And fighters in General work? (Stellaris)
The people here put the logic of hangars to release on the enemy fighters. But that is not impressive. Why? This squadron are weak, or they just don't work?PVO - Air defense
Yes, the kinetics is very effective against missiles and torpedoes)) put into cells on ships
and on ships as a weapon she niochem
Tulskiy
Tulskiy
Gmgm... If you have not watched the kinetics of recharging(deceleration) is lower than that of energy. Ie 1 shot from the plasma Gauss produces 2, and avtopushka begins phase 2.
In my opinion IMBA energy torpedoes ignore shields and half armor, and speed as rockets, if not faster, and not be caught.
About aviation, look range (the range) they have like turelik defense ie the ship with them must fly into the enemy's system. Differences and flagellated swarm of stormtroopers is that they ignore more armor, and swarm more and shields like.
Spillik
They S-are inserted.
Kinetics missile not a bullet.
There is an L-th turret of her range and higher damage against the gunships and transports in!
Remember with stagnates fought flotilla were exchanged and in my system the Linear one Avatar left, I quickly corvettes with Gauss rivet pieces 15 and released him. Was patural 5 days 6 vessels, but they peck.
And anyway how in the space of kinetics of the range? In physics you can from one end system to another bullet, but the accuracy as will be limp.
Even in normal translation, I saw that they also are divided into classes ,bombers and fighters ,so the fighters circling around.
Maybe I'm wrong ... but like all weapons there is such a figure: damage in a day or so then put what it is above all on the available technology and all, what questions can be? I ride with thionyl spear(all other slots), torpedoes(1 slot) and lasers(2.3 slot).
ace8927
Fighter hat and differ little, the fighter is running around in a radius, beaver only major opponents.
Kreyjoh
Damage day this is how I understand the effectiveness of orbital bombardment, and DPS is different it is at the bottom of the features valine written. And Tahiti melee does not drag,the rate of shortage, and damage for a pancake with 1 shot can't kill the start-up Corvette......
russia234
of course a tachyon is a distant battle, in the far och drags. the more I drive hodgepodge (mix of types of vehicles) and until the change tancet)) battleships and cruisers break noses and decks))
I like battleships-aircraft carriers. I do 2 point in the center, in the nose slot L down, to batter the enemy on the approach, the Only difference between fighters and bombers that the break of the weapons and targets on which they can work. Fighters can shoot down missiles and torpedoes, and unlike turrets protection, they have 100% chance of hitting. Bombers as flagella and amoebae penetrate 50% of armor and 100% shields.
When I play through a kinetic weapon that I carry with me 2 link fighter, because the shields still need to be removed. If using missiles/energy and the enemy uses missiles 2 bomber. Their main advantage is close combat with corvettes destroyers without the L sections, when a lot of enemies and they're fast and the chance to hit him 100%.. and of course the wild swarm defense all around friendly fleet against missile