Again 30 fps (Red Dead Redemption 2)
How can you play such a serious game with 30 fps and even drawdowns happen.It's a shame for Rockstar,at the end of 2018 are unable to optimize the game under 60 fps! Console gamers are real masochists!
[Denis]
You write why Curling 4K displays from 2K and you answered, that's absurd. The point is that those who bought 4K TV and will play the game in 4K resolution (though increased from 2K) will be much better than the game would go in 2K to 4K telly. And the fact that the quality decrease of graphics degrade the picture, are you serious??? I thought that improves and that's it )))
[Denis] wrote:
Additional settings also degrade the image by reducing it on the big screen.But if the screen is small (example:20) and 1680x1050 resolution,then advanced settings strong role does not play.
And why only worsen on the big TV? and it turns out that on a small there is no difference low high settings, what kind of nonsense delirium )))
[Denis] wrote:
And if on a diagonal down to 1440h900,then again, the difference is not see.Diagonal small.But at 1366x768 and turn the smoothing off, see.
If you have eyesight problems then obviously you don't see and anyone with normal vision soap when reducing the native resolution of the monitor can see immediately.
Bomber
Screens than shot?
MagicHero
I got to be all right.To 20 to see the pixel resolution of 1680x1050,you have eagle vision like assassin.If you saw with my own eyes,I would not gag.In some games the maximum anti-aliasing with so little pixels soapy picture.And so,between medium and high on this diagonal the difference in most games won't see.
XFX4890 1680x1050
I specifically middle high everywhere on the 4890 compared somewhere sparka stronger/poslabzhe somewhere DX's.
In Far Cry 3 between DX9 and DX11 specific difference is visible here:
1680x1050
[Denis]
Do you even read what you write?
Your words on the big telly, we see the change the picture after I put the low setting on a 20 inch monitor is??? Next, you bring the skins, especially of headlights edge 3 and which is small to notice the deterioration of images is not possible??? Well, if only as I wrote above you have a serious problem with vision.
About resolution and here to see the pixel? I like in Russian wrote that when you lower the resolution below native for the monitor will soap and it's especially easy to see in games. If the vision again same problem because I do not notice this soap is simply unrealistic.
[Denis]
I removed NVIDIA Shadowplay, you can still print a stupid screen and do paste in paint, but it's a chore
Bomber
Bomber wrote:
vertical synchronization. in control panel look. There and triple buffering is.
On Radeona vertical sync locit only 60 fps, and improved synchronization do not limit fps, Triple buffering only for OpenGL games, so this used D3DOverrider to not have been sharp differences between 30 and 60 fps with enabled V-Sync. For improved sync triple buffer is not needed.
Bomber wrote:
On PC praimtaim can range from 13 to 17 MS , but not 16-33 same like 60-30 fps drops constantly. this SHOULD NOT BE THIS HELLISH SHIT.well, sometimes even up to 90 drops, almost like 15 fps
With a stable 60 fps should be equal to 16 ms, and not to hesitate. So, you have vertical sync disabled or play with G-Sync. 16-33 ms - this is NORMAL operation of a standard vertical sync + triple buffer with floating fps in the range of 30-60 on any platform. I play regularly in 1 Battlefield on PS4, where 30-60 fps with a maximum number of players, and don't see a frame rate jumped dramatically (there would have been a ragged smoothness and friezes). By your words it turns out that anything below 60 fps is wild brakes and a hell of a shit.
MagicHero
MagicHero wrote:
Your words on the big telly, we see the change the picture after I put the low setting on a 20 inch monitor is???
Do you even read what I'm writing?Or you average the same low?)))
MagicHero wrote:
Next, you bring the skins, especially of headlights edge 3 and which is small to notice the deterioration of images is not possible???
You can now analyze or try to explain the claim?)))This is the only difference that catches the eye for the entire game.And in DX9.0 bit poslednee 20.
MagicHero wrote:
Well, if only as I wrote above you have a serious problem with vision
I don't want to get personal,if you compare the lazy,or I do not see differences, say so.
MagicHero wrote:
About resolution and here to see the pixel? I like in Russian wrote that when you lower the resolution below native for the monitor will soap and it's especially easy to see in games.
Spoiler
MagicHero wrote:
If the vision again same problem because I do not notice this soap is simply unrealistic.
Here are the most coveted of 1366x768,about which I wrote above,and no smoothing:
Spoiler
But from such a small diagonal will not save
ArtKan
ArtKan wrote:
By your words it turns out that anything below 60 fps is wild brakes and a hell of a shit.
Don't know what is the reason,but there are games where the FPS just below 40 fps – hell shit.With FPS below 50 fps noticeable podragivanija.
I once dared Mafia 1 to play.When you turn all the available settings I have FPS during the races dropped to 37 fps. even liadromia was a hell of shit.Disabled a couple of options,and the FPS skyrocketed.Then race was a great success.Also in assasins creed 3 if below 40 fps (in the Frontier),is also a hell of a shit
[Denis]
I do not understand why you toss me pictures? I mentioned above you already explained. Why would I want your pictures in the browser if they are still open in its native resolution on my monitor. Of course you can save the image and open it in any graphic editor and to make it scale to full screen but why? if it is so clear that 1600x900 will be the soap on 1080p compared to if the picture was in 1080p. (or in your example, what you offered is 1680x1050 and reduction to 1440h900) do Not understand that you do not think if after the second chewing write another delusion. Maybe the third time will already come. Oh and for fun do in the game picture in 1920x1080 and 1600x900 and then when viewed in any editor 1600x900 scaled the picture up to full screen and look at the difference with the same in 1920x1080 and not see it simply impossible.
ArtKan
ArtKan wrote:
16-33 ms - this is NORMAL operation of a standard vertical sync + triple buffer with floating fps in the range of 30-60 on any platform
first floating 30-60 fps is COMPLETE SHIT, it's unplayable.
in the second video look again with automati which you yourself posted, there is not 30-60 fps drops. and praimtaim rides like a goner.
When drops 60-50 fps praimtaim 16-33 jump
ArtKan wrote:
On Radeona vertical sync locit only 60 fps, and improved synchronization do not limit fps, Triple buffering only for OpenGL games, so this used D3DOverrider to not have been sharp differences between 30 and 60 fps with enabled V-Sync
It is your personal problem, not the problem PC as a platform. you would have written that the insertions play around the lag and came to the conclusion - ON the PC the LAG GUYS
MagicHero
About stretched 1680x1050 to 1920x1080 on the main diagonal of the conversation was not.But 4 years ago, a wise man stretched the same screens on the monitor 24 1920x1080 t stopped exactly the same argument.As Modera SCART interested in the difference,that was then Monique 27 FHD.Similarly,no difference was seen.
Bomber
You've upset me.I have a Nvidia 570GTX only.Sadly,Buner in Forze 7 screens churns out,and then I'd have thrown)
Bomber
If the PC is such a hassle-free platform, which topics on the forums there are like DPC latency on Nvidia cards, and so many of them write? https://forums.overclockers.ru/viewtopic.php?f=101&t=568822
I though the old computer (11 years with the replacement of broken parts), but DPC latency is all fine, no blue screens and nothing hangs, and on the forums a shitload of problems.
What is your computer config?
ArtKan
Because there are pedants and users with curve software.
he read the subject? at least the bird. all fixed by the manipulation of the soft.
Also there we are talking about such miniscule delays that consoles do not even dreamed of.
By the way, how to fix dpc latency on the consoles? how to make 60 fps? as fixed the lock on 30 fps on the PS 4? where to download fix?
Also here's an example of forums with more worthless things on PS 4:
Spoiler
Bomber
This is the same race.They are uncomfortable.First, this panel must call,then just sow.Well,I will try to show that the left,if possible.
What should be the time frame that was not microflow for FHD?
[Denis]
[Denis] wrote:
About stretched 1680x1050 to 1920x1080 on the main diagonal of the conversation was not.But 4 years ago, a wise man stretched the same screens on the monitor 24 1920x1080 t stopped exactly the same argument.As Modera SCART interested in the difference,that was then Monique 27 FHD.Similarly,no difference was seen.
Where I wrote about the big monitor? as just about ordinary, and 24 inches suitable. And after your words that stretching of the skin from 1680x1050 to 1920x1080 on a 24 inch Monica with 1080p there is no difference I realized that you have a REAL PROBLEM WITH VISION. You with such an eye in vidyuhi top to buy makes no sense, you easier instead of 1920x1080 to play in some kind of 1600x900 and get a performance of the Dharma, you still do not see the difference ))) I'm opposite in the games at 1080p 24 using DSR in some games, increasing the resolution in half to 2880х1620 to get a clearer picture.
That sorted out the problem, so just go to the optometrist.
ArtKan
ArtKan wrote:
I though the old computer (11 years with the replacement of broken parts), but DPC latency is all fine, no blue screens and nothing hangs, and on the forums a shitload of problems.
What kind of latency you can then say if this config is the perfect smoothness is not in principle??? DPC latency can only be noticed if the game is stable at 60 fps as the slide, and sometimes there is a drawdown. And it's mostly because of win 7, put 10-ku and no more problems.
MagicHero
MagicHero wrote:
What kind of latency you can then say if this config is the perfect smoothness is not in principle??? DPC latency can only be noticed if the game is stable at 60 fps as the slide, and sometimes there is a drawdown. And it's mostly because of win 7, put 10-ku and no more problems.
Specifically drove battleship in War Thunder when running the test DPC Lanency. In this mode, the game goes 16-36 fps and frame time rides very much:
As you can see, the latency nothing to do with. Another game of Crossout is 40-60 fps, where 60 fps, the smoothness is perfect. But the game at 60 fps without sagging somehow micromusic.
MagicHero
If using DSR play,so you have to be a noticeable difference (theoretically) between 1920x1080 and your 2880х1620.Otherwise,you'd not included.Che you my brains rosin, then?If I just wrote about this,I would have stopped to argue.Buzzkill
Funny to read the thread.
The main shading from the people with 560 and 7950 and other slag-like graphics cards.
Another type which 1080 Ti and can't buy a console for 250 bucks.
Hospadi. They sit and scribble on the forum, and I play. Here it is lol!
kyzen17
in the settings console. Forced supersampling and forced mode called.