Impressions of the game (Call of Duty: Finest Hour)
The topic was not, I created.Passed on the Gamecube.
The first spin-off and the first console CoD. Now it sounds so funny. The greatest shooter about WWII. Utterly dull. Although in the beginning we played very vigorously. Management is great, for that time, feels like Killzone -- all relatively slow, there is the inertia of the camera, the weapon felt. Only how it felt, wow. Standing to shoot is impossible, the trunk instantly takes up, only lying down, just out of the corner, recharging every five seconds, a lot of fun. But there hitmarker (and I think in MW3 they debuted), first aid kits, you can pick up and use later, the guns can be put on the bipod. The game started with Stalingrad and plays very easily as a modern Cody, few enemies, they die quickly. But very soon the game turns into some kind of Delta Force -- just don't stick out, no first aid kits, around every corner is a machine gun, enemies are killed instantly and respaunâtsâ indefinitely. The problem of the scripts from the first part here flourished in full. Nothing happens without the player. Turn the corner, see an empty street, go.. and then from all sides like a zombie Krauts run out of empty window without shutting down the machine guns shoot, you throw grenades (did I mention that the game is slow, prone to leave the grenades landed next to impossible). Still little checkpoints, one for every 15 minutes. And to die you can not only from your own mistakes, but often stupid bugs -- you can teleport a German, when you are in the tank -- to move the aircraft, teammates can block (Oh how they love to crawl under the sight). My God, well what for such hardcore. Regularly forced to ride on the tank, what is even more depressing than normal gameplay. And, by the way, for the first time in the series allow you to play a woman, but still Soviet. And for the black tank (with white hands, lol). And all this without the stupid modern look here, it's okay, it was, I realized, Yes!. Tasks sometimes cause confusion. How can a tank shoot a squadron of bombers? Why would the tank to leave the tank and manually clean the building? Why the tanks wait for the infantry eliminate the nest? Bullshit. The graphics look surprisingly well for 2004ого year (however, this is not PS2 version). Despite the fact that this spin-off, all the graphics were redrawn from scratch, animations also look much better. Virtually no plot, stupid battle after battle, Stalingrad tractor plant, Remagen. After the campaign rasplachivayutsya gallery, video about the creation of and cheats, also the first in the series.
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