How to remove limit on number of mods (The Elder Scrolls 5: Skyrim)
Considered in plugins.txt _.esm = 11;_.esp = 243 PCs total=254 PCs (the default limit). Of these, 154 companion, living in 18 houses (with modded My house is your house is not listed as an active companion, but at any moment, any you can take as a companion). Well, a lot of other mods.At the moment, after installing the mod for a companion or a house, when you start the last save, a window POPs up This save uses content, currently missing... (i.e. the limit of mods), and if the answer is Yes (to continue loading), the game freezes.
Somewhere in the game, some file must be a string, limiting the number of mods. If who knows - tell me.
vftor
I have a 000 set of constraints as you want and nothing)so can't help you I can not)
vftor
On account of the changes through the usual line somewhere in the ini file, dream on. Most likely this is a limitation of the engine.
vftor
Iz you naive what. The engine is the intellectual property of Bethesda, you will have free access to the how and what to change. There all Packed and encoded.
vftor
Maybe you can, but it must be really brainy people. Look on Nexus, there is a lot of innovation coming up, or the modders themselves Prosvirnin, they are also not the last ten.
at_sagor
you can question don't take me for an idiot.)How to upload your screenshots?(is it possible?)
Max Melekin
To answer the comment above the reply button (far right), the insert image
Max Melekin
Where?, - here on the forum?
Next, I think I can handle it, and then it really will be hard to take seriously.
DovakiinGopnik
Well, if you do not, then of course. And I have 254 + a lot of mods without _.esp and works fine.
vftor
I don't know what you have for a nuclear reactor in the computer (If you put UNP), but playing with so many mods... Not usual...