very different tasks and they do not overlap .

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MunchkiN 616 25.03.20

MGPU works dierently according to the following principles
the screen area is divided in a checkerboard pattern so every GPU actually receives roughly equivalent to the 2nd to a lower resolution yourself to treatment
or does using the frame each frame each GPU in turn makes the GPU it is possible to use more time on the rendering frame
simple divide the screen into 2 halves is almost never used since the first MGPU systems
and in the case of a certain card - the memory of her never in normal applications does not stack with adjacent cards. let's say the card has 2GB of VRAM and those cards 2 eclipsing no matter they are on one PCB or different cards. if there is a set of teksturkami and other husk on 4GB he never got off in 2 or 4 2GB cards for it to work MGPU need high predictability and identity sets. they will not fit in Guram up to a certain limit can get in the memory loading and slowing down the memory controller, the buffer priority, Express bus and the memory and still gravely and in the end probably all ends everyday error and application crash when the map can not build the sequence to complete the frame.

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nestrbob 25.03.20

Here is a screenshot of the game with monitoring - 2 GPU at work and each loaded memory 2GB . How much VRAM is used to display images on the screen ?
Spoiler

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MagicHero 25.03.20

nestrbob
you this skin himself and answered his own problem, both sets of memory loaded with identical data. You are your own idea as textures and geometry to cut the pieces into squares? I think that anybody even in a head did not come to solve the problem of this type given the fact that in each subsequent frame will have to reboot anything )))
start for example the Witcher 3 the consumption of memory in the area of 1500-1800 meters on full ultra in 1080p and according to your delirium you have on each chip must have 750-900 meters.

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nestrbob 25.03.20

MagicHero
Reasoning 5 year old child . The picture on the monitor is made of pixels , not textures or other predacity . Monitor screen with a resolution of 1920x1080 composed of 2073600 pixels , and divide equally to handle the video card , so in SLI mode both cards are always loaded the same . To understand the principle of display of images on the screen , see how to construct a giant advertising video panels , from a distance look like a solid picture , but up close is out of the ordinary LEDs which change colour in the process of playing video and add picture . Any image consists of points t..e. pixels . The graphics card calculates the display of each pixel and the larger the screen resolution , the more pixels on the screen , the size of the screen is irrelevant .
If you display images on the screen , something compare oil painting , to talk more about .

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nestrbob 25.03.20

MagicHero
The PC will display any picture that will be set by the program , whether it is a complete jumble of pixels or a logical construction of the color gamut , which a person perceives as a picture . The graph is a relative concept .Read at your leisure
http://www.5byte.ru/8/0016.php

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MagicHero 25.03.20

nestrbob
nestrbob wrote:
Reasoning 5 year old child . The picture on the monitor is made of pixels , not textures or other predacity
Really something I did not know that there pixels ))) thank you enlighten, but I think it knows even a child of 6 years.
nestrbob wrote:
see how to construct a giant advertising video panels , from a distance look like a solid picture , but up close is out of the ordinary LEDs which change colour in the process of playing video and add picture . Any image consists of points t..e. pixels . The graphics card calculates the display of each pixel and the larger the screen resolution , the more pixels on the screen , the size of the screen is irrelevant .
If you display images on the screen , something compare oil painting , to talk more about .
Nubik you ours, what other pixels are processed by the graphics card??? she writes at the end of the rendering. What's the billboards, do you think that everything that makes this video card draws pixels )))))))))))))))))) Vidyuhi makes a lot more overlay of polygons, textures, shadows, lighting, overlay a variety of effects but if it explains to a kid like you to understand and at the end displays you wouldn't believe the PIXELS ))))))))
Well, it is clear that all the data on the frame stored in video memory as well as the chips in sli can't communicate to the memory of another chip that they just duplicated. But according to your delirium, an invisible force makes their distribution and divides each polygon, texture, normal map, lighting, etc. into pieces to spread across different sets of video memory. And anything that every next map will have to overwrite, you have apparently some sort of space video memory is because in a normal graphics card download is made before starting the game and it takes time, but you have all done just on the fly )))) I'm not talking about what to think of the algorithm this division of resources, but apparently you made it up, and made a special driver + some piece of metal which is doing all this ))))))))

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nestrbob 25.03.20

MagicHero
Video processing in the game comes down to getting the pictures we want to see what ultimately comes down to the luminescence pixels in a certain color scheme . Save the snippet of the game in the video and you can get on the screen the same picture and it can be played on almost any graphics card because the display parameters of the pixels on the screen already processed and recorded in a digital code , the card just reads the data and displays the image on the screen .