Impressions of the game (PC) (Thief (2014))
Share impressions about the game.Completely disappointed with this game. Even in anger. How was it possible to create such a story? It's just vyser. Think about it people. Remember the beginning of the game, the asylum, mahanagarpalika mutants and the ending. It's Wolfenstein or something? Is this to be a Thief?
And now the case briefly. To stealth pridiratsya will not, one minus my patience ran out on the 6th mission, I was so sick of this 25-30 hour pass, crawling on all fours, roleplaying for Trimmer without killing that I just couldn't continue. Having accumulated a quiver of arrows, I like Rambo rushed into the fight ran for a couple of hours the final Chapter, and what I saw at the end? No comments...
She prisila me, it was a sign, and I deleted the game then installed it again, played out and fucked their nerves. From Mafia'a, Deus Ex'a - I love it, replayed 2 times on the Master. And this game is in the furnace. If you ask me what game you most like\got pissed with the answer - Thief 2014, he was damned.
PS I use the red and don't forget after school to go 1-2 the mission collecting all coins on the Phantom.
Yeah-the end game begins to irritate your chores-go to the end (well that is it for me for free shares got)
The gameplay is good, albeit scripted. But the plot is full of plums. Thief has always been famous for its rich loros, due to the fact that the game initially was planned as an RPG with an original universe. But in the new part of all this wealth is not gone. Where are the Hammerites? Where are the Gentiles? Where krysalide, zombies and other creatures?
Weak, especially against the background of the original trilogy, which was the benchmark of stealth with nonlinear passage. Skriptovani control kills the experience, the story is banal and uninteresting (not surprising considering who wrote). No factions, no variance to plan every step, as before, will not have to. Only the design and the picture is encouraging. In short, I see no reason to waste time on it.
Will start with the cons: weak plot, faked, many of the textures, the character models are horrible (in a pre-prerendering the videos they are much better) sound without Weights-sucks - on my SGS3 with headphones game sound and it is better! Still could use music from old parts, but instead only grey new...
And why the guards immediately attack Gareth barely noticing it?!! Without touching lurkers and other passers-by who sometimes look weirder chapters. hero... No, I would understand if they started paraspadella with the words somewhere I've seen you... or Strange clothes you have, not the burglar do you?!! and then just started to attack...such a good reception is implemented in Hitman.
From pluses: great effects in the game, play style, stealth. Unlike Dishorned then the money is much more important, and failed to see additional homework at any time, not at the end of the level. You can set the difficulty for themselves. A Fig mode Benchmark, which is also very good, because for example in Crysis 3 and BF3 do not have it!
AI think it's normal, it's been about half of the game, but did not see their stupidity - Yes, doing everything on schedule, but once they see a strange thing as they will alert and tell it to others! For example the forgotten open door or safe. Even the city guards noticing me in the dark for the chain told everyone that I was in town and even passers-by began to poke a finger at me and shout to everyone where I am.
Game is a 6/10 bet
P. S Even I would have written the story for the game much better! Why hire constantly fool Rihanna Pratchett?!!
The game is good, although not without flaws:
1.Voiceovers for NPCs could come up with more diverse, and like parrots repeat the same thing when you repeat the same events. The same goes for the animation movements for those of NPC, which are tied to one place.
2. If you need to squeeze between the piles of boxes, barrels as well exactly the same animation! At least a couple of options protiskivayas would have added and would have a different impression of the game.
3. As well as exactly the same animation hacking Windows. Well, when the window is not compromised, the same mechanics are quite clear. But when you go back outside through the broken window a minute ago and it needs to be open again... Well, this is clearly laziness of developers to register to the game by another script or whatever these things are handled.
4. In some places, it would seem, to get into reality as two fingers about asphalt Garrett can't make it.
But the way the game is tuned for stealth, as elaborated mechanism of movement, makes the game quite worthy of the high ratings and, in General, eliminates the disadvantages.
Speaking of which... Looking for information here about who gives the orders on extra mission. If anyone is interested, described in detail here: http://www.gamer.ru/thief-4/gayd-po-poisku-tsennyh-trofeev-pri-prohozhdenii-pobochnyh-missiy-thief
Overall liked the game, the beginning was a bit boring, but then tightened. Only one Shelter Moira, great respect, or take an epic escape by burning the bridge, it was very cool. Atmospheric descent at the end. the caves are also very pleased. Graphics are also at the highest level, it looks very nice, it is clear that high resolution textures, very nice lighting. Even at a budget config (fx 8350, r9 280x) gives a stable 75 fps and never flew.
Among the shortcomings want to mention tedious repetitive otkravenie Windows, drawers and the eternal I-beam in the middle of the lazy, more can be said about the similar phrase of the guards. Management can inconveniences did not deliver, everything is quite convenient, although I know that there are Krivoruchko which is inconvenient.