Impressions of the game. (Layers of Fear 2)
Became available Layers of Fear 2, that gentlemen think about the 2nd part?I have already purchased, and waiting their turn. On the days we are going to learn and experience a lot of fun.
Guys, I passed it with pleasure and I can say that the game was a complete success and surpassed the first part. It makes you think about many things that everyone faces in their lives. Of the minuses - a very vague ending, some gaps in the biography of the characters (or maybe I missed something), a pair of idiotic places where many will die, and a couple of ridiculous problems. I would call the game Bioshok infinity on minimal: you will meditate on what is happening and to build their guesses of what happened. That is, Bioshok is a smart shooter, and a LOF of 2 this clever horror.
cyropurosy
Also sweat at the time of the chase among the mannequins. But the monster there is not suscription, he moves freely among them. Tried on all fours to crawl - still firing.
About the lack of hints - I don't think just because there is new game+ is. To fully understand, you have several times to beat the game, because at one time all the items cannot be collected.
Among the characters was a boy, a monster, and a bunch of mannequins.
The Director is the voice of consciousness Gg. The people behind the scenes - brother (Gg) and his sister.
The sound in the game sucks, I agree. Can not hear anything, then roared. The background music is barely audible.
Black-and-white filter is used for memories. There is a shadow Gg, if noticed, it becomes a child or adolescent, and in some places women.
The first part was more contemplative, go-see. You can not even die. Here everything is worked deeper, only the scenery became more and more uniform. Well, graphics and soap.
I liked this black-and-white graphics, it turns out, its fine. The Director impressed me with his speeches, it seemed to me the whole game either God or the devil.
The game is good in principle, but weaker than the first part. The camaraderie and spirit even as it is more reminiscent of Amnesia: A Machine for pigs. Quite philosophical to get a game, that respect the developers. But on 8-ku it is quite a stretch pulls because wrong with it is practically nothing.
Passed. The first Layers of Fear was a clear success Bloober Team, and the second project of the Studio, leonardy cyberpunk >observer_, was a real "leap of quality" and has taken the fifth place in my personal top games of 2017. Therefore, the expectations from 2 Layers of Fear was high. Alas, the disappointment was no less.
Place of action Layers of Fear 2 – the ocean liner, the main character is a successful actor, who played many roles. In the first Layers of Fear – we drew a picture, and in the sequel, we collect the mannequin. The plot of the game deals with the themes of identity, acting and children's psychological trauma. The picture was prettier. And here is the story, in my opinion, despite all akruti and vikruti markedly inferior to the "aristocratic life" of the protagonist of the first part. Lost the game and in such important aspects as the immersion and atmosphere. To mind comes Outlast 2, nice graphics and design, but lost the lion's share "of immersively" of the original.
Overall, the gameplay, the game feels like "two jumps back" after a wonderful >observer_. However, Layers of Fear 2 a lot could be forgiven if he is as "horrore" artful as the first part (with the exception of the last quarter of the original, of course). But alas. At the same time, we still dark surrealist attraction, able to delight the eyes of every lover of similar subjects.
What is the result? Personally, I'm disappointed. Perhaps the main forces Bloober Team sent to the horror of Blair Witch, coming out in late summer... But even so, it is no less sad for a second Layers of Fear.
5.5/10
Tula Potsik
I agree. School me the most about Outlast 2 impressed by the atmosphere.)
Andrew Nash
Andrew Nash wrote:
No weapons and constantly lacking ammunition - no horror. Point
Weapons in horror? No, well, seriously, Outlast, Amnesia, SOMA. Remember the same Alien: Isolation - where the weapon though is, but it does not help you (well, only if the flamethrower at the very end). Horror is created by the inability to resist anything, and weapons allow not to be afraid. And yes, no matter how the last parts of RE, Evil Within, Dead Space, Alan Wake - it's primarily shooters in a terrifying and pumping environment, do not shoot there can not, but not to be afraid - you can try.
Tula Potsik
I do not agree, the first at times came out better. The plot is more interesting and as it should be said, more mundane, understandable something, bit by bit it was possible to collect a very clear and bright picture of events. In the second part - most of the events remain at the discretion of your imagination, too much ambiguity and understatement - in the first part also directly the plot was not served, but there could not overdo it. On the gameplay - all the same as in the first, only more shoots from some incomprehensible entity (shapeless) - and did not even explain exactly who it is and who controls it (a woman in the 3rd ending).
Aven_xXx
Yes, weapons in horror! And the grandfather with the paces, and the remake of the resident 2 this year, as well as the 17th year - this examples, as it was originally. All you've listed is a FREE walking simulator with scripted NYAKRImmers.
And all because it was west to finish the shooting, so as not to quibble, that it is crooked to rid itself of to make dismembered, etc. Running around the locations for a hero-eye, well, it's like yourself, for an amateur to be a sledge. Here's the POINT
Andrew Nash
Well, first of all, Alien: Isolation well, not a pink walking simulator with scripted screeners, if you did not play - play, do not regret. Someone scares not scripts, and AI - he is looking for you, and even if you hide in the closet, but loudly - kayak to you. And here's exactly in which you listed - a bunch of scripted screeners.
Secondly, well, in your words and Kiling Floor horror and COD:BO with zombies, yes hospade, contra - that's still a terrible thing when you're running out of it unexpectedly, and you shoot him.
Now, it's up to you to decide whether you're going to get rid of him or not. Now the games have a clear division into genres, and your listed "horrors" - they are shooters, they are quests, walkers and places of interactive cinema (RE2, it hurts high-quality videos).
Aven_xXx wrote:
If you haven't played, you won't regret it
Let you know that I've played all the AAA and BBB games, that's the number you listed and the under-war.
Aven_xXx wrote:
Kiling Floor blunt shooter, not horror movie
Like dying light and dead island - what are you grasping at extremes?
The same severance blade of darkness, more horror than all your young Darxoles with bloodborns. Yes the same witch))
Only Silents with The Ress, "Prei 2017" DEAD SPACE 123 q Alone in the Dark, System Shock, DOOM3, Cry of Fear, I can safely attribute to the genre in its pristine sense. All you're trying to talk about here is a move away, and for the omes. I hate it when the game shoves homosyatine and artificially turn you into a helpless, stupid omer, who even a stone from the ground can not pick up
Someone else's tape can be stretched to my list, no more, and even there, for androids and "brushes" there are weapons. Even if it's not really there. Also, I pay homage to SOME - for the deep plot and atmosphere. USYO
Aven_xXx wrote:
Now there is no game of clear division into genres
You may not have. I have - yes) I'm not a capo-cell, in a sophisticated parsing of varieties. I just call things by their names. And this thrash of Fear 1.2 certainly refers to one of them.
Andrew Nash
Andrew Nash wrote:
You may not have. I have - yes)
Because, it's an extremely subjective opinion, and what we're talking about here. You confuse the notions of subgenres, there is the genre of "horror." All the games you've brought in are his subgenre - "survival horror." Layers of Fear and other similar horror films belong to the genre of "psychological horror". However, survival horror can also be psychological horror, as Resident Evil, Silent Hill, Dead Space, etc., and vice versa, and there may be only one subgenre in the game, as, for example, in Layers of Fear - it does not need to survive, but you need to observe a lot, absorb information and think.
To sum up - you're right that this is not an "original" horror, because for us (Europeans) the original - it's survival horror - including as in the stupid American horror-slashers. But you confuse subgenres and, accordingly, compare a finger with a bum - LoF well will not be like a game of subgenre survival horror and compare them - then another occupation. And yes, all the games that flashed here - chic, there is nothing to challenge, just they all have their own genre, subgenre and their niche, that's quite an objective opinion)
Aven_xXx
You never got the main message. Indie thrash, in which you are deliberately made helpless - it's a normal and typical indie thrash. Let him treat anything and whatever he wants, but from this he will not stop indie thrash. Canonical horror - when it takes into account all the details. At the same time, the developers have to work with the physical engine to present the shooting, tearing, cutting bodies to pieces as spectacularly as possible. And the only problem here is that there is a NEED for WORK.
In the simulators walking does not need to work. Any particularly gifted 15-year-old schoolboy, on the default engine of the unit (he is also free in addition) rivets these kind of short-term for a week. After all, there is no open world and there is no need to shoot, and therefore do not need to try. And the animations there are ready to eat. And effects, sit and pull textures on the finished models. A lot of finished scaffolding. Day gives way to night. Especially and steam is not necessary, subscribed not to the premium, and the pro version, and sit in general on the finished editor - only the texture render and moustache. This can not be called work, as the craft can not be called a game. As it is impossible to call a musician a person who wrote a track in an e-J (there was such a program in the 90s dans cars still called) It is for this reason, these pedestrian caproinditshnorrors have become so "popular", but not because they old-timers like me like to play. And we, by the way, not enough, in relation to teenagers and our opinions are also moving the market. But only when there is no "originality" - do not want to spend even 100 rubles on crafts, not to mention time.
Andrew Nash
LoF is not a turkey. Yes, it may not have complex works on the engine, but there is a very strong emphasis on the atmosphere, musical accompaniment and the smallest sounds to do so - you have to work hard too, and it is more difficult to guess. And in the first part there was one feature of "scaremongering" - for example, when I went through the door, turned around, and there is already a corridor - it is not a screener, but straight through.
Forever?..
The first part could be said even innovative step and simulator interactive viewing glitches (not scary, but rather a mixture of ges and eerie), but with a chic theme. In the second part, in general, everything is the same, but the subject has changed from artist to actor. Well, the house has changed to a ship, although we still mostly go to closed rooms.
But self-digging, allegory, that is, glitches are still as good and snuck. There are many references to the cinematography of different years. A lot of mannequins. O_O But again there are rats. :)
Looks, for such a project, quite well, rejection does not cause, but look in general that is not what, not counting glitches. Graphonia is poured as much as necessary.
Sounds great, creepy catches up quite well, sometimes there is music, and the violin from the finale is generally gorgeous.
And the main thing for these games - the plot. Here they did not let us down: mysteriously, dramatically, at first incomprehensible, sad at the end, epic near the end when you begin to understand what is happening here at all. In general, a great story like on a hackneyed theme, but how gorgeously served!
But in general it seemed weaker than the last part, the spirit of new impressions disappeared, to walk and watch glitches though interesting, the imagination of the authors works as it should, but not to say that would be very straight.
The game is good, but... It's just good.
7/10