Modify (XCOM: Chimera Squad)
Game as the past is open to modification, literally everything in the TXT fileXCOM - Chimera Squad\XComGame\Config
For Example DefaultGameData_WeaponData.ini allows you to edit the weapon as their own and enemies (enemies begin after Advent and Alien)
You can edit the damage, critical, etc., if difficult, you can apnut his or ARPANET enemies, or Vice versa for the hardcore). Damage abilities there.
In the file DefaultGameData_XpData.ini you can reduce the requirements for gaining levels, etc.
Generally all very similar to what happened in the past Some, you can search in those topics.
The starting parameters for the soldiers for example, it's somewhere in DefaultGameData_CharacterStats.ini but where is the new who do you get it? As I understand it, everything goes to GRAY PHOENIX is your soldiers?
Someone found interesting is that?
illyaz - how to change the weapons of their operatives!??
If you really must, climb in the game folder, there is a climb in the XComGame folder, then to Config folder. Find the file DefaultGameData_WeaponData.ini. Make a copy (just in case if something will screw up). Open the original file in the games folder by any editor, like Notepad++.
Find right at the beginning of section
[XComGame.X2Item_DefaultWeapons]
and there spelled out below all the weapons operatives. Three AssaultRifle, three LMG_Conventional, three Pistol_Conventional, Shotgun_Conventional, SniperRifle, RangerSword. Each of them has a set of parameters and first of them is Damage, that is damage weapons. Change the number for example 100, that is, Damage=100, and voila. Arm becomes a cannon of death. For example:
Shotgun_Conventional_BaseDamage=(Damage=100, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag=, DamageType=Projectile_Conventional)
Shotgun_Magnetic_BaseDamage=(Damage=100, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag=, DamageType=Projectile_MagXCom)
Shotgun_Beam_BaseDamage=(Damage=100, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag=, DamageType=Projectile_BeamXCom)
turns an ordinary shotgun in the gun carrying sectopod with 1 shot.
If you want you can change them all, after reviewing the file. It is possible to raise accuracy, and so on.
But the game immediately becomes unbearably boring.
Erontlop In all blocks to:
;response*****PR Attack damage values set by PsiAmp tier ***** only 100 too much IMHO..
It's all garbage how to make a stun(in English spelled Subdue) any opponent from one of NAPAs .
Guys Tell me how to change the stats Gere? I realized that in fvle game XComGameData_CharacterStats
But how to determine which lines are whose? I do not really want through trial and error. At least write the names of Gere as written in the file. Thank you!
AlexeyMC
Please tell me! how to distinguish the names of the operatives? that would be defined only change?
farbi6
In the flesh to line ;---------- GRAY PHOENIX go your Opera, who is it who is on it, I figure it knows.
Warrior Of Morgoth
That's right, they separated the visible line marked the division of fractions, first your next enemies and peaceful. They are still divided into levels of difficulty. So it is necessary to change all of that complexity where you're going to play, and we need to start a new game, without it this old sieve next to those whom you have not taken.
Same thing with the file arms about, first, our, then, enemies. But unique things and in the end to go after all.
AlexeyMC
That's where field teams to edit? That would be the end of the week all shot anarchy in 3. Well, or the frequency of recharging skills.
Warrior Of Morgoth
Skills of operatives here DefaultGameData_SoldierSkills and about the level of anarchy - XS not found
Alex Beznikij
Yeah, no I was referring to field teams ability. On the map, a police RAID, quarantine. They also reload.