Patch 1.08 (Dark Souls 3)
Bandai Namco presented a list of improvements and fixes included in Patch 1.08. The patch will be available at 11: 00 GMT this Friday 21.10.16. One of the major changes will affect the balance (of Pausa) in the game, which was a lot of criticism from the adherents of sols series. Patch comes out on the eve of the Ashes of Ariandel Supplement, which will be released on October 25.List of changes:
Spoiler• the Adjusted value of the balance throughout the game. Pays now more efficient for heavy weapons and armor.
• Improved the animations of normal attacks for that weapon category "Hammers".
• Improved the animations of normal attacks for that weapon category "Great swords".
• Improved the animations of normal attacks for that weapon category "Axes".
• Improved the animations of normal attacks for weapons "category Cestus"
• Improved animation abilities "Neck Swipe" weapon category "Braids".
• Fixed bug when delete a loaded whip had not caused additional damage.
• Fixed bug where loaded the axe consume several departments of stamina at a time.
• Adjusted HitBox abilities "Onislayer" for Onikiri and Ubadachi.
• Adjusted HitBox of the ability of "Leaping Slash" weapon category "Claws".
• Fixed bug where attack roll using Astora Greatsword could not be parried.
• Improved the animation of the ability "Wrath of the Gods" for Wornir Holy Sword.
• Improved animation abilities "Blind Spot" for Corvian Greatknife and Handmaiden Dagger.
• Improved animation abilities "Shield Splitter" for Mail Breaker Rapier and Irithyll.
• Improved animation abilities "Wolf Leap" for the Old Wolf Curved Sword.
• The ability to "Molten Perseverence" for Old King Great Hammer is now releasing lava at both strikes.
• Improved animation abilities, "Darkdrift" for Darkdrift.
• Reduced the effectiveness of attack with re-rolling with Gotthard Twinswords.
• Increased efficiency spells "Pestilent Mercury".
• Improved animation create magic "Lifehunt Scythe".
• Increased the set of toxicity and poisoning from piromania "Poison Mist" and "Toxis Mist"(much enlarged).
• Increased the set damage of strength weapons from "Acid Surge".
• Increased the time the ability of "Warcry".
• Fixed a bug when disconnected targeting the enemy.
• Fixed bug where leaderboard for Darkmoon Knights displayed the wrong data.
• Fixed bug when misty wall near Holy Knight Hodrick not disappear in multiplayer, even if he is defeated.
• Fixed bug when Orbeck of Vinheim died before the player buy his spells.
• Fixed bug when Patches and Greirat never come back, if you kill all the bosses.
• Fixed a bug when a female character can ignore the damage during certain animations.
• Fixed bug when equipping Vordt Great Hammer or Irithyll Straight Sword in the left hand of the equipped weapon in his right hand was missing of improvement.
• Fixed bug when in possession of a certain weapon in two hands caused the incorrect work of the stealth effect of "Slumbering Dragoncrest Ring".
• Fixed a bug when the "Hornet Ring" was not working for a category of weapons "Claws".
• Fixed bug when dash-attack weapons Greatsword Farron could not be performed correctly.
• Fixed a bug when a strong attack Lothric Knight Sword did not cause penetrating damage.
• Fixed bug when dash-attack weapons Onikiri and Ubadachi did not cause penetrating damage.
• The remaining balance tweaks and a fix for various bugs.
Oasis777
Still think that Romy doing something? After the obviously not-working patch and the announcement of a 3-hour DLC which is waiting for half a year? Well, well...
Alex Hawk
:-) Yes. I still think so, but Choate to a lesser extent. I do not want to argue, honestly. Your position is clear to me, it is a seed of truth. Not necessary here is the means. Vooot.
Oasis777
Naive. They have already put on us, that's all. Arrogant apparently. The fact waiting for DLC within a half year, which will be held during 3 hours is a failure.
Well, drove a bit with the new patch at once: the balance corrected a bit - my frail mage, the sausage a bit smaller, have time to otkovyryat between the first and second blow, this is what I live for!
Now about not pleasant: I have the lighting in the game was just incredibly bright. Reduced it to a minimum, but unfortunately still too bright and think the contrast is increased. From here a question: how to make the brightness below the minimum (in an honest way, without any programm) and lower contrast (in the game it is impossible)?
people it why I loke the way the victims did not interfere with hazel yellow finger (boss Loki has not been touched, tongues was not given , under the coal, conventional ng)