Convenient MF routes (Diablo 2)
Good day friends! I want to share my observation as to save the time of the race at some popular mobs and, thereby, to increase the number of races.1. Terror and Hate keys.
The game starts in the 1st act. Run to the wp and transported to the Arcane Sanctuary for the Summoner. Fly to it, kill. Open the red portal to the Canyon of the Magi wp. Cut to Black Marsh and fly to Countess. Kill it and exit the game.
Personally, I have the average time of the race is 80 seconds (+- 5). If in phases, 60 Countess and 40 Summoner (+- 5 sec each).
2. MEF.
After his death, enter the red portal, so you do not run to a wp by the city. Although farm mephala so something...
I hope someone will be useful. Who knew - well done.
Share your routes.
gottenspell
Love those pits, There is nothing nicer when from flenov spilling all sorts of corona, diadema, sacred armor, archon staff, vortex shield, ba, orge gauntlets and other blanks max. qlvl.
yI7bIpb-Huwe6poD
Very profitable it was in 1.09, because it was easier to just knock the ss ( you become virtually immortal, threshold, etc vs mobs was 75%) and Tr armor with grandpa and whom. The other top uniques and did not smell then. About charms... Harmony i hurt, bro))
+1.
If you play blissco, the route about this: the Summoner - Spoil - MEF (+local consuls) - Diablo - Andi.
If fo|meteor - the Summoner - MEF - Andy - Countess.
On pindle run separately Blissco. fire is very inefficient.
Go to the firing circuits on the Golder(friend, and I odd for him not to fumble, the word at all).
Letters
Thanks, of course that scratched the bottom of the barrel of a respected KvRa. But smoto it is generally understood, I mean how to implement farm-potential, yet 94го to yourself you can wear? Perhaps there are tips, tried and tested by experienced prospectors? Gold, like, for the ked sold(or is it?)?