Optimizing your hand - editable .ini (Fallout 76)
What can I say friends - the update has delivered quite intelligent, personally I have lost all drawdowns and friezes, and it is on my bucket: i5-2300(although overclocked to 3.4^^), gtx950, 8ram. Settings all on low, in addition to range of rendering and textures(normal), but it was surprisingly so cheerfully that it is committed to try to raise textures to high and shadows to medium in the test today. Myself a little gift to all those who even dare wish to continue to oppress the vile of the Arab League. Passionately looking for C:\Users\....\Documents\My Games\Fallout 76\Fallout76Prefs.ini and there Pixim main reasons pagodroma, changing these lines to specified values.iPresentInterval=0
bDoDepthOfField=0
bScreenSpaceReflections=0
sAntiAliasing=FXAA
bScreenSpaceBokeh=0
This is a minimal basis with the category of the most obvious, all those who are more versed in our issues of the extra settings, please - do not avoid this subject side you have a real chance to bring happiness to many knights with factions voiced vedris :)
PS if with my settings worthy of any cap, all clear, from you is desirable at least minimal description of the meaning of the lines :)
I have Full-screen frame drawdown below 20 frames were. Put full screen and stable 63 of the frame. Can someone come in handy.
Don't disable depth of field is certainly not ice , but the world not without kind people , where Fallout76Prefs files (. ini) Fallout76(ini) , created Fallout76Custom(ini) and entered this in there :
Spoiler[Controls]
bMouseAcceleration=0 - mouse acceleration off.
fIronSightsPitchSpeedRatio=1
fPitchSpeedRatio=1
[Display]
DefaultWorldFOV=90 - angle I 90 rules ( in patch 19ноября said add)
fDefault1stPersonFOV=90
fDOFBlendRatio=0
fDOFMinFocalCoefDist=999999
fDOFMaxFocalCoefDist=99999999
fDOFDynamicFarRange=99999999
fDOFCenterWeightInt=0
fDOFFarDistance=99999999
fIBLensFlaresBloomint=0
uIBLensFlaresBloomradius=0
[ImageSpace]
bDoRadialBlur=0
iRadialBlurLevel=0
bDoDepthOfField=0
bDynamicDepthOfField=0
bMBEnable=0
bScreenSpaceBokeh=0
bLensFlare=0
and yet , in Fallout76 file (. ini) where bBloodSplatterEnabled=0 off. snot on the screen from hits , fMouseHeadingYScale=.021 put .03738 for monitors 16:9 ,so that the mouse worked the same rifle and the horizon , and maybe someone will like it , in Fallout76Prefs file (. ini) off. VERTIC. Synchron iPresentInterval=0( when the mouse floats on.) and fire wood from NVIDIA put up a vertical. Synchron value fast , so breaks in the picture was not... all the files in properties to put on reading.
In case if you have a calculator, spread MAXIMALLY optimized Fallout76Prefs.ini
Spoiler[Display]
fDOFBlendRatio=0
fDOFMinFocalCoefDist=999999
fDOFMaxFocalCoefDist=99999999
fDOFDynamicFarRange=99999999
fDOFCenterWeightInt=0
fDOFFarDistance=99999999
iMaxAnisotropy=0
fShadowDistance=0.0000
fDirShadowDistance=0.0000
iShadowMapResolution=128
uiShadowFilter=0
uiOrthoShadowFilter=0
fBlendSplitDirShadow=0.0000
iMaxFocusShadows=0
iMaxDecalsPerFrame=0
iMaxSkinDecalsPerFrame=0
bVolumetricLightingEnable=0
bSAOEnable=0
uWaterShadowFilter=0
iVolumetricLightingTextureQuality=0
iSize H=400
iSize W=640
iLocation X=0
iLocation Y=0
bFull Screen=1
bBorderless=1
iGraphicPreset=0
fShadowBiasScale=0.0000
iDirShadowSplits=4
uShadowExpirationMS=0
uPointLightShadowMapMaxResLog2=10
fShadowBiasScale=0.0000
iDirShadowSplits=0
fTessFactorMaxDistanceScale=100.0000
fTessFactorMinDistanceScale=50.0000
flocalShadowMapHalveEveryXUnit=0.0000
fLeafAnimDampenDistEnd=500.0000
fLeafAnimDampenDistStart=100.0000
iMaxFocusShadowsDialogue=0
bComputeShaderDeferredTiledLighting=1
uFaceGenTextureResolution=1024
uPipboyTargetHeight=700
uPipboyTargetWidth=876
sAntiAliasing=FXAA
iTiledLightingMinLights=0
fRainOccProjRadiusRejectionSize=0.0100
fRainOccObjRejectionSize=100.0000
fSMProjRadiusRejectionSize=0.0200
fSMObjRejectionSize=250.0000
uSMObjRejectionSplit=2
bEffectShaderAllowPBRShadows=0
iPresentInterval=0
bTopMostWindow=0
bMaximizeWindow=0
iAdapterOutputIndex=0
iAdapterIndex=0
bAllowShadowcasterNPCLights=0
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
fDepthOfField=0.0000
bFadeInCulledGeometries=1
fDefaultWorldFOV=80.0000
[Decals]
bDecals=0
bSkinnedDecals=0
uMaxDecals=0
uMaxSkinDecals=0
[TerrainManager]
fBlockMaximumDistance=100.0000
fBlockLevel2Distance=100.0000
fBlockLevel1Distance=100.0000
fBlockLevel0Distance=100.0000
fTreeLoadDistance=25000.0000
fSplitDistanceMult=0.7500
bShowLODInEditor=0
[ImageSpace]
bDoDepthOfField=0
bMBEnable=0
bLensFlare=0
bScreenSpaceBokeh=0
bDoRadialBlur=0
bDynamicDepthOfField=0
[LightingShader]
bScreenSpaceReflections=0
[LOD]
fLODFadeOutMultActors=4.0000
fLODFadeOutMultItems=1.0000
fLODFadeOutMultObjects=2.0000
fLODFadeOutMultSkyCell=1.0000
[Grass]
fGrassStartFadeDistance=12.0000
fGrassMaxStartFadeDistance=40.0000
fGrassMinStartFadeDistance=10.0000
iMinGrassSize=1
bAllowCreateGrass=0
[Texture]
iLargeTextureArrayMipSkip=2
iTextureMipSkipBC1UNormSrgb=2
iTextureMipSkipBC3UNormSrgb=2
iTextureMipSkipBC1UNorm=2
iTextureMipSkipBC5SNorm=2
iTextureMipSkipBC4UNorm=2
iTextureMipSkipMinDimension=256
iLargeTextureArrayCount=32
iLargeTextureArrayDim=1024
iTextureQualityLevel=0
[Water]
bUseWaterHiRes=0
bUseWaterDisplacements=0
bUseWaterRefractions=0
bUseWaterReflections=0
bUseWaterDepth=1
[Weather]
iRainOcclusionMapResolution=512
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
bGamepadEnable=1
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
bFaceGenTextureDegrading=1
uGridsToLoad=5
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.0706
fModMenuEffectColorB=0.4200
fModMenuEffectColorG=09900
fModMenuEffectColorR=0.4900
uVATSTargetEffectColorB=49
uVATSTargetEffectColorG=100
uVATSTargetEffectColorR=10
[Pipboy]
fPipboyEffectColorB=0.5000
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=0.1000
bQuickboyMode=0
bBabylonQuickboyMode=1
[Enlighten]
fBounceQuality=0.0000
bEnableDirectionalIrradiance=1
[Culling]
bMultiThreadedLODCulling=1
[MAIN]
fImageContrastHDR=1.7500
fImageContrastSDR=1.0000
fHUDOpacity=1.0000
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
bCrosshairEnabled=1
fSkyCellRefFadeDistance=150000.0000
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=1
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
iHUDColorC=0
iHUDColorV=0
iHUDColorS=0
iHUDColorH=0
iHUDColorB=21
iHUDColorG=255
iHUDColorR=18
[Controls]
fMouseHeadingSensitivity=0.0300
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
fMouseHeadingSensitivityY=0.0300
bGamepadHeadingSensitivityMigrated=0
fGamepadHeadingSensitivityY=0.6000
bInvertXValues=0
fMouseHeadingXScale = .021
fMouseHeadingYScale = .03738
bMouseAcceleration=0
[GamePlay]
iDifficulty=2
bShowFloatingQuestMarkers=1
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=2.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=2300724
fVal4=0.3500
uID4=138006
fVal3=0.7500
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.3500
uID1=466532
fVal0=0.6500
uID0=554685
[Voice]
uTransmitPreference=0
uVivoxVoiceVolume=100
bVoicePushToTalkEnabled=1
[Landscape]
fScrSpaceErrorThreshold=3.0000
fWorldBorderHeight=2048.0000
[Display]
fShadowBiasScale=1.0000
iDirShadowSplits=4
uShadowExpirationMS=5000
uPointLightShadowMapMaxResLog2=10
fBlendSplitDirShadow=0.0000
uiOrthoShadowFilter=0
uiShadowFilter=0
fTessFactorMaxDistanceScale=500.0000
fTessFactorMinDistanceScale=100.0000
fShadowDistance=60000.0000
iShadowMapResolution=1024
fDirShadowDistance=60000.0000
flocalShadowMapHalveEveryXUnit=750.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
bSAOEnable=1
fDepthOfField=0.0000
uWaterShadowFilter=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=0
bComputeShaderDeferredTiledLighting=1
bVolumetricLightingEnable=0
iVolumetricLightingTextureQuality=0
uFaceGenTextureResolution=1024
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iTiledLightingMinLights=10
fRainOccProjRadiusRejectionSize=0.0100
fRainOccObjRejectionSize=100.0000
fSMProjRadiusRejectionSize=0.0200
fSMObjRejectionSize=250.0000
uSMObjRejectionSplit=2
bFadeInCulledGeometries=1
bEffectShaderAllowPBRShadows=1
sAntiAliasing=FXAA
fDefaultWorldFOV=80.0000
iMaxAnisotropy=16
iPresentInterval=1
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=1
bFull Screen=1
iSize H=720
iSize W=1280
iAdapterOutputIndex=0
iAdapterIndex=0
bAllowShadowcasterNPCLights=0
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
iGraphicPreset=0
iMaxSkinDecalsPerFrame=8
iMaxDecalsPerFrame=40
iLocation X=33536
iLocation Y=33536
[NuclearWinter]
bTeamFill=1
bShowDamageNumbers=1
[Survival]
bShowDamageNumbers=0
[Adventure]
bShowDamageNumbers=0
On this calculator, as gt645m 1gb at these settings about 40-50 fps, quite playable.
The game itself is quite demanding, the graphics are very weak, so the system under it needs a decent, relatively early versions of optimization has grown. I even felt it on my iron. No files edited
Dmitri Ghetto #Ð”Ð°Ð¹Ð‘Ð¾Ð³Ð—Ð´Ð¾Ñ€Ð¾Ð²ÑŒÑ ðŸ™ðŸ»
Just need to change to:
bMaximizeWindow=1
For not a full screen then...
In my opinion, also disappeared "flicker of light" (or xs that it is - as if mushrooms on a discoced ate)...
2020. For NOTHING has changed in 1-2 g... 🙄
wiki.step-project.com/ Guide:SkyrimPrefs_INI/Display
wiki.step-project.com/ Guide:Skyrim_INI/Display
Part of the .ini settings for the F76 can be taken from... Skurima (yes, Todd sold us Skurim again). With cortinks convenient and description... ðŸ‘ðŸ»
â—ï¸ Yes, and the "Only Reading" tick on Fallout76Prefs.ini (take off when you change settings)
Otherwise, the resolution of the small resets each time - apparently, the threshold of 1280x720 - is minimal. installed for some reason...
I have a 60Hz monik, the game puts the lock at 60fps, there is no V-sync in the settings at all, how to make the frame rate maximum?
TopPCGamer
Create a game profile / Disable FreeSync / enable enchanced sync / Vert sync is always disabled.
Spoiler