Some tanks take? (Dragon Age: Origins)
hi all. play recently, but I have ripened a question: I am a mage, with Morrigan give good Demag, I want 2 other members to leave the tanks on that choice Alistair, dog and Walls. what two would you recommend?I have 2 Aguilera) include the 2nd damage and HP of the mob go for 2-3 sec... This is just due to) the amount in this game dominates over quality... those runes... what do you zeronese 2ручку what zeronese 2 guns and will cut a double blow and get 400% from runes... + skills (fire and ice) also not add a % damage, so that the NUMBER of TAXIS and WALLS RESTING IN the PANTRY))
Liliana and This killer I got... they're hard to shoot, as Aguilera, as they bludgeoning daibog)), especially the mage attacks from runes and spells in dogonku) So think about whether the TANK space in time)
My 2 Aguilera cut boss orange (red) of the mages ;)
But if he began to swing the two branches at the same time ,the course will not be cases? I mean to what level swinging the Persians? Will I have time to pump a couple of talents or replay?
himself soldier Alistair plus plus different plus Morrigan killer like yet goes against the herd is just hard all the banks vigera in tactics to put to the mage attacked remotely,and in case of attack fighters was podkidyvaet???
No, the party without mages,it's not a party. Against the big bosses (which is large but not bloated protein darkspawn) the type of Higher Dragon no magicians, no, no (playing on hard), because in melee with him converge useless, maybe not blows a lot, but DAMPS\tilt very often, because of this to strike at least one blow to the boss is impossible, and even if applied, it will be like that. But the Magi...
1 - hilat (winn), if possible casting combat spells
2 - Morrigan debuff (well, there is the curse of all sorts, etc.), and if possible, casts combat spells.
Ogren or Walls for the role of tanks fit with stretch.Their main feature is dps.Both pumped in Berserkers and distribute lyuley right and left,but only given that they cover.Even massive armor and passive is not saved.
Alistair(Well, or Logan) tank from the beginning and retrain it is not necessary.Skills associated with protection shield 3 mill and AGR are doing their job perfectly.And if we take the specialization champion(He's the hero in a clumsy translation),then it just isn't.
BUT! Tank-mastadont this is Sheila.With her skills,hits and abilities she is doing such wonders...the Main toucanet and be on time to treat.
But the main and best dps dealers Zevran is actually Your character in most cases.Zevran though small,wears light armor and wielding a toothpick,but his chips,how fast he does it,not to mention abilities.If you attach it in the ass vrazhiny-enabled Impulse(Not to mention the buff mages Haste),then it will reveal the poor faster than of the Walls,Ogren Sheila or wipe time.
It is not strange, but the best tank in the game - the battle mage. No Alistair with a fully pumped shield and T7 massive armour can not be compared with BM, which is completely taken battle magic, sawsan magic shield and stone armor. Even in T6 have such a mage will be under passive buffs will be in the region of 55 armor, 90 protection and maximum resistance against magical effects and stun effects . If you have to pump buff hero, I think it hiliti will not be needed. Give him a weaver of spells in one hand, a blade of ravens to another, cut a fire/ice weapon, and any warrior would envy. Just in the beginning of the fight drained mana on attack spells, buffs and protective activate forward slashing swords.
I took Alistair and the Wall first, after the Wynn only Alistair. I suppose the only problem with Stan was he was not satisfied with my actions (played by a perfectly good character). And yet Alistair fun talking with other members and in General I think most normal squad, not counting GG
Veitarn is good of course,but Battlemage in contrast to the tank like Alistair or other warriors will not be able to incite or to take the mobs for themselves.Especially when the fight goes to the bosses like generals Mora.Is the magician a lot of protection,but what good is it if all opponents run away to others,and you're under the spell baffle really put can not,nor cause damage,because despite all the bonuses of Combat Magic still inclined to all attributes.And here you have to be a cheater,or just to sacrifice the Strength of Will and Magic to pump Strength to wear heavy armor,which still somehow can mobs on you to incite or to equalize the damage, at least with Stan.And about the fact that the magician is not enough to hold on more 4 vrazhin on the complexity of the above mild or moderate,do not say anything.No matter how much protection you have was not there.Just a fact.
Damage Alistair is not an indicator.He pumped into reality especially in the branch Board,which has good damage and can not in principle be.To stun,capture, or hold the enemy,but to kill her sooo long.
So IMHO, the Combat mage is for those who love to fantasize and use the flaws of the developers vroed change armor during combat, putting the game on pause.
Nhiar, you're wrong. Power to pump is not necessary. Taking the first ability, war mage, your magic becomes your power, and any armor and weapons that require strength, now instead require a magic in the same size. Besides, activating this ability magic will give a bonus to damage equal force. In fact the battle mage with 60 magic will beat on the complexity of the nightmare (and I passed the game on this difficulty) somewhere in the 35-50 a shield (weaver) and 18-25 (dagger), and that's not counting the powerful bonuses from, say, fire weapons (on the order of 17-25 with a hard right/left hand). Stan predamaged is that in berserk, draining the endurance of the blows. Practice has shown that Alistair (any tank), ceteris paribus dies faster. What agree with you is that really, apart from the high damage battle mage can't keep the enemy on yourself, because it has absolutely no agrada abilities. However, agro can be easily maintained using from time to time magic, but the cost of the spell under battle mage buffs+heavy armor almost doubles, so will power is important for this specialty, more than for the others.
Veitarn ,would the points for the parameters somewhere.
But I agree it is cheating the ability to wear massive armor with the usual fines and virtually bypassing requirements.
Who would how great a mage he was not,but if it is on the physical development almost does not pay attention to the way in which the anorexic can at least keep almost a ton of armor,not to mention how he moves))) IMHO a gross Blunder.
Ummm...and Walls predamaged and without berserk.His family sword with a rune it for 60 normal bumps spread.
And if it decided to seriously Battlemage to play,and even with weapons in both hands,then pay attention to the spell Haste.Gonna freak)))
And what about Alistair...uh...I, too, dies quickly.Oddly enough,but Logan kept much longer in the worst armor and the same article.Maybe just afraid of him and mow?))
If you download combat mage willpower at the expense of damage or health, then the magician become less dps or tank. But everyone plays as he wants). What about the fact that Alistair dies quickly I disagree, I give winn the command to Gil it with 75% HP and throw a Recovery at 50% and for some reason he doesn't die). In the extreme case, if you see that he runs in the midst of enemies, where you mixed yellow and orange - throw him the Heroic defense (+Reza +protection), even though it is not ahilik, but the mobs on it longer to get there, and 30 seconds buff enough to significantly reduce the damage on it, destroying more than half of the mobs (focusfire taxis, use tactical teams). The dual robberies mad damage, I got it when it barely passed the game on hard as a two-handed warrior, and now walk freely on the Nightmare rogoj. According to my observations from mages more useful if they mass controllers, and not pure dps (cone of cold I refer to the mass control), well, to swing them far weak skills so it was possible the enemy magol in two or three shots to take down.
Megaultra mobs such as Granny Flemet, the alpha, Lieutenant(Sha) Logeyna (Lupita dvuruchnik 100 through the armor 35), tankhouse just: Alistair keeps the boss away and throws a Provocation case, the rest are at a safe distance and beating than have one MAG always throws the tank to the Force field (target is immobilized, but immune to any damage) - the point is that cooldown skill equal to the time of his actions, in between rushes Provocation. Checked: the boss is not disrupted. High dragon was killed without the use of poultices and potions liriuni. I hasten to reassure You: it's not cheating, it's brains!! :D
P. S. About the evil enemy mages: the quest for the urn, place of meeting with the leader of the sextants where the parties accidentally there are two BP. mage. The first 1.5 seconds of combat my HS sdoh, as I was standing in front), but all ended well.
NAF the tanks, patkoi 8 bodies shall be made of all PTS easy
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Nuuu,I'm usually with Morrie,Alistair and lilianas run)
Morrie makes a good magic.A universally recognized fact.
Alistair so,distracts enemies)
and lilka chest hacks OO
Although,if we are talking about tanks,I think those can be called a wall,Alistair and Ogren)