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Oasis777 26.07.20 09:08 pm

Patch 1.08 (Dark Souls 3)

Bandai Namco presented a list of improvements and fixes included in Patch 1.08. The patch will be available at 11: 00 GMT this Friday 21.10.16. One of the major changes will affect the balance (of Pausa) in the game, which was a lot of criticism from the adherents of sols series. Patch comes out on the eve of the Ashes of Ariandel Supplement, which will be released on October 25.
List of changes:
Spoiler• the Adjusted value of the balance throughout the game. Pays now more efficient for heavy weapons and armor.
• Improved the animations of normal attacks for that weapon category "Hammers".
• Improved the animations of normal attacks for that weapon category "Great swords".
• Improved the animations of normal attacks for that weapon category "Axes".
• Improved the animations of normal attacks for weapons "category Cestus"
• Improved animation abilities "Neck Swipe" weapon category "Braids".
• Fixed bug when delete a loaded whip had not caused additional damage.
• Fixed bug where loaded the axe consume several departments of stamina at a time.
• Adjusted HitBox abilities "Onislayer" for Onikiri and Ubadachi.
• Adjusted HitBox of the ability of "Leaping Slash" weapon category "Claws".
• Fixed bug where attack roll using Astora Greatsword could not be parried.
• Improved the animation of the ability "Wrath of the Gods" for Wornir Holy Sword.
• Improved animation abilities "Blind Spot" for Corvian Greatknife and Handmaiden Dagger.
• Improved animation abilities "Shield Splitter" for Mail Breaker Rapier and Irithyll.
• Improved animation abilities "Wolf Leap" for the Old Wolf Curved Sword.
• The ability to "Molten Perseverence" for Old King Great Hammer is now releasing lava at both strikes.
• Improved animation abilities, "Darkdrift" for Darkdrift.
• Reduced the effectiveness of attack with re-rolling with Gotthard Twinswords.
• Increased efficiency spells "Pestilent Mercury".
• Improved animation create magic "Lifehunt Scythe".
• Increased the set of toxicity and poisoning from piromania "Poison Mist" and "Toxis Mist"(much enlarged).
• Increased the set damage of strength weapons from "Acid Surge".
• Increased the time the ability of "Warcry".
• Fixed a bug when disconnected targeting the enemy.
• Fixed bug where leaderboard for Darkmoon Knights displayed the wrong data.
• Fixed bug when misty wall near Holy Knight Hodrick not disappear in multiplayer, even if he is defeated.
• Fixed bug when Orbeck of Vinheim died before the player buy his spells.
• Fixed bug when Patches and Greirat never come back, if you kill all the bosses.
• Fixed a bug when a female character can ignore the damage during certain animations.
• Fixed bug when equipping Vordt Great Hammer or Irithyll Straight Sword in the left hand of the equipped weapon in his right hand was missing of improvement.
• Fixed bug when in possession of a certain weapon in two hands caused the incorrect work of the stealth effect of "Slumbering Dragoncrest Ring".
• Fixed a bug when the "Hornet Ring" was not working for a category of weapons "Claws".
• Fixed bug when dash-attack weapons Greatsword Farron could not be performed correctly.
• Fixed a bug when a strong attack Lothric Knight Sword did not cause penetrating damage.
• Fixed bug when dash-attack weapons Onikiri and Ubadachi did not cause penetrating damage.
• The remaining balance tweaks and a fix for various bugs.
26 Comments
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Oasis777 26.07.20

Captain Obvious
Spoiler

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Alex Hawk 26.07.20

Oasis777
Still think that Romy doing something? After the obviously not-working patch and the announcement of a 3-hour DLC which is waiting for half a year? Well, well...

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Oasis777 26.07.20

Alex Hawk
:-) Yes. I still think so, but Choate to a lesser extent. I do not want to argue, honestly. Your position is clear to me, it is a seed of truth. Not necessary here is the means. Vooot.

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Alex Hawk 26.07.20

Oasis777
Naive. They have already put on us, that's all. Arrogant apparently. The fact waiting for DLC within a half year, which will be held during 3 hours is a failure.

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AT_Sagor 26.07.20

Well, drove a bit with the new patch at once: the balance corrected a bit - my frail mage, the sausage a bit smaller, have time to otkovyryat between the first and second blow, this is what I live for!
Now about not pleasant: I have the lighting in the game was just incredibly bright. Reduced it to a minimum, but unfortunately still too bright and think the contrast is increased. From here a question: how to make the brightness below the minimum (in an honest way, without any programm) and lower contrast (in the game it is impossible)?

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Aleksandr Shimanski 26.07.20

people it why I loke the way the victims did not interfere with hazel yellow finger (boss Loki has not been touched, tongues was not given , under the coal, conventional ng)