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1Archangel1 17.10.19 02:10 pm

The shoutbox (Stellaris)

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z8TiREX8z 17.10.19

Eh,started playing and got stuck in the game,play against the computer,as for me the game is mostly arretrogada fighting than diplomacy, though but a little crooked done the fighting, and in no particular fashion, which, even as it changes the construction of ships to play would be boring. I wish the game was at least something similar to trade with other races, and you have a good relationship with other races, and the good of it at all.I probably have 50 hours playing this game,if not more. and mostly fighting. it happens at a time in three wars, had thought of the fallen Empire, the most powerful, after I conquered them and wiped off the face of the galaxy, all ganged up on me. Now after the war, the seizure of territories and complete the genocide, to fight it with music. Minus in the game when you have developed all the fleets of the game, the game starts to slow down, so much so that Mama do not cry. Tolley case in optimization Tole on my CPU Hz.

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z8TiREX8z 17.10.19

I thought I had the most powerful fleet in the game. But I was surprised yesterday faced with a fleet of incredible power, pursued the enemy from sector to sector and stumbled upon a battle fleet a force of about 200 K, Federation, apparently everyone who was afraid of my attacks connected in place. I have my 60K attacked them, and a full shovel, and with every retreat of the enemy jumped behind me. in General, rebooted, and started cranking out ships, gathered force 135к, equipped vehicles missiles which ignore shields and hit directly on skin and went into action, jumped into the sector, the whole Armada that rushed at me , their first fleet 20K pounced on me and clear the stump that I can fight it, but when it flew an Armada of fighter I'd back off. Regroup again, I jumped into the sector, and the slaughter of fps there probably was generally low, the game is terribly slow, I turned off all of the UI, and enjoyed the battle. It would be all without brakes would be cool. The result is I have not won but not lost. When the enemy were only 25K in the sector there is another fleet, a force of about forty, though I have 32K left and I decided to retreat. My victory was that I reduced the enemy's fleet much, because sooner or later he could be at my borders, and who knows what kind of power he was then, and whether the entire fleet of the enemy were present in that sector. And after the victory, the game began to fly, terrible brakes plicatilis.Today has already collected a fleet of 50K, I will clean the area.

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Mordok 17.10.19

z8TiREX8z
I retreated. Regroup again, I jumped into the sector and began the massacre
Did you know that after you jump your fleet gets a two-week (or whatever?) a penalty in battle? Plus, in the process of emergency jump out of the battle to another system fleet vehicles take damage from the jump apart.

On paper, it certainly sounds cool: retreated, regrouped and went into battle but, in fact, it makes no sense to retreat if you don't plan to run at all, or for repairs.

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z8TiREX8z 17.10.19

Mordok
Well, firstly the sense to retreat during the battle there, as happened with me, when you move a whole enemy fleet, a force beyond your, you should at least try to destroy part of it, it's simple math. As the flotilla of the enemy was not collected at 200k and have been in the sector for parts 20K.15K,10K,28k, etc, My fleet was completely, naturally the entire enemy fleet that was in the sector flew in my direction, but the first fight was entered by those 20K, the battle began, Naturally my 135к very quickly began to destroy them, for me the damage is almost not passed, when the rest of the enemy fleet began to approach me, as you know the fastest a fighter, and when I was little, I backed off. thereby saving a lot of ships. If I didn't do the whole fleet would have fought me.On account of the fine, do not know from where did you get this, it only cut off like about 20% HP and all.

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Mordok 17.10.19

z8TiREX8z
From game took, read the status of the fleet joining the fight after the jump.

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z8TiREX8z 17.10.19

Mordok
I think that it makes any difference, if so then let what is already done and it is done at the time it was the best possible option.

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Teriam 17.10.19

Hi all.
Play the game created an Alliance, and at the moment in the Alliance of 4 races except for me, the problem is that the Alliance attacked another race, and in case of victory, asked to become a vassal of another system, but the enemy race was in a state of war with another of another race, and they proigrala this planet, and now the ally who declared war on them doesn't want to end the war because it wants that planet. and I really got to stop the war, for the creation of the Federation. How to solve it ?

1
1Archangel1 17.10.19

After the patch Asimov and hotfix to him the robots were useless,move them not at the factory they don't work...maybe a bug ,don't know ,but the game has become noticeably worse-_-and Even Embassy is not-_-

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Mordok 17.10.19

1Archangel1
Oh, for God! If they are still Hoi so correct - will Fox!

1
1Archangel1 17.10.19

Mordok
Yes, actually,now doing the hotfix to the hotfix,paradoxes just master krivandina. BRAVO!HOI I hope this will not happen...there are enough problems,especially with historical focuses.(

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Schurl Miller 17.10.19

Released a hotfix 1.2.1, fashion Hexa is not yet set. This hurdy-gurdy for a long time most likely modders swear that their fashion need to translate to the new version. Will the hotfix on the hands - I bring him down. All infa about 1.2.1 is already on hand:
Spoiler###################
# Features
###################
* Forming a Defensive Pact now cancels guarantees and non-aggression pacts with that country
* Primitives nuking themselves now properly affects pop count
* Risk of Malcontent Slaves faction effect Interstellar Railroad now scales from 1% to 5% risk with a 5 to 11+ owned slaves, down from 2-10% risk with 4-8+ slaves

###################
# Balance
###################
* Upgraded Nomads arsenal and ship designs. Nomad Fleet Reduced HP and damage bonus modifier from +50% to +25%. Overall they should be stronger than before
* Reduced HP of Nomad ships ark and gave them basic weapons

###################
# AI
###################
* Fixed AI not properly signing white peace in some wars that would just drag on forever
* Fixed AI declaring wars are not prepared
* Fixed a case where sectors could get stuck due to lack of energy and respect tiles tile resources
* Multiple fixes for AI combat behaviour

###################
# User Interface
###################
* Fixed spelling in English localization for Attitude Mode Map

###################
# Bugfixes
###################
* Fixed a bug where merging fleets would prioritize the smallest fleet
* Fixed a bug where Gaia world spawn chance was not explicitly reduced for inhospitable stars
* Fixed issues with democratic elections alternative parties, alternative issue caused the parties to be invalid
* Fixed a bug where the display height of a galactic object wasn't being restored after loading a savegame
* Fixed so that democratic elections check the correct policy flags
* Fixed Xeno tech Integration weights
* Fixed upgrade arrow incorrectly displayed as greyed out for certain buildings on non-capital planets
* Fixed a bug where migration pacts between subjects and overlord were not allowed
* Fixed AI sometimes initiating a vote to kick right after a new member joins the alliance
* Fixed max trust not being properly set to 100 when forming an alliance
* Fixed issue with Nomads building too many new ships
* Fixed issue with Nomads not setting an end point for their journey when playing in a tiny galaxy
* Technology database patches tech_repeatable_improved_core_planet_cap -> tech_repeatable_improved_core_system_cap if the save file version is below Stellaris v1.2.0
* Fixed CTD due to invalid pops on planet
* No longer wait for research in ALL tech areas to be halted before updating technology research alternatives
* Survey fleet order checks if fleet can move to system, so players can no longer reach out-of-reach systems using fleet view survey button

###################
# Graphics
###################
* Improved skybox quality

1
1Archangel1 17.10.19

Schurl Miller
Fashion in conflict or all the same standards?Whether it is necessary to put,and then I have mods well...(

S
Schurl Miller 17.10.19

1Archangel1
Baguet, it is scary what is happening in the game. No mods are all surprisingly stable. As a variant to wait for the next version, when it's all patched up. Well, or to suffer, that your heart no longer want.)

A
Andrey Dread 17.10.19

Always played a fan of militarism which gives a fortune of war +10% Alas, what is written here gives,but in fact nifiga :(

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Mordok 17.10.19

1Archangel1
La! You mean focuses only on the fence has not yet been written. Wait, Paradox zhezh. I thought with Stellarium will be different: a new game out there, new approach, etc. And then the same sores and baseballamerica with patches.
Waiting for hope, in short :D

1
1Archangel1 17.10.19

Mordok
So sad the same.( Just as many years, the paradoxes the same mistake with a running jump...

M
Mordok 17.10.19

1Archangel1
The paradox of God :D How Vrungel remember? ...How do you call a boat... :D Although Stellerite and he led, what to conceal

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z8TiREX8z 17.10.19

Days go by and I still play today are faced with the most dangerous enemy, their was a lot but I won
caused already but Lam damage. After winning the game flew.


Spoiler
The game terribly interesting, but very slow during battles with the above 800K vehicles power on the battlefield.I wonder what should be the computer that the game flew on it.
Who knows the enemy too, could build ships above the chapel?

1
1Archangel1 17.10.19

Damn what mod put the AI on asteroids and lifeless planets,although technology is not one fashion is not the(((the Game crashes because of this.

V
Viss 17.10.19

Where can I see how to capture leviofana and where he lives? I have 1 allies on I put a bolt when the war and do not help podkrovelnoj army?