Optimization (Rise of the Tomb Raider)
Do you think the game is well optimized, it's just there schedule is a little different from part 1 ?KKrasavcheGG wrote:
I have the game on high settings gives 40-50 fps, but at the moment the AutoSave fps drops to near zero for about 30 seconds! Very annoying! The reason for this may be lack of RAM? I only have 4GB.
And download transitions between camps generally lasts 3-4 minutes. :((
You need to disable to play with 30-40 FPS? Playing on medium, I have the feeling that the game is sinking. GTX550ti 1 GB, fx6100, 8Gb RAM
Magnum 500
With 550Ти it's complicated..too weak,though...if a bit to disperse. In fact: try to disable shadows. In open areas they eat a lot of resources. But without the shadows of the cave don't look so impressive.)
Arhigluk
I do not pretend to ultra. Overall the game is good, but the drawdown... will Try offnote shadows
Hello.
Config - i5 6500, gtx1060(6g), 8g ram. Playing in 1920*1080.
Problem - drawdown of fps on the old base and the valley. On the basis of drawdown to 45-50 in the valley right up to 30 in some places. And this is on high settings. On ultra not even dream of. Although 6гигов 1060 quite should pull even the ultra according to the statements. To medium to low the hand does not rise to throw, but the problem I think not in this.
Read the article:
http://www.progamer.ru/games/guides/grafika-rottr.htm
Cleaned tessellation, bloom, shadows, etc. effects, but in fact it only gives 3-4 fps increase max.
Pliz tell me what I'm doing wrong :?
or post screenshots of Your configs, I'll be experimenting....
Stiff Of Macivor
I also ДХ12 much smoother and not lag, but that card kind of hardware ДХ12 not pull, do not know what is the reason
Optimization rules, except that the game gruca on the memory and video card capabilities. Only because this is played on medium, and then limiting the perception of FPS. Win 7 64-bit, Е5450 Xeon, 8 GB RAM, 550 Ti 1 GB 1280x1024.
At medium - load cent ~ half, and the video consistently 98-99%, up to 1003 MB RAM, operatives up to 5-point-something GB, but it do not care. (Measured with MSI Afterburner). Conclusion - to buy a GTX 960.
gmaxreal85
The problem is the processor - the so-called bottleneck, when the processor is loaded on 100%, and vidyuhi it would be good for 80. A similar problem was present on my i5-4690+gtx 1070 (8Gb). Exactly the same drawdown in the same places, had the percent change, but acquiring operatives (was 8, was 16), now at least 55 falls. But in any case, it is necessary in the future Prots to be updated...
how does the depth of field in the game? on\off \very high
can someone thread VIDOS sawed as it affects a particular setting?
PNC
Depth of field (Depth of Field) motion blur objects in the distance.
Details all of the settings described here
https://www.progamer.ru/games/guides/grafika-rottr.htm