Transport from DRIV3R (Grand Theft Auto 3)
Full envelope ALL transport (including boats, trains...) from DRIV3R. In general, the idea to convert all the transport from this game was a long time ago. At that time I did not know how to pull the models out of the game, so I left this idea for a while. And then a year ago I learned that there is a 3D Ripper that allows you to pull the model out of almost any game. The very first envelope from DRIV3R was the Dodge ChallengerFeatures of envelopes:
- Full envelopes with original damage model and colors
- Nothing is cut, without unnecessary details
- Textures without compression, which means no green "mould"
- Transport fits into the atmosphere of the game
- Some cars will have original texture deficiencies corrected
Preliminary replacement list (will be updated over time):
Landstalker - Chevrolet K5 Blazer (almost ready)
Idaho - Ford Torino 1974 (almost ready)
Stinger - Chevrolet Corvette C3 1972 (ready for 100%)
Linerunner - Peterbilt 379 (optional 3 truck variants) - envelope temporarily excluded from release due to curvature of the model
Perennial - wagon from Istanbul
Sentinel - Citroen CX
Stretch - Rolls-Royce Camargue (almost ready)
Manana - Renault 5
Infernus - to choose from Ford GT40 (ready for 100%) or Lamborghini Countach
Blista - Citroen ZX
Mule - Dolva
Cheetah - Ferrari 308 GTS (ready for 100%)
Moonbeam - Peugeot J7
Esperanto - Lincoln Continental Mark IV 1973 (almost ready)
Taxi - to choose a Miami taxi (ready for 100%) or Nice
Bobcat - Ford F-250
Bf Injection - choose Shelby Cobra 427 or Maps
Police - to choose From Dodge Diplomat (almost ready), Citroen x or Renault 12
Banshee - Dodge Challenger (ready 100%, release)
Cabbie - Istanbul Taxi
Yankee - DeSoto AS 250 Super (Sesoto)
Coach - GM TDH 5303
Bus - to choose from bus Nice or Istanbul
Rumpo - Ford Econoline 1975 (ready for 100%)
Speeder - Cigarette Boat
Train - to choose from a Miami train or Istanbul tram cancelled due to mismatch of the size of the model
Screenshots:
Cars
Boats
Video:
Overall progress as of 09/05/13:
Impala and Challenger can already be downloaded from the file archive. Soon there will be a second version with small modifications and original colors - canceled in favor of a full pack
Overall progress as of 05.10.13:
In Driver, in my opinion, the vehicles (not with the four-car moto) more than 4th in three? What are you going to do?
1) Just invest in the archive and let everyone choose the tag for himself"
2) or will you use free id? their on mine in 4st three id3149-3999 (tried to use 4000-4500, but the game flies out) but think for this car park is enough44no will be id3800-3999
Stinger Yakuza
There will be a setup to choose from. First I will release three intermediate packs: transport of Miami, Nice and Istanbul, and then the final pack, in which I will correct the errors (if they will)
In Three maximum can be added transport up to 159. If you use them, the issue of handling-strings, new lines can not be added, but you can use AIRTRAIN, DEADDODO, HELI and TRAIN - they are the same and the game is not particularly needed. Or make sure that this transport uses only one
Unfortunately, I didn't have time to finish the Miami Transportation Pack by the new year. By the beginning of February I hope to make a release
Happy New Year!
A few new textures for the Diplomat. Originally made for Driver 3
Styling under the beta. Option 1
Option 3, more elaborate, more like a beta
Option 2. Not finished
Textures will be available as a bonus to the pack
Added damage to the rear wings of the Ford F-250
And also corrected the bug with textures
Driver 3 bugs are full
Zmey20009
But here's the question of boats, planes, helicopters (to AirCraft fashion) will?
Tried to make an indicator of damage in the style of the first Drivers
Works crookedly. If I don't score, I'll finish this script.
The health of the machine 1000, indicator 100. You need to divide the value of the machine by 10. And then everything will be normal.
And you can also make a new indicator as I did in SA HUD. But then there will be no compatibility with this script.
DimZet
Yes, I've already dealt with it. I shared the "health" of the car itself.
But the car starts to burn before the strip is completely empty
And the inscription "The car is broken" comes out as soon as I get in the car. I'm trying to fix it.
You've got to get serious scripting. It's elementary. You set the condition if the health of the machine is less than 100, then show the inscription. You can even in a different style. For example, how arrested or mission passed, etc.
DimZet
I have a little skills in scripting. The problem is that there are no textbooks for GTA III.
You can even in a different style. For example, how arrested or mission passed, etc.
I had an idea - when you die or arrest to make a sound like in GTA 1 or GTA2. I embodied the idea, made two fully working scripts, but the new wav-sound game did not want to play. I even tried my new sound to prescribe in exe - failed, make the game read the sound of sfx too
Then I saw your version in D-Box, where you used dummy sounds. I didn't change it.
To put it so bluntly and honestly, I am very, very happy about this collection. Even immensely happy. I am pleased that such seemingly unsightly cars in Driv3r look so great and just fit into the environment in gta3. I'm really happy about it and wish success and that the mod is not bored.