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Russian_Lawyer 04.04.20 01:20 am

Raw and glyuchennaya (Rising Storm 2: Vietnam)

Forestall all from his mistake: buying the game now. It has to cut and cut, now the game is to put it mildly is far from perfection.

Pros:
1. A very well crafted realistic shooting (recoil, accuracy, etc.)
Cons:
1. The game is tuned for campers, the only victorious tactics for hours to sit and wait, but because the sniper class in the game is the most popular, when the map changes the snipers snapped the first week I only once managed to play for a sniper, they want to be, even the commander is not in such demand.
2. The character is incredibly slow, I understand that this is supposedly realism, but in reality the person moves faster, and then very often you spot an enemy, press the right buttons, but the character moves so meeeeeeeeeeeeeeeeeeeeeeeeee that you don't have time to shoot, even if you have all pushed through.
3. Getting stuck in textures - the main feature of the game, the character is sinking in the textures constantly, ossobenno when crawling again - often because of this killing.
4. The perestanem through the barrier, furious, incredibly, implemented badly, every bump we have to paralizat, and it happens, as you know, is slow, plus sometimes displayed icon interaction, but fails to climb. What such an interaction would be better if it did not exist.
5. The game is still sometimes podlagivaet, something is delayed.
6. We need more game modes and preferably with greater dynamics, basic modes now is a world of snipers, so if you don't like to sit for hours on the venue, you'll want to sleep for a game.
7. Balance, or rather, lack of it: the enemy commander the entire game was written to attack point of our revival, the whole game the team was revived and immediately dead, until a point is moved.

In short, the potential of the game is good, but full disclosure is still far.
33 Comments
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Konstantin335 04.04.20

Russian_Lawyer
One question, you played in the last part of this game? This is not a battlefield where everything is fast. Snipers are limited, so the game will not meet half the team snipers. With perestanem through the barrier is also okay. In this part of the left all the best from the past and added new.

J
JustDude 04.04.20

HARDCORE is NOT FOR the Puxi

R
Russian_Lawyer 04.04.20

Константин335
I generally only play hardcore games and bought this just because of the hardcore, objective criticism, may bring to mind, in the previous did not play. And this is a clean Battlefield, but without the balance and hardcore, all the gameplay with the capture of the positions a blueprint of the Battle. And do not be lazy about hardcore camping and hardcore are different things. This staging of the gameplay and balance, the whole team on duty sitting on respawn - I have not seen any where. Even in Armagh for so many not just sitting. Again - Skvad, a good example of dynamic hardcore games in great locations, but it is also still very raw.

s
strelok312 04.04.20

Russian_Lawyer
Skvad, ARMA? That's hardcore..... ARMA probably even 3rd, right? What's the use to judge if you are not familiar with the series? The pros and cons you described, more often in the same Armagh. Want hardcore? Go play in Flashpoint, not in all sorts of Armagh-Figari and squads. Not hardcore you need, but rather just a team game.

R
Russian_Lawyer 04.04.20

strelok312
ARMA is not a hardcore? Skvad not hardcore? - you do not have anything to talk about, and specifically in Armu I played little, I play more insurgensy (well, of course it is also not hardcore))))))) by the Way, will be released Tarkov - there is also no hardcore)) General)) And team play I position and in rising Storm, only here its just not all chaotically running around and everyone in his snout. Battlefield clean water, it's too depressing. Generally Batovska manner present throughout.

T
Toxa95 04.04.20

Russian_Lawyer
Shooting really good. Now for the cons:
1. All shooters with realistic mechanics and large maps are doomed to consist of the shootings from a big distance. But in this game, and even melee are - and that's cool. And the patience of the war were won. And successfully entrenched gunner can keep the entire enemy team in his sector while his Napalm not to smoke.
2. XS well, not much difference in speed of action with the battles didn't notice. Maybe a little slower the process of aiming and all. The author that, in Caldo before this played?
3. Not met.
4. I agree, had a couple of occasions, when I couldn't climb on the stone.
5. Not met. You might have iron is a Scam from the last century. Maybe on this.
6. And I want more modes and more maps in a mode where one side attacks and defends the second. Other modes dull.
7. The enemy commander did not let you enter the position, and your messing around, here is your team and ogreb. We must not blame balance, and a squad leader, who has not had a tunnel, or put him in a bad place. The balance rules, each faction has good methods of slaughter and they negate each other.

R
Russian_Lawyer 04.04.20

Toxa95
Comments about Kalda, which even her fans fell out of love, and of iron, given the high demands of this game, so much clichéd that even do not want to comment.
1. Shooting from long range does not mean endless camping (proven the Squad), besides this is not a simulator. This game was originally announced as a hardcore Battle, so here to refer to the real life comes out. Moreover, in reality, you're the enemy can't get in, plus a lot of factors, including the ballistics, which turned out to be in the game (more about this below). So what about the realism, we understand - it is not and was not intended, the game is not a simulator, and hardcore (different things, but many confuse them).
2. Yes there is a difference, and figs with it with the Battles, in the same Armagh and the control is much more convenient, although also a lot of unnecessary problems.
3. This can not be, everything about this curse, especially on all fours stuck in the trenches all the guard.
4. This is not so critical, just to go, but when you shoot and need to quickly run and on the way caught a snag and he half hour it climbs....
5. i7 - rare junk, especially for a demanding game with photo-realistic graphics, destructible, physics, etc.))
6. They need and like will be at least a desired mode without a revival, since we're talking about realism. Well the card is by itself.
7. So, our commander beat thumbs, BUT! Do not forget that this is a game, and the game should have a balance, even hardcore, and even a simulator. Also, the game needs to be dynamic and to equalize players at the start. It's like the movie, I was scripts trying to write, also try to be a realist, wrote a story, and I'm more experienced people have said, realism is good, but that the audience didn't fall asleep in the second minute to twist the plot and twist according to the rules of dramaturgy, should be the main character and a secondary, complication, climax, denouement, etc. in Short the film is a film and has rules of its construction. Same thing with the game: realistic? - well! But! Certainly the balance, certainly the dynamics are bound to be diversity, there are certain things without which you can not.

By the way, when we argue I still managed to go for the sniper and immediately pulls the folder, which once again confirms my words: sit down and Campari and you will have happiness. But I made a depressing discovery: I seem to be quick to call the shooting is good, it turns out the game has no ballistics. While playing with a gun, it seemed that there. And with a rifle I direct fire hung the head from a distance, without optics and the enemy was not to be considered. So if you compare with the same Battle, which is so abused, there that would go the distance necessary to make allowance for distance and aim higher, and if the target is still moving - then you need to make a correction on the speed and depending on the distance and speed to give pre-emption, at times tangible. Here is the realism. Did not expect this. In a Squad, by the way, the ballistics like it is.

Addition 22.43
Delivers this circus: when each new map is like a mad rush to classes the sniper and commander)) the first few seconds and these two classes are busy)) so reluctantly and then all starts to go into infantry, and classes type - minesweeper remain empty because they're losing. Mines almost nobody puts just not up to them, it's total hours of camping completely negates the other classes. Need any more proof.

s
strelok312 04.04.20

Russian_Lawyer
Hah, well in ince where less bugs))))))) And ragdoll there are good and stats is not buggy, right?? ARMA hardcore? She only ACE more or less normal in this regard becomes.Russian_Lawyer
Russian_Lawyer wrote:
it seems I was quick to call the shooting is good, it turns out the game has no ballistics. While playing with a gun, it seemed that there. And with a rifle I direct fire hung the head from a distance, without optics and the enemy was not to consider
100-150 meters is not far away))))) Ballistics present in the game, and when it is designed with real performance characteristics. Camping is present, but not on all servers. On the tactical servers, it's generally full of crap, just there for a server ban. Skvad as the antonym here just can't be put there campers no less.

R
Russian_Lawyer 04.04.20

strelok312
OK, I will try to go even further, but I think that there will be the same garbage. To get something was easy, but what about the error in the distance? Little hard to believe. No, I'm not complaining, because he said that not a simulator, simply because such precision is an imbalance. The gun, by the way, few productive class, after the first stage of his notice, and knocked, I to what wrote - say, a heavy can keep.... The most effective classes of games: the sniper, the commander and an infantryman with a rifle. there for a server ban is just such a server.

Huh, well in ince where less bugs))))))) And ragdoll there are good stats and not buggy - now better, sooner - Yes, lag and crashes, what was not, but debugged, and at the statistics do not care, I would prefer that it did not exist, distracting. Ragdol there, and all interactivity no, it certainly would not hurt, but the game is indie, made of fashion on the old engine. Here soon it will be released remastered, lay great hopes on him. There weapons are too accurate, there are many problems, but the balance is there - just a perfect card - perfectly balanced, campers, there is almost no (gameplay plaguing them does not), the textures no one drowns with obstacles is no problem lol.

F
Freerade 04.04.20

1. Killing a camper? Turn your head and try to use the terrain, flank, smoke, timvork in the end, if all else fails, it is likely that this game is NOT for you.
2. Vkusovschina.
3. It's sad.
4. See item 2
5. Rarely
6. This paragraph says clearly that this game is NOT for you, there is no code or bitlord, it requires exposure.
7. War is hell.

D
Delphis 04.04.20

Freerade
and you this game brings the fun of the gameplay?

R
Russian_Lawyer 04.04.20

Freerade
this is not a code or bitlord - well, again)) everyone considered it my duty to say it. This is bydavid, the gameplay in General is no different, only in hardcore.

Turn your head and try to use the terrain, the flanks, the smoke - tell that to our entire team of 30 people, of which 30 minutes are unable to take the mountain, because the whole enemy team on the mountain this sat and camping all 30 minutes, and the balance of no and no relief, sniper, and commander - kings game. How do you explain that their classes are most popular? Doesn't that prove my words? Balance is not, and it is an indisputable fact and nothing to do with taste.

War is hell is not a simulator and arcade game, balance is a necessary element

s
strelok312 04.04.20

Russian_Lawyer
Each class since the alpha was already his destiny, and the fact that someone is not able to lay mines, call art support and LA, then the problem is not the game, and these people. The game has a lot of training missions, and 2 of the landfill, where any player with any edition of the game can work out.
In the name of tactical servers usually, so write it tactical. There's usually playing from 16 to 32 people, not more.
Russian_Lawyer wrote:
it is now better used, and lag and crashes
Better? How many years it is played, and the promotion of the company saw only DOI. Campers not? Yeah, PANJ, too, no? Yes, on the roof there may not sit, but campers do not less, they are there even in co-op is. Will not remastered, and new, separate part,

R
Russian_Lawyer 04.04.20

strelok312
just the whole novelty of this part will be a new engine and a single company, which is not needed, so basically - the remastered maps will be identical, maybe the weapons will be added, but the new part is not drawn. And about the lag it is not necessary - for a year no problems, and campers are there, but again - very small and more than 1-2 minutes don't sit in place, the gameplay does not. There because of excessive precision weapons, the sniper is not dangerous, easy to kill, but here I will sit, and sit all of 30 minutes, there is a difference?

the problem is not with the game, and these people is a problem of the game, because the game needs people procrastinate and organise, and when all are thrown into one class while remaining inactive is the imbalance and, as a consequence, the failure of the main ideas of the game, because there is assumed tactical multiplayer? But it is not (argue?) all the running around someone in the woods, who for firewood. For example in Rainbow 6 (I'm not comparing, just an example) you do not headlong run, where I get to play with the mind, because the gameplay is such that all the reckless die first. In insurgency to take the Ambush mode (escort VIP): there are people on the public servers, besides that is not familiar, and often speak different languages, but playing as a team (with a few exceptions, usually if the VIP gets stupid), exchange gestures, to understand each other without words - that's the game! This suggests that the gameplay and balance customized so that you can play without tactics is simply impossible, and people are rallying, even if you see each other for the first time. In a Squad the same - there or you are tight or you lose, so don't have to drive to the players.

You can also say about the recent For Honor - the fact that people don't want to play it, that's their problem, not the game)) no, brother. this is a problem of the game.

s
strelok312 04.04.20

Russian_Lawyer
Coherence depends on the players, not the developers. Yes, it is possible to try to impose, but as a rule, it makes the game just simply linear. Besides, I already not once wrote on the forum that the game is despite all the bells and whistles, focusing more on the veterans of the series. The same the past rainbow was aimed at a new audience and fans of Vegas and sit in the old parts. The developers appreciate their fans and try to please them, not to anybody. I'm so sorry to see new players reviled game, on the development and testing of which I also participated. Compared to the previous part, PC2 was very good.

R
Russian_Lawyer 04.04.20

strelok312
The coherence depends on the players, not the developers - cited the same examples)) Yes, of course, if to talk about the clan, he will rip everything on the public server, but if you compare public and public - that the difference in the face. And that the game is not denounced, it is necessary to change the balance, I've to the conclusion that camping can significantly reduce if to increase the error of falling to 130ти meters really was to get only 1 shot from the sniper rifle, and even then, good aim, then the gunners will have to get off your arse and go on the attack, because now the MKI can easily kill over 100 meters, a few shots (in a real fight for the same goal from 100 meters out at 90 rounds, if you compare it with the real battle), respectively - we take into account the human factor: times I can get, why would I want to go somewhere?)) As a result, all command sets on the field and sitting all through the game, if some enterprising commander, not to smoke them way too fast, not getting smoke and not move it sleepy from a dead point, but such players are few. Well, the cards need to rule the open spaces were interspersed with villages and jungles, not as a scorched desert, where in addition to how to camping, otherwise not play, and new maps are also necessary, and mode without the revival want)). And why have the Americans not Thompson? not excusable, PCA, that is!

J
JustDude 04.04.20

Russian_Lawyer
dude if don't like don't push more (in sum, you write complete nonsense) 100 meters this is a real sighting shooting except the guns...the whole team is sitting and shooting at each other on the front (of course no one wants to get shot) in addition to adventurers who are engaged in flank manevre... maps based on real clashes... the new cards will..... Thompson no... but there is a PCA and this was indeed the case.... this is not a battle and Kolda and not ARMA... it's rock and roll

R
Russian_Lawyer 04.04.20

JustDude
just like (see previous comments), just want to finished, about nonsense and tell the soldiers or read how many bullets are spent on a dead, you'll be surprised (or shoot myself), and Thompson in the Vietnam war were used: the Second world war, the Korean war, the Yugoslav war, the Vietnam War

this is not a battle - to you it already 3 people said, stop saying that. This is the battle, only hardcore.

s
strelok312 04.04.20

Russian_Lawyer
Thompson??? It is a war in Vietnam! Over time, it will introduce new weapons, maybe Thompson too.

R
Russian_Lawyer 04.04.20

strelok312
it would be good. Thompson was used in Vietnam, I can give the link. It was used by the Vietnamese and to a lesser extent the Americans, then they just started to switch to M16, but many do not like, because in the jungle often misfire and had a lot of problems for this, many American soldiers were armed with Kalashnikov guns and Thompsons. By the way, if you leave the server before the end of the session, points are lost?