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Anderby 17.10.19 03:57 am

Impressions of the game (Super Mario Maker 2)

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Anderby 17.10.19

Super Mario Maker 2 on NS. Passed Story Mode 100% -- all the work, all the upgrades, completed a statue of Mario.

If not a brand new story mode that would be just an advanced port (excellent) Super Mario Maker. Added sloped surfaces, the co-op on two and four, a couple new enemies and features, one steep but short style (3D World with a side of mockery, but is played much fresher than the rest). Instead of the Mystery Mushrooms which turned Mario into a bunch of different and original characters are now only hats, shirts and pants for your Mii avatar that, in my opinion, sad. No amiibo support, which is very strange. One of the few games actively using the touch screen Switch.
Story mode -- a set of ~130 levels, referred to herein as jobs (Lord, work in a video game), diluted in small skits and storyline with the construction of the castle of Peach. I liked that the main purpose did collecting coins, loved it in NSMB2. No secrets, no old coins, just challenging levels to collect more coins. The farm is almost not necessary. The levels are cool, the developers of many peeped the creators of the levels of SMM, here and now rash-levels, puzzles and Metroidvania-like mazes with the collection of the equipment, are passed on one breath.

If the Wii U failed all the features of this game would have added patches to the original. But the Wii U failed. Not really needed, but as usual great 2D Mario.
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