(Homeworld: Deserts of Kharak)
Build 20 cruisers and shit at tactics, along with the uterus grind everything alive. Lacking only the missile defense and fighter jets.
Liked the game, though there were doubts, but still the developers met the expectations.
Pros:
1.The atmosphere, the desert Charak, well-choreographed cut scenes, music and voice.
2.Regarding the original setting is in the desert strategies is not much.
3.Reminded me of the good old Ground Control, which is undoubtedly a plus.
Cons:
1.The game lacks scale,epic so to speak.
2.The campaign is short, you can increase its duration one and a half times without sagging plot.
3.Imbalance (in the company), a bunch of rivet missile cruisers and fucking everything that moves.
I did not like.Current games are nuggets of good ideas , but unfortunately the only nuggets and left ..Take for example the game"Act of war , despite its rather weak story side of the game has perfectly balanced mechanics that equalizes it a General evaluation in contrast to the longest journey: Deserts of Kharak , where the idea and the graphical part of the mark but the implementation is a complete failure , mechanics not corny works.There are a lot of units , and sense is almost zero , it all comes down to a couple of turrets and standing next to the repairman , this is reminiscent of Starcraft where Terran can be put next to the bunker a couple of repairmen and the stupid AI will never be able to destroy this fortress. Returning again to Act of war , if you who played it may remember how a handful of properly selected conventional units can a lot , but it 2-3 Heavy. Sniper 2-3 Easily. Sniper ~5 man squad of Delta - could hold the entire region .. Then it does not have sophisticated still you lose units punctually and everything turns into some kind of strategy 2000 , when they were thrown into the attack 20 to 30 and care what will survive of 30% 30-40 - a kind of gambit gaming , but there are people on the base were not cloned such losses is just absurd ..
In General the idea is good ,but implementation-level indie .. If you agree with the conventions of the developers then okay , if you are a connoisseur of really good games,\books,\stories , the game you won't like. My rating 6 out of 10.
the game rules, but the question is how to increase the interface during the game( it was too shallow!
The game was, with this series mark the first and the strategy is not played in a long time 10 years probably, but the game I liked that the plot of the music as emphasized above atmospheric. The impression remains good. There are some downsides, the game is very short, at the end of the game collected the sea resources and nowhere to go. But in General, satisfied, liked the fact that even as resources and equipment move with you from mission to mission, so it makes sense to stay to collect all the available resources.But you need to be careful of stupidity, what happened to me in the first mission, all resources are already spent and lost all the construction equipment at the beginning of the second mission was surprised that there is nothing to collect resources,had to replay the game again.
But retains much of the military equipment and most of the resources. And because the technique goes with you to another mission, trying to bury her even at the end of the mission, not figuring out how as its strategies. I slightly disagree with the author of Andrew, but since we people are all different, a lot of people a lot of opinions, as they say on taste and color. Like the fact that there is a mobile base, and if you do it right, it turns out the most powerful unit, able to fight the enemy under the most do not want, Certainly not enough scale, but on the other hand, all the same, we don't play army and just a expedition. How are the cruiser, the equipment stops immediately lose, unless you do it wisely.In short, happy and, if you like a good strategy, by better not pass, because the strategy genre is almost dead, and then such a gift.
Music is weak, the atmosphere is much menteshe the first 2 parts.
The gameplay on top of the camera chips familiar to the fans a long time ago, but you could simplify - shkolota not cope and on every forum howl.
Expect all the same battles in space, where his entourage + the return of old zvukar, space + atmosphere is just removal of the brain, as in previous parts!
The game is very good. But if there were such necessary things as:
1. tactical pause (pause in the game where you can give orders to units), many of course start yelling it's RTS, but then it micrite gemorno;
2. button - to select all units on screen, surprisingly F2 - select all is, and this need is not present;
3. add mode - a patrol that units could kontrolirovat PERIMET constantly moving. Was very surprised to find that it is not.
4. well, it would be nice (to dream) that would have been build with different types of equipment, because of the speed they have all different, and when sent to attack, they constantly fall apart, and the dog fight moved to the dump;
the game would be just a masterpiece! Fortunately the AI otsutsvie of all, it forgives.
Don't even know what to say
On the one hand I liked the videos and the connection with the story of the first part , on the other hand did not like subtitles and camera control,also a very short story could have been stretched to come up with more campaigns so I think 10 is not drawn in any way ,in the best case 7
Good idea but with the implementation of a setup for the end of the company one brakes. Even in videos games. And the story is interesting to the writers thank you very much.
pretty is not a bad game -- it's been a few missions, like is like... the only time - often have to survive, not with no reason at all crashes with the error not responding... although the requirements of perfect... the gameplay is no lag, no crashes... just during the game sharply not responding and boom departure...