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dronX 30.07.20 01:03 am

Battleship or cruiser in Freelancer is it real??? (Freelancer)

I really liked Rheinland cruiser and especially the Battleship Liberty Also all States. Is there any mod or something like that. That would allow to buy all of the above. Although the features of the Cruiser liberty. Wait. Thank you in advance.
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P
PlayGround.ru 30.07.20

mod manager has already been downloaded 1.5 time after searches and cruiser\battleship did not understand how and where to buy escho is there a mod or something similar which changes the ratio to you of the various groups I need to reyland and liberty loved:) if there is a drop pliz link to soap [email protected]

x
xenon 30.07.20

Send me the mod installed already please

L
LESTAT85 30.07.20

Dumpstone - if not difficult the release of the patch came out please on [email protected] or [email protected] . Thank you in advance .

C
C-S-K-A 30.07.20

Why do you on earth do battleships? They're HUGE, and they fly great, and shoot...

P
Phenix42 30.07.20

For the Super Fan---- Nomadski fighter STE conesa cool no doubt. I saw you in the Battleship you are looking for so prozba to those will find share and I in return will tell you how and where to capture the base, and with tvkie calculation that the fighter on it and all the equipment for you free of charge.In a network game for your gang. Of course at the beginning of obitateli database will marosits from you but then life will go how it goes. So the offer is worthwhile (at least I think so Information on real estate in exchange for a Battleship or dreadnought(he seems to be more powerful not to be confused with the cruiser)


On this topic if there is a Battleship which can be controlled I think I can do this (like a base)so you can sostakovits with him.
BUT! I can't promise that the player will be able to leave and transfer to the fighter

Something to think about :)



And why do we need a Battleship? - possible or questions

Answer: It is necessary for our network team(4 people) (if you're interested in our network yet 17 players)
Now imagine this picture. The team of approximately 4-5 people on intekom flies the ship to a thread shopping lines, or even the base , takes off and potderzhki after a hard wets artillery convoy at need sets to round out the nanos and thus the battery shields. There is another chip like in the mission with Osiris all probably saw what happened when you in the end and sat down. If it is also a generator of nevidimost (modified)to put something in to wash away if whiff of fried.

OK, the conclusion is that in a multiplayer game for the team intaka positive.

D
Dupe 30.07.20

to Phenix42
so how's the mod ????

P
Phenix42 30.07.20

Answer:
Because no one did not help me with paycom the finished vehicle had to do it myself . Based went the model Osiris of the company took a lot more time . Mod is almost ready , I mean on the fly it is already possible but it is not finished yet in the sense that you sit in it but can be repaired and buy anything yet. But the invisible man will have to integrate as the one of the counter measures does not roll(it does not install them. can be done but why? :) ) .
Yes, here's another . Need your help posovetuyte what it should have firepower (cannons) he can not solve. And as we in the game to get going or if you buy it for how much????

M
Mad_Jack 30.07.20

Put 10 guns on him! 2-weak
2-average, and the rest powerful or as on the in-game gun grab, the main thing that they could shoot in oats side, to gallop side to fly up to the enemy nezya byloby.
Please send me the battleship and the old as it a game to run on [email protected] If you send, will help, as I have experience on many games including freelancer
[email protected]

b
boogin 30.07.20

2Phenix42:
On this subject if there is a Battleship which can be controlled I think I can do this (like a base)so you can sostakovits with it.

but interestingly,did,eh?

G
Galean 30.07.20

And how the mod is called to buy a battleship?
and if possible, name the mod for the purchase of gunboats?!

I
ImgRoot 30.07.20

But I do not remember medic called SqareOwnzMod.

b
boogin 30.07.20

need Kolodka? here it is:


----------------------------DATA\SHIPS\shiparch.ini------------------------------------------

[Ship]
ids_name = 237010
ids_info = 66514
nickname = br_gunboat_ship
LODranges = 0, 300, 600, 4000
msg_id_prefix = gcs_refer_shiparch_Breg
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 1000.000000
hold_size = 600
hit_pts = 3500
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_gunship_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 875
fuse = br_gunship_burning_fuse02, 0.000000, 438
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
strafe_force = 20000
strafe_power_usage = 2
max_bank_angle = 15
camera_offset = 40, 100
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
cockpit = cockpits\bretonia\br_gunboat.ini
nanobot_limit = 100
shield_battery_limit = 100

---------------------------DATA\SHIPS\loadouts_special.ini-----------------------

[Loadout]
nickname = br_gunboat_ship
archetype = br_gunboat
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_bg_engine_01
equip = sfx_rumble_gunvessel
equip = br_gunboat_turret01, HpTurret_B3_01
equip = br_gunboat_forward_gun01, HpTurret_B3_02
equip = br_gunboat_forward_gun01, HpTurret_B3_03
equip = br_gunboat_turret02, HpTurret_B4_01
equip = br_gunboat_turret02, HpTurret_B4_02
equip = br_gunboat_turret02, HpTurret_B4_03
equip = SlowMediumRed, HpRunningLight14
equip = SlowMediumRed, HpRunningLight03
equip = SlowMediumRed, HpRunningLight11
equip = SlowMediumRed, HpRunningLight09
equip = SlowMediumRed, HpRunningLight01
equip = LargeWhiteSpecial, HpHeadLight01
cargo = commodity_H_fuel, 50

----------------------------------DATA\EQUIPMENT\goods.ini-----------------

[Good]
nickname = brg_hull
category = shiphull
ship = br_gunboat_ship
price = 1000
ids_name = 12008
item_icon = Equipment\models\commodities\nn_icons\br_freighter.3db

[Good]
nickname = brg_package
category = ship
hull = brg_hull
addon = co_elite2_power01, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = ge_bg_engine_01, internal, 1
addon = sfx_rumble_gunvessel, internal, 1
addon = br_gunboat_turret01, HpTurret_B3_01
addon = br_gunboat_forward_gun01, HpTurret_B3_02
addon = br_gunboat_forward_gun01, HpTurret_B3_03
addon = br_gunboat_turret02, HpTurret_B4_01
addon = br_gunboat_turret02, HpTurret_B4_02
addon = br_gunboat_turret02, HpTurret_B4_03
addon = SlowMediumRed, HpRunningLight14
addon = SlowMediumRed, HpRunningLight03
addon = SlowMediumRed, HpRunningLight11
addon = SlowMediumRed, HpRunningLight09
addon = SlowMediumRed, HpRunningLight01
addon = LargeWhiteSpecial, HpHeadLight01
addon = armor_scale_21, internal, 1

---------------------------DATA\EQUIPMENT\weapon_equip.ini--------------------------------

[Munition]
nickname = br_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gunboat_turret01
ids_name = 263405
ids_info = 264405
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gunboat_turret02
ids_name = 263406
ids_info = 264406
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = br_gunboat_forward_gun01
ids_name = 263407
ids_info = 264407
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = br_gunboat_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_gunboat_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0

[Munition]
nickname = br_gunboat_missile_turret01_ammo
explosion_arch = br_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = br_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_gunboat_missile_turret01
ids_name = 263408
ids_info = 264408
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500


------------------------DATA\EQUIPMENT\market_ships.ini---------------------

[BaseGood]
base = Li01_01_base
marketgood = br_gunboat_ship_package, 0, -1, 1, 1, 0, 1, 1

V
VIRUSNYAK 30.07.20

A super fan ,be a friend,throw me MOD ([email protected])
and tell me again what you need to buy a battleship.
In advance sposibo!!!!!!

M
MOM 30.07.20

Guys, I mage to throw you the Mod Manager from which to choose a lot of mods !!!

And the battleship with him, mono would be to buy from on the basis of liberty !!!!

Z
ZevsS 30.07.20

IOM throw to me on soap fashion OK????? [email protected]
Thanks in advance

P
Prometheus 30.07.20

Yuzal I mentioned here VoldMod, of course, this is the best mod with the cruisers!!! BUT when you kill the nomads all (even the nomads themselves!) you begin to love! Things 3 squadron of nomads was demolished, and all turnip was the most positive and nomads too green fly. It turns out that I have a powerful cruiser, and to fight it with.

H
HooD 30.07.20

Discovery mod where you can buy everything RS you see in the surrounding area!!!

P
Prometheus 30.07.20

What a Discovery, it is for single or saligrama?

H
HooD 30.07.20

For Synge and the grid!!! cool mod

M
MAX AG 30.07.20

Somebody be a PAL and throw me MOD ([email protected])
and tell me again what you need to buy a battleship.
In advance sposibo!!!!!!
I was playing NETE, so there's battleships flew as simple Istrebiteli. If there is such a MOD throw pojaluista.
In advance sposibo!!!!!!