Snout in soap (Horizon: Zero Dawn)
does this work so rule the filrion of textures? patch 1.03 if anything I have. or do sleepy people think it's the norm? (a month ago I recanted from the pine and glad of it, took for the executions of this parachute)It is impossible to pass by this soap quietly. to see where I aim from the bow
So you've got soap-stroking enabled it's specially made for it, it's not going to work.
NoneOne2010
smoothing has nothing to do with it. here's with different smoothing settings recorded. the problem is the squalid drawing range (the odisyan snub suffers from the same squalid drawing) and the heck filtering of textures
hyper1 wrote:
does this work so rule the filrion of textures?
Another mamkin expert.
1. Since when did the range of textures and soap become the same?
2. To smooth your in the settings look, you put the soap and happy vidosika cut.
Go and teach the match. The game is not stellar, but absolutely sane for PC graphonia, which can be experienced and even somewhere to rejoice.
That there were no questions - I play on the maximum.
NoneOne2010
Gera95
Nurp
Smoothing... The effect of speed... Are you really downs or what?
Sharpness twisted by 100% - 2 fps q 100 to the picture in all games soap clean only so, even anisotropy is not needed
Bloomm wrote:
Sharpness twisted 100%
I twisted it a lot, I swung blood out of my eyes. Maybe it's better to make it half?
Gera95
What don't I know? I know what smoothing and mousing is a bloor. And none of this, even delirious, can be the cause of such soap. You're the 4th disgrace of carrying this nonsense. Drawing range in the ass and filtering too (at 1.03 did not check personally, but at 1.02 exactly all paths a couple of meters from Eloy were more soapy than on the usual PS4).
I don't create clowns. Ordinary questions. Just for fans to sit on a peg and to kick - the usual question seems like a clown. So are you. You would start to treat the brain, or it is already going on the roof. The site about the games already 4 bodies claim that on the video shoals smoothing TAA and mousing bloir. Are you 14 years old? That's the only thing that can make excuses for you.
Nurp
Not in the game looks better, I pret such clarity, too soap, 50 is not an option at least 80.
Porters lied about patch 1.03, which corrected in it non-working anisotropy and appeal to the non-existent region of memory. The game still has the data of sores. I specifically checked it and left the anisotropy x16 in the driver settings, otherwise it is impossible to play at all.
In the game, the soap will be noticeably smaller if you turn off the "speed effect" and put the TAA smoothing.
but here soap in scenes and dialogues, as well as soap heaven to disable in the game can not.
but the deformation of the snow at 1.03 really brought, and the optimison increased.
NoneOne2010
How does smoothing affect the drawing and filtration range? Mm? explainer. It's even interesting to listen to
Nurp
Another "exper" about smoothing pours. explainer how smoothing will remove soapy unloaded textures? even "interesting" to listen
And where is the comment of another "expert" Gera 95 cases about the effect of speed? I realized that I had written and deleted the comment
YouTube cuts the quality strongly, in a live this soapy track catches the eye strongly
legusor
but the effect of speed will not remove the soapy texture of the road in the distance. I don't know how it is now, but on the 1.00 patch I had blinking textures when putting anisotropics through the nvidia panel
hyper1 wrote:
Another "exper" about smoothing pours. explainer how smoothing will remove soapy unloaded textures? even "interesting" to listen
My god! Where do you get from???
1. Go to the settings of the graphics, there for mommy experts, even the window is with an example of thickening soap on this or that setting smoothing. If you want a compromise picture, you put SMAA, you don't want soap - you turn off the smoothing of the GENERAL, but you get ladders.
2. About the range of the texture drawing. Almost every texture in the games is duplicated by the texture of small resolution, or even not one, plus, not all textures are drawn at a distance, so that your bucket is not torn from overload. So from a distance you see a non-detailed texture with "three pixels" on board.
I texted you to go to teach match play. Why are you still mixing people in the top? Clown?
Nurp
in normal games, there was no such a shoal of textures. yes, for example, in 5 battles grass and stones are loaded at close range, but I have never seen such soapy textures of roads anywhere (except for the sucker of the last one). I'LL WRITE A CAP, AND THEN AGAIN YOU WILL START TO WRITE ABOUT SMOOTHING, TAA WASHES NOT MUCH IN THE WHOLE PICTURE, BUT THE SOAPY TEXTURES OF SOME AREAS IT DOES NOT AFFECT
hyper1
They have a vision of -99 and they only read the text, but to look at the video and see what it is about - it is not.