Transport from DRIV3R (Grand Theft Auto 3)
Full envelope ALL transport (including boats, trains...) from DRIV3R. In general, the idea to convert all the transport from this game was a long time ago. At that time I did not know how to pull the models out of the game, so I left this idea for a while. And then a year ago I learned that there is a 3D Ripper that allows you to pull the model out of almost any game. The very first envelope from DRIV3R was the Dodge ChallengerFeatures of envelopes:
- Full envelopes with original damage model and colors
- Nothing is cut, without unnecessary details
- Textures without compression, which means no green "mould"
- Transport fits into the atmosphere of the game
- Some cars will have original texture deficiencies corrected
Preliminary replacement list (will be updated over time):
Landstalker - Chevrolet K5 Blazer (almost ready)
Idaho - Ford Torino 1974 (almost ready)
Stinger - Chevrolet Corvette C3 1972 (ready for 100%)
Linerunner - Peterbilt 379 (optional 3 truck variants) - envelope temporarily excluded from release due to curvature of the model
Perennial - wagon from Istanbul
Sentinel - Citroen CX
Stretch - Rolls-Royce Camargue (almost ready)
Manana - Renault 5
Infernus - to choose from Ford GT40 (ready for 100%) or Lamborghini Countach
Blista - Citroen ZX
Mule - Dolva
Cheetah - Ferrari 308 GTS (ready for 100%)
Moonbeam - Peugeot J7
Esperanto - Lincoln Continental Mark IV 1973 (almost ready)
Taxi - to choose a Miami taxi (ready for 100%) or Nice
Bobcat - Ford F-250
Bf Injection - choose Shelby Cobra 427 or Maps
Police - to choose From Dodge Diplomat (almost ready), Citroen x or Renault 12
Banshee - Dodge Challenger (ready 100%, release)
Cabbie - Istanbul Taxi
Yankee - DeSoto AS 250 Super (Sesoto)
Coach - GM TDH 5303
Bus - to choose from bus Nice or Istanbul
Rumpo - Ford Econoline 1975 (ready for 100%)
Speeder - Cigarette Boat
Train - to choose from a Miami train or Istanbul tram cancelled due to mismatch of the size of the model
Screenshots:
Cars
Boats
Video:
Overall progress as of 09/05/13:
Impala and Challenger can already be downloaded from the file archive. Soon there will be a second version with small modifications and original colors - canceled in favor of a full pack
Overall progress as of 05.10.13:
I found it all. You can export small parts (garbage tanks, phones, blocks, etc.), but how to export building models ?!? In Texture Editor there are written names only for small details, and for buildings is not written ...
Lamborghini Silhouette
The good news is - left to convert 6 vehicles, make a coll, and will release a pack "Transport Miami"
Then I announce my new project. It's possible
The release of the "Miami Transportation" package is nearing completion. With envelopes finished, left coll and handling
Due to problems, three cars are excluded from the pack: Dolva and Peterbilt's
Also, the release of the boats is slightly postponed. If I don't make it, they'll be blown out with a separate pack.
Cars from Istanbul may release a separate mini-pack
The test is in the anniversary version. Installation is the same as on the PC, nothing to convert
Of the cons noticed ripples on some parts of the car and small disturbances in the color textures (on the first screen is clearly noticeable - the salon Firebird with a blue hue). I don't know how to fix it.
Citroen CX
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And now the good news, and at the same time, is bad news: the Miami Transportation Board has been canceled. This is due to the curvature of the original PC models and the conversion method itself. Instead, I decided to put together more or less usable for release and release it. The transport list is as such as:
Landstalker - Chevrolet K5 Blazer
Stinger - Chevrolet Corvette C3 1972
Perennial - wagon from Istanbul
Stretch - Rolls-Royce Camargue
Infernus - Ford GT40 or Lamborghini Silhouette
Moonbeam - Citroen CX
Esperanto - Lincoln Continental Mark V
Taxi - Taxi Miami
Kuruma - Chevrolet Impala 1961
Police - Dodge Diplomat or Renault 12
Banshee - Dodge Challenger 1970
Cabbie - Istanbul Taxi
Yakuza Stinger - Pontiac Firebird Trans Am 1970-1979
You can download on my website, link in the profile, it is for some reason considered a forbidden word
At this stage, the project can be considered complete. As soon as normal tools for extracting Driver 3 resources are available, work will be resumed immediately
29.04.2012-30.12.2014
I could pull out all the textures. And transfer them to the mod by keeping them completely.
By the way, they use compression and mipmaps, and as you can see there is no "mould". Mould creates only txd worshop, especially older versions. And via RW analyze 100% envelope.
I don't know about the models. I've been rocking the game for a long time, I don't remember if I managed to get them out. In any case, the vatley has a plug-in for export.
DimZet
By the way, they use compression and mipmaps, and as you can see there is no "mould". Mould creates only txd worshop, especially older versions
The thing here is that the textures are inherently poor quality. The port on the PC was made crooked. There is an option to drag them with PS2/Xbox, but again you need tools, someone even managed it. You can, of course, for the sake of interest pull out a few textures, see if they will be different in quality from mine. And so I converted them through SL Converter Driv3r 1.04a
At night, you can observe the curvature of textures
Green mould, pixels
Very reminiscent of Vice City. There's also a much better texture in PS2 than in PCs
In any case, the vatley has a plug-in for export.
There is, but it is in development and only in a limited number of people. On drivermadness.net you can see the topics, there's a discussion
Zmey20009
And the continuation of the pack is not planned by accident? Well - to lay out the remaining cars, which were not yet in the release? I'm playing with them in my assembly right now - it's so much good. I put - understandable - purely for myself, nowhere on the side of "merged" will not.