3 New Notifications

New Badge Earned
Get 1K upvotes on your post
Life choices of my cat
Earned 210

Drag Images here or Browse from your computer.

Trending Posts
Sorted by Newest First
E
Enuard Aid 11.04.20 12:03 pm

Vulnerability to damage type Mobs, tests. Who cares? (Elex)

Good night. I began to slowly test different type of damage on the mobs, he goes and how many blows.
at the moment tested Berseker.
In the test use these options:
Horned sword +3 (78 damage) in the following combinations:
1. With Gem (3 for +10 damage\3 to +10 to reduce resistance)
2. Of fire (2 at +10 damage\2 +10 decrease resistance)
3. Poisonous (2 at +10 damage\2 +10 decrease resistance)
4. Ice (2 for +10 damage\2 +10 decrease resistance)
5. Normal (0 gems).

During the tests I noticed one tough enough nuance. A long series of increases damage several times. For example, the first 2 hits can demolish with a mob of 3-4%. a punch in a series of 10 strikes per minute, the same 10th strike can demolish the order of 12-15%.
Therefore it was decided to balance the series to exclude high random from a long series of blows.
Use the following hook: Strong+4 Normal+ Powerful. In the End, 6 strokes of the series, completes a series of Powerful blow, begins a heavy blow.
The complexity of the battle - ultra.

Now the first results when using the Horned sword +3.
Experienced damage type on Lineare, more vulnerability Kinnear
1. With Gem +30 damage = Blows for a series of roughly 58-62% health
2. Fire +20 damage = Blows per episode roughly 52-54% health at full tick of the dot. The second series of blows - a powerful blow kills.
3. Poisonous +20 damage = Blows per episode roughly 50-52% health at full tick of the dot. The second series - a powerful blow does not kill, but Dot finishes Linear.
4. Ice +20 damage = Blows per episode roughly 53-55% of health, almost no bunkers. The second series of blows - a powerful blow finishes linear.
5. Normal +0 damage = Blows for a series of roughly 42-45% health.

1. With Gem armor reduction -30 = Blows per episode roughly 52-55% health
2. Fire -20 armor = Blows per episode roughly 50-51% when full DotA. The second series of kills only the last dot ticks.
3. Toxic-20 armor = Blows per episode roughly 47-48% HP with full DotA. The second series of leaves about 5% after all the bunkers.
4. Ice -20 armor = Blows roughly 49-50% health for a series of strikes. The second series of leaves about 1% health.

Such results were obtained when testing on Lineare. tested in roughly the same conditions - was waiting for him the series when he growls and strikes the ground, and then gave his series.

If anyone is interested - I will continue to test. On other mobs.
21 Comments
Sort by:
E
Enuard Aid 11.04.20

Good night! The Continuation Of The Tests.
now have analyzed Mutant Moloch. The results are impressive.
This is also the same story that Sizeare. Gems at -10 resistance slightly inferior in effectiveness the gems for +10 damage.

The final results:
1. With the Gem, the +30 damage = for the series of blows 55-58% health, second series without a powerful strike leaves about 8-10% health, powerful calmly finishes.
With the Gem, -30 armor = for the series of blows about 50-52%, the second series finishes only with a powerful strike.
2. Fire, +20 damage = for a series of blows in the area of 88-90% health attacks, but after the dot finishes, demolishing the remnants of health. When ful pillboxes Moloch is not going through this series of strikes
Fire, -20 armor = a lot + full dot destroys about 90% health to Moloch.
3. Poisonous, +20 damage = for the series of blows approximately 83-85% of health impacts, further pillbox demolished the rest of the health, leaving around 1-2% life Moloch. Kills.
Poisonous, -20 armor - for a series + full dot blows about 86-88% life Moloch.
4. Ice, +20 damage = for the whole series blows blows about 30-32% life Moloch. Virtually no dot ticking. frost is weak.
Ice, -20 armor = for the whole series blows blows about 28-30% life Moloch.
5. Normal, no gems = for the whole series blows blows about 36-38% life Moloch

F
FreeDead 11.04.20

Great job. Now the differens between the conditional masthead fractional puhami near and far fighting. And all this for free, of course ;)

R
RGC 11.04.20

Enuard Aid
Just one question, where did you get 3 stone for +10 damage? Cheat Engin?

E
Enuard Aid 11.04.20

Good day! Turn came to Cyclops. The results are even more pleased. Currently tested only with gems for damage.

The test results for the Cyclops:
1. With the Gem, the +30 damage = for the series of blows blows about 23-24% health. Full of murder it was required to give a full 4 series of strikes that demolished approximately 93-94% health. On the fifth of the series, after a Strong+4 normal, 4th normal strike Cyclops died. Such are the cases.
2. Fire, +20 damage = For the series of blows + dot takes down more than 50% health. Two series of blows + full dot - Cyclops dies. DOT bites adovia pieces, removing more than 15% health after the completion of the entire series! This is the first enemy that deals a DOT in truth impressive damage.
3. Poisonous, +20 damage = Almost the same as fire. Also takes a 1 series over 50% health, but a little weaker. Two series of blows + full dot - Cyclops died. But in this case, the poisonous sword blows deals MORE damage than fire, but poison dot takes down health. than the fire dot.
4. Ice, +20 damage = Almost complete lack of damage. For the whole series blows blows no more than 8% of the health of the Cyclops. Almost complete effectiveness of this type of damage, almost never slows down Cyclops and his regeneration of stamina.
5. Normal, no gems = for the whole series blows about 16-18% health.

PY Sy ::: the Difference between fire and poison is still there. 2 a series of blows + full dot, in fact, Fire destroys approximately 103%, while poisonous demolishing approximately 101%.
Later try to change the gems to stick on drag reduction. There is a suspicion that the value of armor From the Cyclops dichajshee. But there is a strong vulnerability to Fire and to Poison. Because armor requires a more powerful weapon if you take only PHYSICAL damage.
Cyclops using a weapon with physical damage is practically not penetrated by conventional attacks. For damage you Need to beat endurance and to beat the bunch, with a final Powerful blow.

Test provodilsya the following conditions: the Divorce of the Cyclops on his series of two punches + AOE attack on the ground, was applied after a series of strokes in the back of a Strong+4 normal+Powerful. When testing and measuring the damage ALL series were carried out only after the attacks of the Cyclops and held him in the back. My attacks are not interrupted. Conditions, as a consequence, approximately equal.
Tried to use the axe and the Halberd. But there's a problem - the third strike in a series of ratlike after the first strong - always flying wide of the goal. It is impossible to hit the focused target, punch through it. Tried the scheme: Strong+2 Normal+Strong+Powerful, but attack speed is not enough. to keep up to stanlake Cyclops, resulting in a Powerful blow should not the lack of stamina from the Cyclops, but in an exchange with his attack, respectively. damage Less.

E
Enuard Aid 11.04.20

You can still do the tests on the Axe, but I only have 3 Axes, not sure if I can find the 4th to make 3 gem. Compared to a Halberd, there are 94 damage (instead of 92 axes) and only 2 gems.

E
Enuard Aid 11.04.20

RGC
Yes, through hacking the game. Since I have sharpened 3 axes and 4 swords. The result requires 15 gems at a time (axe 3*2 and swords 3*2+3)
Game methods - a number of gems are severely limited and unlikely to find much. to have at least 1 gem +10.

E
Enuard Aid 11.04.20

FreeDead
I have a Cleric, can use the sword of the Regent, sharpened at +3 and the same test, but use mostly conventional weapons and Electric.

R
RGC 11.04.20

Enuard Aid
Once there is a prescription for making such a gem, so at least one big can be done. But I've not found

E
Enuard Aid 11.04.20

Good afternoon. When the tests clearly reveals the presence Autolevel mobs.
Because it's safe now to declare. these tests are useful only in pour as the character level in the tests was equal 39th.

I went to my cleric, which is 29th level character.
Put the same settings as the Ultra complexity of the fight, the complexity of the combo heavy.
Took the sword of the Regent, pumped for 3
With the gem, the +30 damage
Stasis, +20 damage
Psionic, +20 damage
Electric, +20 damage.
Chose enemy Moloch and got the following results:
With the Gem, the +30 damage. if you give the series a Strong+4 Normal+Powerful blows, attention: 95-96% health. If you give the series a Strong+3 normal, 1 passing, +1 regular+Powerful - this series is KILLING Moloch, as +1 additional hit in the series completes the scale a powerful attack almost to the max and a Powerful punch DEMOLISHES almost 50% life Moloch.

Why eccentrical their attention on this?
The Regent sword +3 has 80 attack damage, +30 damage gems
Horned Sword +3 has 78 damage, +30 damage gems.
The character with the sword of the Regent and the 29-th level in a series of blows blows 95-96% life Moloch
The character with the horned sword and 39th level in a series of blows blows 55-58% life Moloch

As a result, it is clear that HP either Moloch, or his Armor is significantly higher , as approximately equal, and the difference in damage is less than 2%, IS the DIFFERENCE in actual damage is almost 80%. The actual difference without autolevel was to be no more than 10%, but it is almost double!

E
Enuard Aid 11.04.20

The Continuation Of The Tests.
At the moment, studied a Mutant Crocware.
As it is not strong enough, it was decided to use the following series: 4 strong strikes in a row, starting with the strong.
Used All the same Horned sword +3 for Berseker (39th level)
Results:
1. With the Gem, the +30 damage = for the series of blows blows about 55-57% health
2. Fire, +20 damage = for the series of blows + full dot blows about 95% health
3. Poisonous, +20 damage = for the series of blows + full dot blows approximately 96% health
4. Ice, +20 damage = for the series of blows blows about 35% health
5. Normal, no gems = for the series of blows blows around 38-40% health

E
Enuard Aid 11.04.20

Tested the hack mob Animal Sex
Used the following series: Spam normal shot, without the interruption of a series of attacks.
Horned sword +3, Berserker, 39th level:
1. With the Gem, the +30 damage = it took 8 strikes in a row - the mob died
2. Fire, +20 damage = it took 6 strikes in a row + full dot mob died
3. Poisonous, +20 damage = it took 8 strikes in a row + full dot mob died
4. Ice, +20 damage = it took 14 strikes in a row... mob died
5. Normal, no gems = it took 10 strikes in a row - the mob died

E
Enuard Aid 11.04.20

The results Amnesia:
As well spam a series of conventional strikes. Should not be forgotten. in the ongoing spam series every next beat is stronger and deals MORE damage, especially if the scale is filled with a powerful shot. When filled to maxium scale powerful blow, each following a normal blow will inflict maximum possible damage (his strength damage) especially. if the stamina of the enemy broken. The result is so that the punches after the 6th can cause 3-4 times more damage than the 1st\2nd shot in the series.
Horned sword +3, Berserker, 39th level:
1. With the Gem, the +30 damage = it took 8 strikes in a row - the mob died
2. Fire, +20 damage = it took 9 strikes in a row + dot mob died (8 strikes in a row + full dot leave about 8% health)
3. Poisonous, +20 damage = it took 5 strikes in a row + full dot mob died
4. Ice, +20 damage = it took 8 strikes in a row - the mob died
5. Normal, no gems = it took 9 strikes in a row - the mob died

E
Enuard Aid 11.04.20

Finally found the map of the Chimeras. When you pumped the skill of Sixth Sense and Friend. they are not aggressive and the map is generally not marked on the 39th level. On the 36th level was aggressive and can be had for 400-500 meters to find them)
The results are debatable as to create equal conditions on these mobs is very difficult. Mobs are fast, aggressive and quite often use deviation. It turned out at least something, decided to reduce the series to a Strong 1+4 Normal+Powerful, but even this series to give more or less equal terms difficult. Rightclick normal attacks here is not so good comes, because there is a high probability pull the sword target series 1-2 times.
Estimated final results:
1. With the Gem, the +30 damage = it took 11 normal attacks in the series (2 in the milk gone but continued the series) for murder, a series of 1+4+1 demolished approximately 82-84% health
2. Fire, +20 damage = a Series of 1+4+1 + full dot demolished approximately 50-52% health, regular beats rightclick requires more than 13 beats + ful dot for murder.
3. Poisonous, +20 damage = Series 1+4+1 without full bunker blows approximately 96% health, tik DotA - the death of Chimera. It took 7 blows rickleton + dot to kill the Chimera.
4. Ice, +20 damage = Series 1+4+1 blows roughly 50-52% health Rightclick usual demanded 14 strikes for the kill.
5. Normal, no gems = Series 1+4+1 demolish approximately 56-58% health Rightclick usual demanded 13 strikes for the kill.

Tried all the same to bring in more equal conditions. There is one characteristic nuance - after accumulation of the scale combo on a high, following strikes demolish much more. According to some mobs is quite a good way of killing. Chimera can be seitliche. but it takes very a lot of stamina (at least 16 beats).

E
Enuard Aid 11.04.20

Found Tropicheskogo, ordinary.
At least the trolls on the 39th level are shown on the map)) it's funny now. Displayed exclusively Trolls and mutants and raiders (which they were) and other hostile NPCs. and every living creatures in the likeness of the Lycans, Chimeras have ceased to appear (taken advantage of friend.)
Well. Tolchinsky ordinary, Belongs to the genus of Natural mutants, without the intervention of Albinos (of elbow). For murder give 200 experience.
Used all the same Horned sword +3, Berserker, 39th level. Used as a series of 1+4+1 (strong+normal+powerful), and rightclick.
1. With the Gem, the +30 damage = Series 1+4+1 blows the order of 40% health, rightclick requires 14 strikes in a full series.
2. Fire, +20 damage = Series 1+4+1 + full dot blows the order of 73-75% health rightclick+ful dot kills for a series of 9 strikes.
3. Poisonous, +20 damage = Series 1+4+1 + full dot blows around 38-40% health rightclick + ful dot ubivaesh a series of 14 beats
4. Ice, +20 damage = almost useless. Series 1+4+1 blows order 21-23% of health, rightclick will require about 20 strokes full series
5. Normal, no gems = Series 1+4+1 blows about 30-32% health, three series left in the area of 6-8% health Troll. Rightclick kills in 16 attacks in a full series

P
PG_CrazyPunk 11.04.20

Good job!

E
Enuard Aid 11.04.20

PG_CrazyPunk
Thanks, want to do another Mountain Troll, Lycan, Nocera, Rippers (spider). Can be even any mobs to capture?
On Kolosov it will be hard for the mercenaries\the ALB as well, problematic. I'll try them.

D
Ded MastDay 11.04.20

Enuard Aid
Well done! Notably bother. But honestly, for the average player, from the descriptions of these surveys are of little use. Now, if all this be summarized in some kind of table of vulnerabilities mobs, like the bestiary. More specifics. Mob-so is the vulnerability to physical and fire damage as the %. Resistance to poison and then... That would be more clear who the better beat.

For example, according to the latest your post, you can see that a Troll has a high resistance to Ice damage, slight resistance to physical damage and has a vulnerability to fire. And Kamashi, on the contrary, has resistance to fire, but vulnerable to poison. Here's what you need, not what you used and how many blows you have to kill (this is a relative value, depending on many factors), and need only the absolute number, independent of the level used weapons and equipment. And so on each kind of mobs. I think the idea is clear. In General, the desired results, not the process of computing.

E
Enuard Aid 11.04.20

Svetoslav
And where those results to post?
that's the problem)))

D
Ded MastDay 11.04.20

Enuard Aid
Yes this is the problem? You can at least here on the forum and the incentive to issue as a guide when the work will be fully completed, of course if you plan to get serious this case.

E
Enuard Aid 11.04.20

Svetoslav
The incentive definitely will not do. It would be possible for the wiki to do. but the wiki is dead quite)
I have the old mobs from the point of view of the bers is. Physics, Fire, Poison, Ice. All these 4 types of damage dismantled almost all mobs, except Kolosov and PS. The NTC can be differences.
Alba, like military robots, have a medium vulnerability to physics and to fire and to poison, but good protection from the cold.
A large part of Ignalina Mobs have vulnerability to Poison and good protection from fire, cold.
A large part of the Edan Mobs are vulnerable to Fire and poison, cold.
Opponents with good protection from Poison and Fire (armored locust) - vulnerable to the cold.