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Podvipodvertov 20.07.20 11:40 pm

Stellaris vs Endless Space. (Stellaris)

Started playing at Stellaris and noticed more similarities with Sunset solar Empire and it was with Endless Space. Also the colonization and terraforming of planets, different space races and their history, large galaxy, development, policy, and other similarities come to mind.
Who played and remembers a game like Endless Space, tell me which of these games are more complex pererabotannoe and deeper in terms of everything?
I'm Stellaris is still a little play, so I can't judge, but I will say one thing I really miss here music from Endless Space, is not enough.
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desan77332 20.07.20

Mordok
Too much randomness in my opinion. And I am not looking for any items which should not be here, just reason. This is not the strategy of the late middle ages stretched for space, right? The war of the States is one thing, but war is different types is quite another. Or am I wrong? Read Heinlein, or Game of Endera:) And this place looks like and no matter what any sensible spiders live on the same planet with people who migrate here and there, they might biologically even there, do not get along..heh, but this is not accounted for, all just because, like you said, there's the war of the States, not races. If there are not different races, and people dressed as aliens, and under different emblems=) Yes, in the real world dropping bombs and destroying entire cities, by the way. What about the goals.. that is me is suddenly attacked by some sort of Empire, blew up the spaceport, had occupied a couple of the colonies.. political goals? The goal is to survive and destroy the enemy. If I managed to overpower and push back the enemy, why can't I go on the offensive, to neutralize the threat once and for all. And not wait until he joins any coalition of three, and will be back with friends. So, mine or not mine.. this is not the question. And the game is certainly not shit. Just need a mechanic I'll be able to deny the enemy planets for that would take, and that would be to make it impossible to get back on their feet. Bomb, destroy, infect with viruses, even in the stone age they recline, the more the better. In my opinion it sounds reasonable.

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Mordok 20.07.20

desan77332
The war of the States is one thing, but war is different types is quite another. Or am I wrong?
Here, more of the state. Pay attention to the map constantly break away from empires novopromyshlennaya state. Race does not matter - all you wave to each other (most, rather). She already wrote above as your avatar. Decide principles.

intelligent spiders live on the same planet with people who migrate here and there, they might biologically even there, do not get along..heh, but this is not accounted for
Duc considered zhezh )) Wheel adaptability of each race her, but the wrong planet understate happiness and thereby increase science/resources.
At the same time, no one bothers to create his own race of people adapted to Arctic conditions or something. And during the game, colonists can mutate naturally or be modified through science.

What about the goals.. that is me is suddenly attacked by some sort of Empire, blew up the spaceport, had occupied a couple of the colonies.. political goals? The goal is to survive and destroy the enemy.
This does not happen. Even if the stuff's baked despot suddenly decides to war because utrechka, constipation - his own army to take the king on a pike. Examples in history enough.
Wars begin not with a view to overcome the spaceport and a few colonies is a strategic goal. The political aim may be to weaken the influence in the region, or weaken economically (as you suggested). Army, got the essence, nagging war games and scenarios for a specific direction.
Here in igruhe, you're the leader, and Gen. headquarters. Hosh weaken the material - press the planet with the online, block the passages in the galaxy.
The essence of the separation of political and strategic goals that capture the new city that you have safely bombed, get a bargain and a pain in the ass with the local population, killed by the industry and hole in the budget. Because no one captures the city and just everything. In space war, consider the same problem, only on a planetary scale.
This mechanic is implemented through requirements.
Targets such as survival or destroy is level I in the yard, the War, it is about something else.

What is the risk after the first war, the second drain is a fact. To reduce the risk, distilled resources in the Navy. Hi, the governors, modules, decrees.
Moreover, in Stellarone (in contrast to the same Wiki) the enemy of my enemy is a friend a gun. If you have not set themselves against the entire galaxy (like I did yesterday), you can poke at the Embassy and look for allies.
A kind of simulation of world politics in the strategy.
I personally like this mechanic. Although I was filled in past games and it is possible that, when he first met her in Stellaria, he wouldn't now.

Just need a mechanic I'll be able to deny the enemy planets for that would take, and that would be to make it impossible to get back on their feet.
I use to clear the planet and select the possible maximum. The new government in the liberated sector machine will become your friend with +200 relations. They can form an Alliance and stupidly did not allow to breathe to the former overlord.
If to take the planet myself, I would get the same pain in the ass with a population and budget. And if the xenophobes to take - so do the seams.

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desan77332 20.07.20

Mordok
Clear. The mechanics of the game can not paint, I know how it works, I'm talking about other things. I think we have different views on, uh, space war). I see, a fan of classic science fiction is much more than the crap that's going on, as you say real world. And when I talk about survive, a reference to starship troopers, and things like that. And you say I in the yard, well..it seemed obvious to Me that the questions of survival for some, there is the political goals of others. But if you want real world, here..read about the conquest of the new world, about the colonization of Australia, about the Cathars for example, in the spirit of Kill all, God will know his own..that's you and I in the yard.So much for the war, .. in our real world, no requirements, no contracts, no sterility,no rules.. a harsh and ruthless. But we will not go to the debate..better to let the war in Iraq move on the galaxy map, or other conflicts. I have nothing against, but this is enough for me in other games, or in the news, from Stellaris waited still a little different. Instead of the dramatic and the epic confrontation, or the opposite of creation, we have a kind of sterile simulation of world politics, with many faceless members which are randomly generated in real time. Again.. it looks as if the galaxy does not inhabit the types, and people in suits of aliens. The essence of collision with something unknown, incomprehensible and just killed completely, because it is clear who and what, for all on earth, only in space. Maybe not really my thing. Fashion is already on the destruction of planets, I think that the mod cheat will be something digestible)

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Mordok 20.07.20

desan77332
The mechanics of the game can not paint, I know how it works
I'm not about the mechanics, and where her legs are growing, how is it justified and what is analog. This game could not only be war games: the global strategies of Paradox globality has always stood above. Only in previous games they could build on the story, and there had to think. Of course, used the principle of"everything old is new again, I mean in their eyes the world never changes in the course. As you wrote because it is clear who and what, for all on earth, only in space :) Can they be right, XS.

Kill all, God will know his own
It's - I blew the ears, so they fought. Political goal: the expansion of the Church. Do you really not see the difference, or just the bad examples come to mind? To the same questions of survival for some, there are other political goals it is verbiage, not an obvious fact in a conversation about global politics.

I have nothing against, but this is enough for me in other games
In any games? I'm happy to get on to a sensible strategy.

Instead of the dramatic and the epic confrontation, or the opposite of creation
The epic and the drama - not even about Civu, let alone Stellaris. Epic in fiction, in my memory, only the first StarCraft. And she formed, when a wave of Zerg advanced on your pearl dots. There is really a I won ))
But Stellaris you correctly described: the sterile simulation of world politics, with many faceless members which are randomly generated in real time. Only their impersonality is complemented by the wheel of the principles and racial talents. Imagine that warmonger in the stereotype is not only our Great Leader, and uterine of Kolmogorov.
Pretty sure that DLC that they love so much, will deliver events for the leaders in QC. They were here nice and allowed us to better reveal his character.
Otherwise you're right, the feeling he has met someone else there. The game is just about principles, not about avatars. How to fix it (not the principles, feelings) - XS, maybe you should think for more events like born in space before to open the Embassy? I do not know, and I doubt that will rule - a game about the principles that found.

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desan77332 20.07.20

Mordok

It's - I blew the ears, so they fought. Political goal: the expansion of the Church. Do you really not see the difference, or just the bad examples come to mind? To the same questions of survival for some, there are other political goals it is verbiage, not an obvious fact in a conversation about global politics.

This is blowing in the ears but it does not change the fact of what happened. What are the political aims of the Cathars when they were cut? I think they have one goal was to stay alive) and not just their cut, and all who were there, and when the Abbot was asked how to distinguish the good Catholics from the heretics, he said this famous phrase. When was the destruction of the indigenous population of America or Australia, it is absolutely not important what there told I that massacred the village, it is important that the colonizers pursued a very clear purpose, largely political, and for the second, this was a war for survival that they lost. It's not obvious is it? In space, this would have been more to the point, taking into account the specifics and conditions. If the dream if the earth is on the brink of extinction and we find a new planet suitable for us, what the local population is unclear, the history will repeat itself. Yes there is extinction.. resources, capabilities, fear of something new and strange can lead to terrible things. Out Avatar can be revised, and by the way, I can't say the people there are bad. This is the order of things, the same thing happens in society, in fact, if you think about it. But space all the same , I think, should be something deeper and more terrifying and incomprehensible than just a political arena where everything is about equal and play by the same rules. The principle of"them Or us with all its pathos and ... may seem naive, he still has a right to exist, and you never know when the question can stick in front of you)

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Mordok 20.07.20

desan77332
What are the political aims of the Cathars when they were cut?
The question is not correct. Political goals are pursued by those who cuts. Purpose indicated above.
In the same avatar: the Corporation needed a source of strategic resource (or what they were looking for), the army has deployed on Pandora military action. It's clear where the goals and implementation.

just a political arena where everything is about equal and play by the same rules.
When you go out on first contact with another race, you're told their level of development roughly equal to ours. Then they went into space with us. All. Most of your opponents don't proteine what, and the same rookies. Only one nose on her ear, and the second go gills. Otherwise, they have the same order of things.
With the forerunners could really have something interesting to stir up than stupidly stagnant race, you will break.
But events from intruders and uprising - is closer to what you describe.
I think DLTS their navezut else. But to count on prevoznemogaya not worth it.

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desan77332 20.07.20

Mordok
Political goals are pursued by those who cuts.

I say this for 3 post in a row. That's it, for them it is a political goal, and the second is that the prepoznavanje, and the struggle for life in which all means are good. Here it is in Stellaria and no, I don't have.

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Mordok 20.07.20

desan77332
Everything I bought! We are just on different sides watching: you from the point of view of race, which has just emerged into space, and I have everything on equal footing (because, as the game clarifies, are at the same stage of development).
By the way, ES it is like it was sealed, and prevoznemogaya and the struggle for life? AFAIK there also all on an equal footing sit and race - as the suit is sewn perk in the kit (not counting home-made, as here).

I heard that sawing mod under Warhammer 40.000. He is not a fan of mods until vanilla is not enough, but you may be worth a try? There, the idea is that the asymmetry should be in the story.

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desan77332 20.07.20

Mordok
in endless space all the races were unique, and there plus, I believe, is how they are made, their history and purpose. Very trivial so they each have their own troubles. For example, there are a couple of races, it is AI, but the total between them a bit. The struggle for life was there because of the war there happened to be destroyed, and not all and not always it was possible to agree on a peace agreement if you understand what you lose. By the way about ways to move, there was also at least 3, is an analogue of giperkeratozom that is analogous to the warp, you could still build the gates then, between their systems, and by the way, some sort of race there has its own unique way. But of course at a good there have been schools and they are not few, that personally infuriated me for example, this total colonization, when you could have anything to terraform anything at this point, and the asteroid base was built, and almost cloud cities on the gas giants.. I'm into all policies of this type number suitable for the colonization of planets and rare resources are always put at least something here was interesting to me) In Stellaria way to configure galaxy really no, nothing much to customize.

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Mordok 20.07.20

desan77332
Basically, here you're not with all dogovorishsya. And the status quo they rarely subscribe, especially if you already have points you scored. In the last game my was this situation: I am in an Alliance with his neighbor, both the fatty Empire. Declare war on the neighbor of my neighbor (that is my enemy no common borders, but to participate in the Alliance war is profitable and he will agree), the goal - vassals under me. The enemy, too fat, is in some Alliance with a bunch of small States. Declare war, their Union immediately crumbles and he declare war on your. In the end it did not fight just lazy. Turning to the Union for me at all was unexpected.

By the way about ways to move, there was also at least 3
I didn't like the fact that anyone could reach the engines, which hallways are generally ignored and can be stupid in a straight line to fly. Here technology move to the end of the game never change, only improve. But if you're Hyper, the Hyper cons with you until the end of the game will be.

In Stellaria way to configure galaxy really no, nothing much to customize.
The Paradoxes always the case. But what they should pay tribute - the DLC is not just a map skin gun, they take some of the existing mechanic and deepen its impressive and refined mechanics come with a free patch. Purely as an example, if you with the previous games is not familiar: IN KK2 in some DLC for the grandmother you were to get rid of the Jews, but in the free patch with DLC has arrived redesigned the mechanics of the religions, events on the subject and disclosed the Papacy.
I think that the settings the galaxy will be delivered later. Events for the mid-game they have plans for a second patch, biographies will be delivered this year.

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desan77332 20.07.20

Mordok
No, Stellaris with the movement not quite so. Having an initial method the wormhole (by the way I like), then I could, in addition to upgrades for speed and range of the wormhole, explore jump drive. Essentially like a wormhole, but not tied to the stations, quite Pafnuty tech by the way, I jump pretty far, charging is also not take much time.

But about the engine of the ES, there was a cool thing. You sent your Navy, he was flying not fast, but it directly, but you lose control of him until he came. as far as I remember. Cool having radar, you can pre-scan the approaching fleet and prepare for a meeting.

As for the unknown, there it was. There was a whole thing of trade, and tourism by the way.. very romantic if you think about it)

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Nikolay Chirskov 20.07.20

desan77332 wrote:
But about the engine of the ES, there was a cool thing. You sent your Navy, he was flying not fast, but it directly, but you lose control of him until he came.
SOR that interfere in the conversation )) Yes. Types had 3. 1 - standard tunnels, 2nd - straight but very slow in the beginning and 3, which I personally liked a lot. He was like a race of Wanderers. And reminded Stellarscope station wormhole. When building on the planet the station was fleet drive almost instantly between 2 such stations
And again. If the normal engines have been better at speed than a subspace (like in my translation it was) that was chosen they and the ship were in the normal course of

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Mordok 20.07.20

desan77332
Nicholas Chirkov
Once intervened, it was the inaccessibility to move freely around the galaxy even in the later stages, I think of features. What would be a serious Empire you weren't driving, you still have to look for ways in the sleeve and to negotiate the passage (or do vassals for the sake of mobility). Not stupid to lock yourself in 3x3 and saw the uber-engine to then to be able to colonize. Through this approach, the territory you fought with the first moves.
In ES I just took a couple of istrebitelej against the Armada at the interface to fire off their weapons, armor, rebuilt their fleet and were bursting through the void planetary bombers and a couple of specials.ships them to the periphery.
They only need to wander through the corridors and my ability to fly through the void just bend over the entire periphery. It turns out, who came first in the void, he got a huge bonus.

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desan77332 20.07.20

Mordok
Well my comp is pressed for example armadas flying not through the tunnels and directly too. As for the territories they're going to remove this crap with closed borders. In addition, the space is still space, galaxies are not flat like a disk, it needs to be a way to bypass the conventional boundaries. Well, I personally think so.

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Mordok 20.07.20

desan77332
In ES you just could not get to the territory under the influence of another Empire, without the announcement of war or the Treaty on open borders. This is the way of the conditionality of boundaries.
And on sabzh, I personally thing borders in Stellaris and keeps (kept as and ES, if not for the engines). Without it, diplomacy is meaningless.

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Taurisan 20.07.20

Avionix wrote:
there is a system with a black hole in right image
nope Stellaria black holes in the right image + no pulsars in the right image + no minotavru(instead of neutron stars) + no of quasars(at least the display on the galaxy map)
and indeed technology computer graphics ignoramus to the correct image black holes.(in mass effect sooooo close,but not quite)

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Taurisan 20.07.20

Stellaris 70+ years begins to lag(1 star) later on 90 years of lag at all to hang out, not optimized, + a bit annoying that in the center of the galaxy, neither of which is present, even visually.

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z8TiREX8z 20.07.20

Taurisan
http://forums.playground.ru/stellaris/tech/reshenie_problemy_s_malenkim_fps-910360/

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Danil Alecsandrov 20.07.20

Similar due to the fact that copies of the Master of Orion.