New patch (Assassin's Creed: Valhalla)
Assassin's Creed Valhalla - 1.0.4 Title Update November 25, 2020 5:00 PMWe will be rolling out Title Update 1.0.4 tomorrow: November 26, 2020.
PATCH SIZES AND DEPLOYMENT TIMES:
· PC: ~ 4.3GB @ 1pm CET | 7 am ET | 4am PST 11pm Range
Please note that these times are approximate and subject to change.
Check out the most notable changes in version 1.0.4 below.
VARIOUS
· Added a new background image to the title screen.
· Added various visual effects to improve the image.
· Added an option that automatically assigns all nodes along the path when acquiring a central skill.
· Added rune categories to the rune menu. All runes are now classified in weapon and armor runes.
· Added warning when switching from a language that supports TTS to a language that does not.
· Sliders can now be moved using the left / right arrows on M&K and controllers.
· Increased cloth limit to 82.
· Added cloth so that the trader was once a village reached level 6.
· Added requirements for the offering altar on the world map.
BALANCING
· Updated the quality of broadcasts and broadcasts to their correct values.
· Added kill damage statistics on the character statistics page.
· Removed duplicate gear from inventory.
· Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
· Heavy attack modifiers will no longer apply to ranged attacks.
GAME IMPROVEMENTS
PERFORMANCE AND STABILITY
· Improved stability and performance.
· (PC) accessed video memory release / memory leak when pressing Alt tab for desktop.
SAVE GAME
· Fixed some cases where loading a game did not display saved games correctly.
· Renamed cloud saves to make them more distinct from regular saves. (Previously, cloud saves were only highlighted by the cloud icon. Now they will be called, for example, "manual cloud save")
· Deleted cloud saves from the save menu. This ensures that it cannot be overwritten unintentionally.
· Added notification when cloud save search failed.
GRAPHICS, AUDIO, ANIMATION
· Solving various graphic problems in all directions.
· Various currency issues were resolved.
· Fixed various cases of clipping issues.
· Fixed various visual issues with Eyvor's cloak.
· Fixed various cases of problems with the animation of players or NPCs.
· Fixed various audio issues.
· Fixed various lighting issues.
· High level shadow resolution will now use correct values.
WORLD
· Fixed various issues with the placement of textures or objects.
· Fixed some cases where the player could get stuck in certain places.
· Fish in Norway will now spawn in bad weather. Yes, we also had to read it twice.
· Ravens will no longer accidentally fall from the sky in Asgard. Bad omens, huh?
GAMEPLAY, COMBAT, ARTIFICIAL INTELLIGENCE
· Considered various issues of bow aiming.
· Improved behavior of NPCs and bosses in all directions.
· NPCs will now respond to player stealing ... so think twice before stealing!
· Fixed an issue that caused dogs to levitate when Eivor started stroking them.
Springald's projectile blocking will now consume stamina as intended.
· Fanatics who have been hit by a sleepy dart can now be stunned. Sleep soundly.
· Fanatics will no longer heal themselves while near the player.
· The guards who clearly saw Eyvor shoot their ally will now become hostile. presses the emergency button
· Now the guards will hear the sound of dead bodies falling to the Earth.
· Improved reaction of the guard to whistle.
· Improved masking behavior in areas of distrust.
· Archery from a long ship now consumes arrows.
· Players will now be able to kill sleeping NPCs from the air. Savage ...
· Improved reeling fish behavior.
· Fixed an issue that resulted in the horse not using the gallop animation in combat.
· The crowd will now cheer during the drinking games. - You're better off.
· Reworked sliding mechanics.
QUESTS, WORLD EVENTS, SIDE ACTIVITIES
· Fixed an issue where the kill sequence would not play for some targets.
· Fixed various texture issues during cutscenes.
· Fixed various issues with quests or world events that prevented players from completing them.
· Players can no longer use the fishing tool or horn while drunk with Tewdr - you are drunk, go home.
· Subtasks will now display the correct "part" of the parent assignment.
· The memory stream can now be selected when starting a new game if the Hold Alternative option is set to ON.
· Increased frequency of experienced travelers.
USER INTERFACE / HUD
· Fixed various UI / HUD issues.
· Resolved various localization issues.
· Fixed various input issues related to mouse and keyboard
· Secrets will now be discovered when syncing perspective. (This does not apply to the complexity of Pathfinder)
· Experienced travelers now stand out on the world map and on the compass when nearby.
Fixed an issue that prevented the map from updating once players received information from a seasoned traveler.
· Increased Odin's view radius, and enemies will now be highlighted longer. ðŸ‘ï¸ ðŸ‘„ ðŸ‘ï¸
· Improved the radius in which Xining reveals keys.
· Reduced Xining view distance of materials.
· Improved objective beam behavior.
· Beams of settlement buildings can now be seen with Odin's vision.
· Improved mechanics of blocking enemy targets.
· "Sell all trinkets" will now be grayed out after all trinkets have been sold. Cha-Ching!
· Boss power levels will now be displayed on their health bar. This does not apply to regular enemies.
· Normal brightness settings will no longer apply to HDR exposure settings.
· The Code will no longer portend or spoil certain events.
· (A11y) Layla's desktop entries and contents are now narrated when narration menu is enabled.
(A11y) Colorblind filters are now correctly applied to the mini-quest log and raid tutorial.
ABILITIES AND SKILLS
· Fixed an issue that prevented players from using any abilities when the Valkyrie's dive was interrupted.
· Allied NPCs or Horses can no longer launch body traps. Some people just want to see the world burn, huh?
· Fixed a display issue that could cause a Poison Powder Trap to become invisible after using Xining.
· Adjusted chain killing behavior. Players will no longer be able to kill a target that has been thrown to the ground.
· The additional hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual wielding skill).
· Flaming powder traps will now explode when walking in an arrow direction.
RAISES
· "Force Open" will now display correctly even if nearby allies are in combat.
· Fixed an issue that prevented allies from helping Eyvor open the door during raids.
· Allies will now return to the ship after the raid ends.
· Added a timer until players can restart a raid they just completed.
PHOTO MODE
· Effect values ​​can now be adjusted using the arrow keys or WASD.
· The no filter option will now work correctly.
· Territory panel is no longer displayed in photo mode.
· Changing filters will now work as intended.
· Fixed an issue where an online service error could temporarily occur when viewing photos on the world map.
· Snow FX will now center on the camera instead of the player in photo mode.
SYSTEM
(PC) Updated readme files to display correct PC specifications.
· Added additional checkpoints to some boss fights.
· Addressed an issue that caused controllers to vibrate continuously.
Fixed an issue that could cause players to get stuck on a black screen after closing the menu using the Start button.
(PC) updated auto-detect configuration for Nvidia Geforce 1650 S.
And I first started the game, crashes and freezes disappeared, but duplicates of equipment appeared (on patch 1.02) there were no duplicates)) Yesterday evening I still caught one flight, before that it was normal for three days.
Now in my store the same bow is sold constantly. I have already bought two and the third one is hanging again, the duplicates have not gone anywhere in short.
Sanek1971
This is half the trouble not only is the skill tree buggy, new skills do not appear. Duck still the capacity of arrows and provisions is dropped, although it writes completely pumped.
After the patches a glitch with a mystery in Lunden "Terrible smell" - this is where the building with the sauce and the salvation of a person has not been eliminated. Only this one remained on the map. Who went through and fixed this bug?
YouOnlyForMe-
If you understand what I mean correctly, I just smashed the jugs with arrows and pushed the beam there and that's it, a man came out, the quest is completed
After the 1.1.0 patch, my characters began to bug in tasks, after one, I have to constantly replay, then the NPC will disappear, then it's stupid. Also, provisions and the capacity of arrows disappear constantly and cut-scenes began to go through glitches, do not put a new update
insel260
I agree new bugs were brought in and not a few, I had a complaint only about sailing on a drakkar - now they optimized not freezing and playing in general became unbearable
FPS has decreased, the picture is not in tune: Eyvor's face is blurred, and problems with color, especially near bonfires (they are very bright, and the rest is made dark; in general, the emphasis is on shades of red or something). It is treated, of course, by calibration at AMD. But this was not the case before. And bugs were added. In general, pichalka