The level of quests/enemies (GreedFall)
Quests of course super. But I know that strained? Take him (quest), run, bother, bribe people. And in the end IMBA unkillable, you higher levels on this. Usually in RPG writing level of the quest. How do you cope with this problem?The rain man
in the branch of pumping. Bonus will not be highlighted as racked, but they will contour and an icon of a plus sign at the bottom like
Expic16v wrote:
in the branch of pumping. Bonus will not be highlighted as racked, but they will contour and an icon of a plus sign at the bottom like
Yeah I see, thank you. Understandable, but that is not convenient. And bonuses satellites are also displayed?
AupeHbl4 wrote:
a talent so that you can do almost everything to get hold of the end of the game (if it is concerned with the question of investing talent points ):
charisma: + 1 cloak, + 1 for Petrus
science: +1 for the companion ( don't remember the name )
craft : +1 on the starting gloves, + 1 for Kurt
intuition: +1 for the initial hat, +1 for navta-satellite ( identity forgot the name :) )
vigor: +1 for companion-the Hawaiian (cake) Siora ( I think )
Information is helpful so...Thank you. By the way, I do not understand which reflects the level of skills/characteristics, etc. with and without allowance for clothes. How to see how much you have and how many for armor and satellites?
The rain man
in the branch of pumping. Bonus will not be highlighted as racked, but they will contour and an icon of a plus sign at the bottom like
Expic16v wrote:
in the branch of pumping. Bonus will not be highlighted as racked, but they will contour and an icon of a plus sign at the bottom like
Yeah I see, thank you. Understandable, but that is not convenient. And bonuses satellites are also displayed?