Sistemki and optimization (Assassin's Creed: Valhalla)
the origin was begala cheerfully ,but in the Odyssey without entering a new in graphic terms ,the load loosened ,and this game is still riveting at the same time and under the new consoles ,so that optimization can generally safely put the bolt ,but the yubik optimization often depends on the units which makes the game ,they have watch dogs lag ,then the edge of the headlight is fine ,which after 2 years came out ,judging by the developers ,the optimization needs to be at least at the level of the Odyssey, the ideal of the originYour opinions on this?
Denis Kyokushin
There the quality is badly cut, but the friezes of course not, just it is difficult to understand at all how it goes if the monitoring is turned off. I sometimes watch the passage of RGT and there too always seem drawdown FPS, and there is no monitoring and it is impossible to verify it.
Can anyone know from personal experience, the game with the See looked Gainward GeForce GTX GTX 680 Phantom 4Gb will start or not?
Yes, on the attitude to the processor, this assine is simpler than the old ones.
Spoiler
Crytek wrote:
Percent the game eats in large settlements, it is necessary already percent 8/16, even 6/12 think little will be
I have an R7 3700x 8/16 in large settlements eats away 45% of the 45% quote on the video card rtx 3080 at 1440p.
zEmberg
The power of the graphics card still depends. Put a more powerful map level 3070 and your Xeon will choke especially at 1080p, in a weave will start to pound constantly, and the graphics card idle.
gennaz wrote:
it can make a video player frisize,
Whatever it is, there is an F1 button in the game, everything is clearly visible. Tokma here on the amude ent button and in the Odyssey hid strenuously, until Matic burned the whole office, and then also you will not see. of which we can conclude that it is not the player.
MSI GeForce RTX 2080 in Origins and Odyssey temperature average 55-63 , and in Valhalla 40-45, how can it be, or optimization at altitude?
Guys, I have a problem... At the beginning of the game, when the fight should come home, when approaching the point stupidly steals the game without errors. Although before that cleaned several locations, not a single frieze was not. Started playing anew, there is little error in conservation, but alas. Can anyone see how to solve the problem? Or if anyone has a safety with this past point, please share.