SSAA . Tessellation. Graphics (Metro: Last Light)
So let's talk substance. So if you anti-aliasing 4X SSAA? Like textures a little sharper or not? Tessellation in the game I never saw.Remember Hitman Absolution, where with enabled tessellation, the head of the protagonist acquired the correct shape without corners. In the subway, what with tessellation, that without the items angular.They say that somewhere,something gets volume...but damn, how many did not an eye-saw. FPS otzhiraet, a pronounced effect is not, the question is why is it necessary? For example, if you disable PhysX,the difference can be seen immediately. What is SSAA 0.5 X? from him more FPS. What's the damn difference between medium settings and very high, except blur on the camera? Teksturki here and there the same.Smart people pliz explain...
Tessellation is clearly visible here:
Spoiler
Without it, there would be just a flat texture.
DiLouk, the fact that the picture occluision called paralax mapping, tessellation turns 8миугольник in a circle, if I'm not mistaken, if you remember correctly, popravte.
When you enable SSAA and Tessellation at max, the picture becomes not as sharp, but not so much better that it give 20 fps
Vignoni
Tessellation essentially in games, from flat textures of bricks, dirt, and rust, making them so to say three-dimensional, ie not flat but relief.
Here is an example from Crysis 2:
http://www.3dnews.ru/_imgdata/img/2011/06/29/613389/Tess2.gif
http://www.3dnews.ru/_imgdata/img/2011/06/29/613389/tess.gif
http://www.nvidia.ru/docs/IO/113613/Tessellation2.gif
Tested the tessellation to work, but the difference is small
Tessellation very high
Tessellation off
The test games with different aliasing modes (pros and cons), - http://www.game-debate.com/news/?news=5590&game=Metro:%20Last%20Light&title=Metro%20Last%20Light%20Benchmarks%20Nvidia%20GTX%20560%20Ti
bump mapping and parallax replace tesselyatsii 3 shaders,so the shaders 5e or dh11, all this marketing ploy,so vidyuhi sold better. Since the transition from 2 to Shader 3
significant changes graphic effects have not.
S. T. A. L. K. E. RR.
Since the transition from 2 to Shader 3
significant changes graphic effects have not.
Support.
Tessellation in the game I never found.
What in the screenshot above - the parallax effect.
But with any antialiasing, the difference is imperceptible.Tolok fps cuts.
What is a tessellation I also don't understand.Fps cuts and changes-zero.
Yes, and the difference between high and very high as no.
I have a joke SSAA begins to plagiati,and when you remove and make default the glitches disappear,as the default is turned off SSAA and the game goes on schedule without strong her campaign is no lag.
There is a good alternative, here already wrote about it. Great solution for owners of GeForce. Just in the NVidia control panel (Manage 3D settings) for this game to enable FXAA (in-game SSAA off, but the smoothing by default will remain AAA, that is, the game is not provided to start with absolutely no smoothing will remain a combo - AAA+FXAA). Very beneficial in my opinion. A Super sample antialiasing still resource-intensive, it is accepted that them deals with a separate GPU (dual-GPU on) or even a second graphics card, here's how this driver will manage. As regards the difference, I can say that Super sample AA not only a smoother line. This - http://international.download.nvidia.com/geforce-com/international/comparisons/metro-last-light/metro-last-light-anti-aliasing-comparison-1.html
An interesting point, Redux is essentially adjusted the lighting and made the tessellation in the plane.
All when enabling tessellation can see the white seams on some objects? I like Kalda Ghost when you turn tessellation on the rocks appeared white seams and subway Redux on the dock of the textures appeared a white line, and in the new rashititelnitsa tombs in the snow is also visible seams? Checked on 3 graphics cards
N0NAKK
and this is tomestii have such problems. with a high degree of displacement and the bend model may appear such artifacts. the decision of the problem is a long time but the developers they probably disdain and neglect for the sake of performance. so on planes where feixa elevation map is not used then most likely you can see these artifacts under certain conditions.