Modify (XCOM: Chimera Squad)
Game as the past is open to modification, literally everything in the TXT fileXCOM - Chimera Squad\XComGame\Config
For Example DefaultGameData_WeaponData.ini allows you to edit the weapon as their own and enemies (enemies begin after Advent and Alien)
You can edit the damage, critical, etc., if difficult, you can apnut his or ARPANET enemies, or Vice versa for the hardcore). Damage abilities there.
In the file DefaultGameData_XpData.ini you can reduce the requirements for gaining levels, etc.
Generally all very similar to what happened in the past Some, you can search in those topics.
The starting parameters for the soldiers for example, it's somewhere in DefaultGameData_CharacterStats.ini but where is the new who do you get it? As I understand it, everything goes to GRAY PHOENIX is your soldiers?
Someone found interesting is that?
AlexeyMC
Only it would probably be by replacing the original investigators, as in the second part they can be hired and there is the possibility to choose Opera only after completing missions. And I don't know how it's implemented. As necessary to carry out missions to have the opportunity to choose a new Opera in the squad.
AlexeyMC
In General look at the ways the players. Suddenly they surprise us all, and will add new operators, not to replace them.
farbi6
I know that in the game you can put the study of the operative and investigation will go a little faster. And so, as in the game is to do everything I don't know.
Now monitor the website MrAntiFun, to learn about posted a trainer for this game.
trem200
Thank you! just RES you can add, opt the required to raise the level of Opera, too. And that's where the speed tests put not naschel the idea is there will be a list with all the research and time to receive them but not naschel. identity badges will wait for a table or trainer what.
The Wolf Mercenary
.......xcom.exe -crashdumpwatcher -review-allowconsole -noRedscreens
I have works great, easy cheats in the file cheats are or if you include English. language
farbi6
file DefaultResearch
put
DURATIONS
; 'Short' = 0 turns
; 'Medium' = 0 turns
; 'Long' = 0 turns
+ BaseTurns=number changed to BaseTurns=1
and any research in 1 turn without the involvement of operatives
Children, and the accuracy in the file as called? On the eng. accuracy, but there is no such line in the. ini file with the stats.
UPD: everything, understood. Offence, if someone come in handy
The size of the initial squad who found the files? Let all at once sitting on the base, doing chores is part of the operations goes
Alex Beznikij
In DefaultStrategyTuning all that is connected with the initial benefit and the time(cost) of training and mission. In the section of the SPEC OPS (401 line for those who he uses notepad++) the Duration parameter responsible for the duration of an operation. In the TRAINING section (446), respectively, exercise the same option
Can someone of intelligence found? The receiving mission or how to cut spending on improvements?
Can anyone throw fashion to the weapons, there 3 pieces
https://steamcommunity.com/sharedfiles/filedetails/?id=2073463157&searchtext=
AlexeyMC
above Phoentice wrote how to prescribe the initial ESTs or turn on the console and rock cheats, command is similar to the previous xcom
Alex Beznikij
You can try to config with stats (and other files) to replace the data of one soldier to the other.
Ker-Laeda
This is understandable, but I want exactly the same, and not through the crutch of one to the other to push
Alex Beznikij
Well, it's harder. And not soon come to that if you start to understand. The idea is replacing, I can do a bunch of Sectoids instead of this hodgepodge of races, but at the stage of consideration it raises the question, albeit small but critical I think - Each tied to his locker, and it is necessary as that to find, and the whole Tim have one wardrobe that will break the brain game probably)