Arx Fatalis 2 (Arx Fatalis)
Dear!I decided to create this thread for discussing this game!!!!
I read on one of the local sites that the development of the game goes to full power!! The game is scheduled for late 2006 and early 2007!! The game will be concocted on the engine Half-Life 2. (Source)
It certainly can delight, but maybe not! You can look at the game Vampire: The Masquerade - Bloodlines - this game was also built on this engine!!! You can see that the developers have not used the whole power of this engine!!! Let's wait and hope!!!
Your notes and suggestions!!!!
Fan-kit http://ds1.jowood.at/archangel/ArxBonus.zip from the first part
180 megs.For anyone interested in.
I downloaded six months ago.
to Darkman
These 180 meters I will download in about 4 hours!!!!
Yes and traffic does not hunt to kill!!!
to [B] Mityai [/B]
There's nothing particularly interesting.
Wallpaper,colored drawings of monsters,hand-drawn locations
promotional video,Intro 3,a great big map of the ARKS.
If something should write.
P. S: I personally pin the pattern lice and rat man))
Arrange Batalova in this thread!!!!!
There is only the info about Arx Fatalis 2!!!!!
All no offense!!!!
The people that sort of information just anywhere!!!!!!
Looking-looking, but it is not!!! Everything old!!!!! Maybe you'll find something!!!!
Although now you will not find anything!!!! All the information is here!!! Heh heh heh
A little information about the second part is very good, dungeon RPG. The game will be shown at E3 behind closed doors to selected journalists. To date, about the game, little is known.
- the game will focus on hidden movement and sudden fights. That will make the game more interesting for the passing thief or warrior
- will be added a lot of combat skills
- kick back for the thieves will take the form of skills - physical model will really interact with objects around you.
- the promise of shadows in real-time and excellent lighting.
I think I already posted!!!
The fans are great Ultima Underworld, check out: Arx Fatalis is already almost with us! We followed the usual players, called his creation spiritual successor Ultima Underworld; Arx Fatalis is a role-playing game first-person, action which will occur in the dark, but incredibly interactive, fantasy world. The French team Arkane Studios working on the game for three years and in such a short time they were able to do amazing things. We were lucky enough to talk about the fate of the world with the project leader Raphael Colantonio.
- Arx Fatalis uses a very interesting system of game mechanics, which I personally call a simulation of the world, you allow the player to combine things in different ways to obtain certain effects. If the laws of action items kind of logic or we'll have to experiment to see what gives the combination of bread and butter?
All thinks to be very logical. For example, if you combine a rope and a wooden stick, then get a fishing rod. Honestly, everything here is determined by the intuition and common sense, especially in light of the fact that the combination of items is not critical to the successful completion of the game. All these combinations should just give the game world a new dimension, make it more interactive. We make this into a game for those players who like to immerse themselves in the game world with their own hands to create coke for the destruction of zombies, potions, better weapons with the help of some ingredients...
- Each combination was hand-written by developers or the system itself was built to be so flexible? For example, is it possible to make cake that comes to hand (carrots, fish, meat) or are only pies with apples?
- Different... When we don't need to do a special picture for the new object (the bonus armor, or blur weapons poison), the system is designed very flexibly and determines the resulting improvement in the characteristics of your character... But in the case of Apple pie, we had to use a new skin or even a new mesh, so I had to pre-register this combination. Therefore, we still can't allow the player to do absolutely anything. Unfortunately, everything has its limitations.
- Will the game push the player to experiment with this aspect of the game mechanics? Would it be possible to hammer on all these subtleties, and easy to play a normal tank?
- If you ask two players Arx Fatalis, describe their journey, you will get two completely different story, it would seem that they played a completely different game. Interesting is the fact that each of them took the game in a unique way, our testers often surprised by what other players saw in the game are completely different things. Classic example - quests or puzzles can be resolved in several ways, so the player can cope with it, not even knowing about the existence of another way.
Some players like to combine items, taste new things, to explore every angle, to explore the world, observe people and listen to their conversations. Other players do not have a sufficient degree of patience and attack the NPC, which can be the right thing. In both cases, the player will get what he needs (of course, if will to act correctly), but one player this NPC is a friend, and the other, on the contrary, the enemy.
- In the demo version of the game with your own hands, you could only create lechilki and other elixirs. What else can be done from scrap materials in the full game?
- You will be able to create a weapon as follows: put metal in the science oven, activate fur, and then use the hot metal on the anvil.
You can make your weapon poisonous and enchant rings (the result will depend on your level of magic and the used reagent).
You will be able to create specific quest items (e.g. the key).
You can create bars of various metals.
You will be able to fish and cook their own meals.
In addition, in certain situations, you will need to figure out how to combine available items to complete a quest or solve a puzzle.
- What was the reaction of ordinary players to a system of drawing spells? Whether they liked it this is the original innovation or do they prefer to chastity spells simple press of a button?
- We get only good feedback about our magic system. Indeed, it was very interesting how people react to her, but it turned out that the process of drawing magic like almost everything. This greatly helps players to disappear into a fictional world, they are now on their skin can understand what is happening to the magician, read the spell, one mistake and all work to nothing, and in fact chastity usually need as quickly as possible...
However, you can prepare three spells and trigger them with a simple click on the corresponding icon.
- What other special magic items can be found in the game, except elixirs and rune stones?
You can find various kinds of magical weapons and armor, mostly in the tombs and temples. You will also be able to discover a number of reagents, by which you can improve your weapons, armor or ring. There is also a purely magical objects like amulets with special qualities. There are even scrolls of spells for those who for any reason does not want to play a mage.
- How the mechanics of spells will influence the type and level of your character?
- Each spell will be special levels of power, that is, the fireball of the first level is a very dead spells, dealing minimal damage, and the same fireball level ten are much more powerful and scary. The level of the spell depends on the skill of the creation spell of your character. Warrior nothing will disturb to cast tenth level, even if he has just three points in the skill cast spells. But the effect of such spells will be negligible - for example, call of the demon will result in a normal chicken.
The battle mages will be based on a comparison of levels. So, if the Lich castit yourself invisibility ninth level, in order to remove this effect, you will need to say the appropriate spell at least ninth level. The same applies to the attack on the amphibious serpent people with fierball - they will try to extinguish them. If you casts the fireball slicelabel ninth level, and he castit extinguishing the seventh level, as a result, he will receive damage from fireball the second level.
- In Arx Fatalis will be handed out experience points... on arrival at some locations, the passage of time or the fulfillment of quests?
- There will be two main sources of experience: completing quests and killing monsters. But, of course, the number of received experience will affect the way the quests, your course of action If you're careful enough, you can get the same quest two or three times more experience.
For example, you have a quest in which you need to get one securely protected object. Simple and classic way to agree on the quest in exchange for some thing. But there are more the other way you can discreetly steal this item, then talk to the man responsible for his security, he will be terribly disappointed that it was stolen, you will return to this subject and you thus run the proposed quest and get more experience points.
- Are there any items or quests that you can safely skip without compromising gameplay?
- Yes, there is. Moreover, many things in the game deliberately hidden from the players. If you want to oblazit all corners of the game world and see the end of the game the most interesting of the four possible screen saver, it makes sense to spend a little time and oblasti literally every corner. If you will rush things, then finish the game without seeing even half of what we laid.
It is also relevant to say about the factor of pereprobovali of our game. It is important to note that the soldier will see things that will never be available, for example, a thief, and Vice versa. The game will be not only some of the solutions adapted for specific types of characters, and even special skills to find secrets - for example, intuition. You can go through the game two or three times for different characters and each time you will see something totally new. Personally, I prefer to swing a skill critically strikes and fabrication of poisoned arrows. I hope this doesn't affect my character.
- Does the game different styles of gameplay and different solutions to individual quests?
- Yes! Honestly, rare quest will be resolved only one way. Sometimes you will even be four or five solutions to the problem. This is probably the most complicated side of developing the game, it is very difficult to prescriptively is the existence of several solutions, especially in light of the fact that the result should be about the same.
- Will the characters in the game react to your appearance depending on your actions? Or they are divided into friends and enemies?
- This question is directly related to the question about different ways to complete quests. I'll explain: Normally, in the game NPC or a friend in General you can not attack or an enemy who won't talk to you. In Arx Fatalis the world is not so black and white, it will be a lot of characters who can treat your character as good and bad, depending on his actions. Friendly NPC gives you a quest to bring him some items that is required not only to him but also your character, and if you decide to pocket this thing, he is mortally offended and will become your sworn enemy. In General, Arx Fatalis, you can do whatever you want and play how you want. In the end, with all the consequences still have to sort out for you.
- The development of the game took three years, not did you have to redo any part of the game under the new technology (for example, increase the number of polygons in the models or the resolution of textures)?
- No. Just as soon as you completely rework the entire game under a new technology, here comes something even more new. If you seriously want to develop games, then you will have to deal with it. Whenever you release a game at this moment in the market there will always be new, more fashionable, technology. If you want to keep up with technology and will always remake the game, then you never release.
- Did you have to cut some part of the game due to time constraints on development?
- We have removed the multiplayer mode. We and our publisher JoWooD decided that he is too inconsistent to go in the full game.
- Surprised if you have your system simulate the world? Has it ever happened that she has created something which you did not expect to see?
Yes. Because it was a lot of funny stories, but honestly, we didn't want them to really happen. For example, at some point we had the following problem in one area was a Goblin, who always found the team of characters. We soon figured out why: the Goblin chased the mouse that ran on the smell of cheese in the inventory of characters. We added a rule that cheese, which is in inventory should not attract mice. We also learned from our forums about the unexpected ways to enhance spells, for example, many players have increased because of their fierball, combining them with a spell of fire, doubling the power, which allowed them to create balls of fire twelfth and higher levels. But the players don't have to be able to cast spells over level ten!
It is these things and make the system interesting, and simultaneously dangerous if you know what I mean. ^_^
- And why did you choose the standard fantasy set of characters, all sorts of goblins and dragons, but have not created your own world?
- We wanted to bring a completely new take on the usual medieval fantasy. Arx Fatalis - very dark and grim game is an adult perspective on fantasy. We tried to avoid all sorts of shining armor, axe with three blades and other stuff... Instead, we decided to create a very grim story. We tried to add to the medieval world in the style of HP Lovecraft, not the silly usual fantasy stereotypes.
- I feel the developers Arx Fatalis when completed when completed three years of continuous development?
We feel like we have crossed the wilderness with only a backpack for a glass of water. We never imagined that creating games is so creative and serious process. But honestly, we are very proud of what we've got. Not every team will dare to do their first project of the classic computer role-playing game. We are very happy that everything turned out as we intended. And thank you to our publishers for their trust!
- How do you see the future of the world and Arkane Studios Arx Fatalis? Is it important for your development success of the English version, or the game became sufficiently popular in other countries?
- We are currently working on two projects, one of which is Arx Fatalis 2. As for plans, we will decide at the end of this year. Now it's too early to tell.
- You said that Microsoft planned to release Arx Fatalis on the Xbox. How are things on that front?
- Honestly, I know nothing about it. All in the hands of our publisher.
Here a little there!!! http://www.crpg.ru/categories.php?op=newindex&catid=286&topic=41
Bad news!!!!
Arx Fatalis 2: Forgotten and abandoned?
The Source engine used for the FPS
It seems that the release of Arx Fatalis 2 on the Source engine in the near future can not remember. As it turned out, Arkane Studios, uses it to create Dark Messiah of Might & Magic FPS in the universe of Might and Magic. Should of the small size of the Studio (meaning active work only on one project) and the planned release of Dark Messiah in the summer of 2006 (so, normal working on Arx Fatalis 2 will not start earlier).
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Infa CRPG.RU
I think I see but not now ((
through year 2 ((
about the title and plot I molchu...
Something definitely will but not now((
PS Dark Messiah is very personal..in a pinch it'll do.
ZY2*La here in uki.. I was waiting for...=(((
Good news!
Dark Messiah will be containing the elements of RPG!
Look at the screenshots:
http://www.mightandmagic.com/uk/darkmessiah/teaser/
Arx Fatalis: the Last Bastion is the 2nd of the ARKS? what else is there? the descriptions of, laid then it's almost FSE about the Last Bastion...
to John-LEGIONeR
Arx Fatalis: the Last Bastion - this is the 1st ARKS, only a license from 1C!!
Hello!,
You can gossip?)
Here:
It seems that the release of Arx Fatalis 2 on the Source engine in the near future can not remember. As it turned out, Arkane Studios, uses it to create Dark Messiah of Might & Magic FPS in the universe of Might and Magic. Should of the small size of the Studio (meaning active work only on one project) and the planned release of Dark Messiah in the summer of 2006 (so, normal working on Arx Fatalis 2 will not start earlier).
On the forums of Through the Looking Glass in the topic of the recently announced Dark Messiah of Might & Magic slipped a message about Arx Fatalis 2 (now it erased, but the original can be found on Celestial Heavens). Will lead it without translation:
Arx 2 is not dead.