Impressions of the game (Red Dead Redemption 2)
After 3 days the release of this highly anticipated game. So please share your opinions, but without spoilers.BarackKamacho
SpoilerSy in the game is not for 60 hours. You don't have to mislead people in just 65 hours - and 80% of all the game's content, including the plot, has already been passed. And it was I still 5 hours frank fooling and did not hurry at all. Somehow so.
Readlife
I don't know, but the game is insanely long and full of content, I feel that in passing time it will outs best the third witch on one passage which I spent hours so 150
BarackKamacho
Naturally, it will. Already outd allegiance, for Gervant plot for 20-25 hours, if nothing distracted and do not try to speedrun.
BarackKamacho
You know, random events are very rare and it would be a little tougher - it would be super! More, the same, robberies of houses with partners or general attacks/raids on gangs (not plot-scripted) - would be ideal! Those who are interested in the storyline, as in the same Witcher 3 -game came, but would dilute all this, the real life of the bandit - questions would not be, and then would be a net Arthur gave to catch butterflies (well, isn't it funny?!).
Ioannn
Well, the same robberies you can arrange yourself, trains can be looted not on a mission, people too, shops too (including banks), and the camps of gangs are like on the map scattered, of course you will be everywhere, but this too is not interesting. The game in terms of missions and functionality is very diverse and tries to please everyone
BarackKamacho
"Functional" in the game is cut to ugliness. Yes, you can entertain yourself by arranging the same robberies yourself, but it would be much more interesting to approach the same Sean and say, "Let's go to the robbery" and together to furnish the case, and not to replay one or two missions, such a plan, for the chapter calculated. Or as an example of a train - why can't I quietly rob a train?! It's very logical! I jump on the train, sneak up at the end of the car to the guard and quietly remove it ... but coming to the second car I am already scorched (who, from where?!) and, despite the fact that I am far from the settlement or nearby, already in just 2 seconds there are bounty hunters ... No words! I'm far from the settlement, how do they find themselves next to me in two seconds?!
Ioannn
I certainly don't want to say anything, but you're asking too much. Even in the peydea there is no such functionality to prescribe a robbery directly on the notes. I agree about the train, there are some curves.
BarackKamacho
I certainly don't want to say anything, but you're asking too much.
Hs, maybe so.
I went through the whole storyline and got used to the world. The oppressive feeling of loneliness and despair after the ending was repeated, as after the first part, even though I thought the Rockstars would not be able to do it again. The game is definitely ten-game, thanks to these games I want to revise all the ratings that gave the games in recent years. Uncompromising work of art, almost flawless in all aspects, but still I would not be me, if not to find fault:
1) There were some bugs that hopefully correct the patches.
2) New Austin is empty compared to the rest of the map. After the plot, I went there, to visit already familiar on the first part of the place, but found mostly oppressive wastelands. On the one hand, it contributed to the mood of loneliness and despair that arose after the ending. But on the other hand, New Austin seemed to have given a stripped-down version of everything else in the world - fewer meetings, less life, no quests. Maybe it's just me, but I can see it for now.
3) Some characters were given little time. Of course, there are a lot of characters, you can't give everyone time... but still, there is an understatement. For example, about women in a gang (except Sadie Adler) is told very little, about Pastor Swanson, about Pearson. That is, there is the main line-up of characters with which Arthur interacts throughout the game, goes on a mission, conducts a dialogue. And there are characters with whom the relationship is just on the level of "hello Arthur and bye, Arthur." And the most offensive thing is that all these characters do not seem empty "for a tick", they interest you, cling to their background, but ... properly disclosed. Even in the epilogue, some of them are given only a small ice rink, and even an article in the newspaper. That is, the player can only guess, well, or wait for the story dls.
Gauguin
Yes the map of the first part for online added. I was even surprised that Armadillo and Tambluid reworked, could stupidly leave everything in its original form. Surprisingly there are even dinosaur bones, bounty hunter and legendary beast. About loneliness: this card after the second part seems empty (it was so empty and was then in 2010, just nothing to compare)
Gauguin wrote:
And the most offensive thing is that all these characters do not seem empty "for a tick", they interest you, cling to their background, but ... properly disclosed.
Could you work hard, and you're ready to wait another year for the game before they cut the extra kick?
Gauguin wrote:
Even in the epilogue, some of them are given only a small ice rink, and even an article in the newspaper.
Who are you interested in? Everyone was shown.
If you remember: the fate of the characters of the original DDR was also described in the newspaper after the game (Marshall, Ricketts, Reyes and others).
Gentelman
Gentelman wrote:
this card to you after the second part seems empty (it was so empty and was then in 2010, just nothing to compare)
Well, in 2010 it was the best world with wildlife (even after years of this level few reached). And the emptiness apparently in the second part is due to the fact that in New Austin fewer people, fewer events, no plot missions and no side (about the latter is not sure, but I did not meet) against the background of his own in the first part.
Gentelman wrote:
Could you work hard, and you're ready to wait another year for the game before they cut the extra kick?
It's a tough question, probably not.
Gentelman wrote:
If you remember: the fate of the characters of the original DDR was also described in the newspaper after the game
Yes, but with them in the course of the plot were missions. With some DDR characters 2 only camp dialogues, most of which are "hi-how-how-to-go." For example, a couple of missions and a couple dozen additional lines of dialogue could be dedicated to Pearson, Mary Beth, Pastor Swanson and some others. It's natural before the epilogue.
Gentelman wrote:
Everyone was shown.
By the way, not even in the epilogue is all. Karen's been in a lot of sleep.
P.S. Again, it's not even a criticism, it's more of a quibble. Enivey, the game deserves dozens.
I was most upset by the economy. The ability to rob trains, houses, wagons is absolutely unnecessary, because money after the main quests you have immeasurable, especially when you get to Saint-Denis. I'm 67% now and I just have a lot of money that I have nowhere to go. I bought everything, improved everything and at the same time for the whole game robbed 1 train, a couple of wagons and all! With two thousand in the pockets disappear all the basic mechanics of the game, I have no sense to rob, hunt, fish and so on. Do it only for the achiv and own pleasure, which you get a little.
Oh yes, guns. I didn't play in the first part, but I heard that there was a problem in the variety of weapons, customization, etc. All trunks are exactly the same in their functionality, differ only externally. The legendary barrel, the legendary bastard feels just like the initial cowboy gun. . You can go the whole game with one gun and nothing to lose. So what the fuck is there so much variety of weapons? Not on the coy. As well as the number of empty cities, with the same goods.
The disappointment of the decade. The first 30-40 hours I spent with incredible pleasure, but the longer you play it, the worse it becomes, both gameplay and plot. It's a shame.
The game has passed, and that I will say the plot and basic quests fire, if you love westerns definitely need to pass the story to the end, and for the overall picture desirable strangers too to go, some of them are boring, but some complement the world of the game, otherwise, except the search for some Easters to do in the game is not much, as all this is on the move is calculated for online activity)) online waiting by the way should turn out to be quite fun, more fun than gta online think.
P.S. Met a man who's looking for a missing friend named Gavin? I met him arthur in Rhodes, then in Saint-Denis, then Marston (and after all a few years) already in Blackwater dirty and shabby but still looking for Gavin :D yelled at this point
Comrades, I only have one question after just passed the game! WHY 95% of the open in the epilogue of the territory is not used by THE GENERAL????? It's just HUGE!!! No assignments, no points of interest, NO!!!! It's only been 1-1.5 hours!!!
Oasis777
Because it's rockstar. They've always had dead open worlds.
And I'm more than sure that the whole map was created for the purpose of online.
Gentelman
Sithomazafafatron
Thank you for the answers:-( Well... Very sorry.... I do not expect anything particularly interesting from online for myself. But in the single would be happy to complete the tasks there. Of course the map there is just a huge scale and leave it without participation in the main campaign of the game - just some misunderstanding (to put it mildly)... Disappointed. To work and make a huge lock without tasks - idiocy of some kind. The game is certainly 10 out of 10. But this moment choto mowed down straight.