The level of quests/enemies (GreedFall)
Quests of course super. But I know that strained? Take him (quest), run, bother, bribe people. And in the end IMBA unkillable, you higher levels on this. Usually in RPG writing level of the quest. How do you cope with this problem?Rovrnomy wrote:
pumped through paralysis treatment
I'm sorry for the stupid question. You did not notice, or missed, or a bug what else....And unless health outside of combat itself is not restored?
The rain man
I am the guardian of the marshes (what was his name - I do not remember, but the thing hardcore) killed during execution, the first quest on the island. The level I was God forbid, 5 or 6, had to sweat a couple of times have died but was killed. So no, the soul is not crooked. )
The rain man
I am the guardian of the marshes (what was his name - I do not remember, but the thing hardcore) killed during execution, the first quest on the island. The level I was God forbid, 5 or 6, had to sweat a couple of times have died but was killed. So no, the soul is not crooked. )
Olly-alpha
Yes, I believe.But it is necessary to you lessons, then give a) Listen, and not tell me? Nonsense. Health is not restored. After reboot only...Even I think that this is not normal
Olly-alpha
Yes, I believe.But it is necessary to you lessons, then give a) Listen, and not tell me? Nonsense. Health is not restored. After reboot only...Even I think that this is not normal
The rain man
Yes, there really is no big deal. Rather, there is, but if you run fast and catch the intervals between the attacks of the boss, then everything is okay. With your health in there is pretty weird. There are in upgrading the item, which type accelerates the recovery of all out of combat, but to this point still need to reach. And I also repeatedly replenished health after the fight, pure potions, because it was not restored. And sometimes, like I did. In General, health recovery topic really muddy.
The rain man
Yes, there really is no big deal. Rather, there is, but if you run fast and catch the intervals between the attacks of the boss, then everything is okay. With your health in there is pretty weird. There are in upgrading the item, which type accelerates the recovery of all out of combat, but to this point still need to reach. And I also repeatedly replenished health after the fight, pure potions, because it was not restored. And sometimes, like I did. In General, health recovery topic really muddy.
Olly-alpha
I'm after assassinos swagger and rolls are not used. Later will come.
And what about the health of...tin. That in and of itself. The sleep potions and perezagruzka. Okay, thanks for the explanation. At least replay with a healthy saves is not necessary. It goes. Even, perhaps, more interesting. In Kingdom come Deliverence etv feature is very kept in good shape
Olly-alpha
I'm after assassinos swagger and rolls are not used. Later will come.
And what about the health of...tin. That in and of itself. The sleep potions and perezagruzka. Okay, thanks for the explanation. At least replay with a healthy saves is not necessary. It goes. Even, perhaps, more interesting. In Kingdom come Deliverence etv feature is very kept in good shape
The rain man
In the game is the rifts. They are great easy fights.
And not for nothing. )
The rain man
In the game is the rifts. They are great easy fights.
And not for nothing. )
Olly-alpha wrote:
In the game is the rifts. They are great easy fights.
Hoarding. Two points is necessary. A slow health regeneration outside of combat is energy. Until I read about it in the skill menu, health is restored by itself. From what we can conclude, quite unexpected that the automatic recovery outside of combat-just a nice bug, and not Vice versa
Olly-alpha wrote:
In the game is the rifts. They are great easy fights.
Hoarding. Two points is necessary. A slow health regeneration outside of combat is energy. Until I read about it in the skill menu, health is restored by itself. From what we can conclude, quite unexpected that the automatic recovery outside of combat-just a nice bug, and not Vice versa
The rain man
buy the cheapest necklace in the store which gives 10 HP regen/s, and Yes,
until level 15 I HP Regener only due to the necklace (56 coins) and health potions during the fight wore on mana regeneration
after 20 already began dabbling in magic
skill energy can swing 1 time, and in fact you will be enough to end the game, the snacks where necessary 3ur energy almost gone
The rain man
buy the cheapest necklace in the store which gives 10 HP regen/s, and Yes,
until level 15 I HP Regener only due to the necklace (56 coins) and health potions during the fight wore on mana regeneration
after 20 already began dabbling in magic
skill energy can swing 1 time, and in fact you will be enough to end the game, the snacks where necessary 3ur energy almost gone
Rovrnomy wrote:
skill energy can swing 1 time, and in fact you will be enough to end the game, the snacks where necessary 3ur energy almost gone
I also made this conclusion. There's no such that after one fight immediately began the second. And enemies do not climb. Wave after wave. Therefore, the energy level 1-above the roof.
Rovrnomy wrote:
skill energy can swing 1 time, and in fact you will be enough to end the game, the snacks where necessary 3ur energy almost gone
I also made this conclusion. There's no such that after one fight immediately began the second. And enemies do not climb. Wave after wave. Therefore, the energy level 1-above the roof.
there in the character sheet so that there is a line about regen HP, mana in combat\ out of combat. everything is transparent, nothing muddy)
in addition to the energy regen gives more like a pleasant minor bonus, loading capacity +100(kg) per grade, so don't forget it. that would not be soared with unloading each time running to orgasam. for me, it was quite the argument, for example. well type each time to run to the dealer to dump extra weight - annoying, and not to raise loot.. well type to give up voluntarily from legitimate trophies identity is not happy =\
a talent so that you can do almost everything to get hold of the end of the game (if it is concerned with the question of investing talent points ):
charisma: + 1 cloak, + 1 for Petrus
science: +1 for the companion ( don't remember the name )
craft : +1 on the starting gloves, + 1 for Kurt
intuition: +1 for the initial hat, +1 for navta-satellite ( identity forgot the name :) )
vigor: +1 for companion-the Hawaiian (cake) Siora ( I think )
well, there is an insert in the armor (body) who can give you a +1 bonus to choose science\ hacking\ vitality.
in the end I did: in rocked a break-in 2йку and situation wore your booking +1 to break the heavy castles ( although frankly, the loot in chests is so-so ); Kraft shake to 1 and when it is necessary to upgrade armor and in her slots and put rags + 1 and Kurt for the party bonus. nekrofil you have changed and the group disbanded. and so, in principle, possible in any situation to do ( relatively ) with any skill. to inject the minimum all the talent, and there is a catch up things \companions.
but.. there's the whole hemorrhoids :) none of this is not particularly important and certainly NOT necessary ( only if you most like the player is in a rush ). loot in chests with a lock on 3rd LVL - PTS., climb into the stash on the rocks with vigor 3rd LVL - PTS. because the loot will be there the same not very :) and so in all. the game is pretty simple, so it does not need to be dressed etc ,it's nice, certainly, but not necessarily )
z.s. playing on extreme difficulty ( not recommended, almost a one-shot phenomenon caught if you miss a shot. the best normal or high complexity. the game is not designed for the hard, IMHO. therefore it is not necessary to spend nerves for that :) ) if that. keep up to date. don't blame me for the wall of text.
there in the character sheet so that there is a line about regen HP, mana in combat\ out of combat. everything is transparent, nothing muddy)
in addition to the energy regen gives more like a pleasant minor bonus, loading capacity +100(kg) per grade, so don't forget it. that would not be soared with unloading each time running to orgasam. for me, it was quite the argument, for example. well type each time to run to the dealer to dump extra weight - annoying, and not to raise loot.. well type to give up voluntarily from legitimate trophies identity is not happy =\
a talent so that you can do almost everything to get hold of the end of the game (if it is concerned with the question of investing talent points ):
charisma: + 1 cloak, + 1 for Petrus
science: +1 for the companion ( don't remember the name )
craft : +1 on the starting gloves, + 1 for Kurt
intuition: +1 for the initial hat, +1 for navta-satellite ( identity forgot the name :) )
vigor: +1 for companion-the Hawaiian (cake) Siora ( I think )
well, there is an insert in the armor (body) who can give you a +1 bonus to choose science\ hacking\ vitality.
in the end I did: in rocked a break-in 2йку and situation wore your booking +1 to break the heavy castles ( although frankly, the loot in chests is so-so ); Kraft shake to 1 and when it is necessary to upgrade armor and in her slots and put rags + 1 and Kurt for the party bonus. nekrofil you have changed and the group disbanded. and so, in principle, possible in any situation to do ( relatively ) with any skill. to inject the minimum all the talent, and there is a catch up things \companions.
but.. there's the whole hemorrhoids :) none of this is not particularly important and certainly NOT necessary ( only if you most like the player is in a rush ). loot in chests with a lock on 3rd LVL - PTS., climb into the stash on the rocks with vigor 3rd LVL - PTS. because the loot will be there the same not very :) and so in all. the game is pretty simple, so it does not need to be dressed etc ,it's nice, certainly, but not necessarily )
z.s. playing on extreme difficulty ( not recommended, almost a one-shot phenomenon caught if you miss a shot. the best normal or high complexity. the game is not designed for the hard, IMHO. therefore it is not necessary to spend nerves for that :) ) if that. keep up to date. don't blame me for the wall of text.
AupeHbl4 wrote:
a talent so that you can do almost everything to get hold of the end of the game (if it is concerned with the question of investing talent points ):
charisma: + 1 cloak, + 1 for Petrus
science: +1 for the companion ( don't remember the name )
craft : +1 on the starting gloves, + 1 for Kurt
intuition: +1 for the initial hat, +1 for navta-satellite ( identity forgot the name :) )
vigor: +1 for companion-the Hawaiian (cake) Siora ( I think )
Information is helpful so...Thank you. By the way, I do not understand which reflects the level of skills/characteristics, etc. with and without allowance for clothes. How to see how much you have and how many for armor and satellites?