Change those . the characteristics of your car (Spintires)
There are many car mods on Spintires and it is immensely pleasing, but sometimes technology gets boring, or you feel that something is not true I want to change for themselves the technical characteristics of the car. So pokopavshis Media \ classes \ trucks \ found files ( xml zil.xml ie from ZIL, etc.) pulling this file from the archive and opening it with Notepad I found the data on the cars in the rows.Changing the numbers method spear trial and error, I learned what numbers to influence .
Here is the list :
Suspension minLimit= n Streght= No. responsible for the softness of the springs
Steer speed = n resp Steer No.
Back steer speed= n speed of rotation of the wheels
Engine start time= no time of start of the engine
Damage capacity= number margin of safety
Body mass= n the weight of the frame
(which from what do not understand, I just copied the numbers from the mod KrAZ ZIL and got a box from KrAZ)
Podredaktirovat file again to throw where I got to drive !!! WARNING!!! - can throw off the progress to the main menu.
Maybe someone can help or for whom it is not a secret, but write in the comments that someone found and share...
Guys help,in a mod where you can demolish trees and changed the characteristics of vehicles(speed weight etc), you need to put big wheels(in the picture below,these wheels from another mod)if you put both with the replacement,stops working first set.Tell me which line to copy and change,or anything else you need...painfully accustomed to these wheels
Guys hi all ! tell me how to set the return wheels on the Ural and then return only 469 have and more than? thanks in advance.
How to change the fashion machine http://www.worldofmods.ru/spin-tires/cars/2242-mining-truck-10x10.html to fit a steam version and nothing was nezametna.
in short, greetings to all. Lines ReverseGear AngVel; AngVel HighGear and Gear AngVel responsible for the gear ratio of the car (speed). Raising and lowering the numbers in these lines of changing the speed, but if numbers are too large, or the run between them is large, the car can not pull just. Old scanned images can therefore power, is responsible for motor torque, or to reduce the mass of the mass of body. The change of power, speed and weight changes the fuel consumption. Over consumption I'm working on, trying to figure out where to change the figure to the ratio of these lines gave less consumption. But while it is possible to increase tank Fuel capacity the Number of lines of Gear AngVel responsible for the amount of gear, if you add or subtract a line and the number of gear changes. I hope this information will be useful. If anyone know about the consumption, prompt, one day I'm sitting figures plucked
Hi all! To Spin Tires 03.03.16.
For the water level answer options SensationMin and SensationMax in .xml file of the mod. So you can try to get in Media\classes\trucks\ural.xml and try in the rows SensationMin and SensationMax to increase the average value of the water level (coordinates Y). It is better to put the same coordinates.
To increase the power
Torque=220000> do 30.01 and 320000 for example , 1 - power 2 - efficiency.
Guys,downloaded the mod on steam. Is it possible like that in car mode to change the speed of the return of the wheels to position right?
Option BackSteerSpeed responsible for it only in default cars.
Like anything it is possible to change the strength of the brakes and hand brake, if so, how?
Someone tell me put a mod car on the tracks and another on 16 wheels (here is such a pervert) but no go!
go barely barely interference, as if the capacity is not enough (although the capacity is put up a large). It was also once when he edited features (fuel, damage, and number the stars) - at the time, decided to re-install the machine, this time starting the car wasted.
Hello!Help who can!VAZ-2101 becomes very dirty and gets water and dirt into the cabin....how to fix.who knows?
who knows how to remove unnecessary trucks from the list? for example, remove everything that would only be trucks!
Guys, does anyone know where the .xml mod files are? I don't have them in the trucks folder
Hello guys, I was digging around and found that the WinchSocket Pos = (X) (Y) (Z) line is responsible for which part of the car the tow cable will cling to. It is located right under the GameData BalancePoints line.