Guide on the Necromancer of Summoner (Diablo 2)
Hello, I want to pump necromancer Summoner who would be a great feel for 8ppl, had problems with certain mobs, and let's be fan of the game. I read a few guides on the website, but usually they were full of errors, theoretical assumptions and had a lot of critical comments. So please tell me the approximate rusilovka and selection of equipment for the necromancer and his mercenaries to the Persian was the most balanced and powerful, a real death knight.From the magicians of little use. Yes, they can fill up imonov that hell does not take, but such units. The relative damage issued only fire and lightning; poison - interagen at best; cold is simply harmful.
passed
da tam sobstevenno merk+CE [brandy craft] rewaet a ne summoni, oni prosto dlya tankovaniya
it is necessary to swing the bone spear, spirit, and sometimes want to shoot identity((
Andrew Hell is the easiest way to download Hiro-editor (for example here http://www.playground.ru/files/diablo_2_item_pack_lord_of_destruction_hero_editor-47087/ ), dazzle it interesting option (it takes a whopping 5 minutes. ) and test in the single (on 8 ppl OFC). Immediately clear is whether he copes with the specified task or not. Merc with might aura is hired in the 2nd act on the hightmare ( offensive). Problems with mobs should not be too much, physical imun removed the curse amplify damage, it is the same in 2 times increases net damage, including with the skill corpse explosion. Everything is just thrown course, wait until the summons + merc did the corpse explode...
Thanks to all who responded! Now, perhaps, have downloaded Dick-editor, and lie in wait with a calculator :)
Obik = Obedience? And what is it useful? better than Reaper for the mercenary? Never just had no...
Preferably Magefist or Gloves? Enough to be the necromancer the speed of mana regen with my Saga/insight Golem to put THE peppers and not worry about mana?
I read somewhere that the measure of Summoner well give up a stick Arioc's Needle with +4 allskills, then his might aura will greatly enhance the whole zoo, as the statement is true or it's crap and it's better to give into the hands of the Reaper?
Rivnyanyn
Why Leoric is no longer recommend? The lack of resists?
Rivnyanyn wrote:
but the software is INSI and its cause
And on hardcore, what is typically called a Golem?:)
Obsessed
Obsessed wrote:
no Eni can swing a dashing adovica, if you're interested
You mean if you use rw Bramble?
Andrew Hell, the Offense gives a lot of cheap physical damage (for the first corpse, etc.) and does not hang Decor, if you want to hang more. THE peppers better. I mean, to use a rw Bone (and 3 items from TO set). :-)
Preferably Magefist or Gloves? Enough to be the necromancer the speed of mana regen with my Saga/insight Golem to put THE peppers and not worry about mana?
Mages. For CE. The radius of curses and so decent. Mana will be enough, especially under Bo.
Leoric infuriates Prok bone heresy. Well, yeah, no cuts, little FKR. The verdict: swap.
Brothers - a variant, but then the Golem of INSI, which can lead to rapid loss of without permanent body. In addition, it was seen off aura during long races. So (if you do not take Berger), clay + merc with insight = the obvious choice.
Obsessed
And what items from THAT set? Skills and how best to distribute in this case?
Your character has a permanent Amp, which in Picu Ripert at all? For the second stick do not say anything. Obediens give you 40 KB and a shitload of damage, it's his fault I've already written. If copper, for Manu at all forget. Necro is advisable 75фкр offered me the armor gives a good indicator of MF, zhivuchest and capability. If you want to see the skeletons themselves, all the issues were settled, then get dressed at max skills, the editor looked at the skeleton, the damage came to almost 1K. And, you can give jenča each skeleton and Bo, then nothing can stop your ARMY of HELL!!!