Campaign questions v.2 (Might and Magic: Heroes 6)
Campaign questions, old themeWrite.
How to Kill the Incarnation of the Void?
Necromantic campaign in the addon Shades of Darkness, the last mission, the last boss.
The hero is pumped under the most i couldn't. I play on a difficult level, the head on the shoulders like there - absolutely any enemy army, any enemy killed if not without losses on his part, the number of killed my units was extremely small.
I got to the last boss and everyone - came. At the beginning of the fight everything goes well - dragons/phoenix/spider bite him, and bite hurt, he, of course, also gives a change, but not critically. And then, as soon as he reduces his number of lives from 250,000 to 100,000, he conjures himself with a bubble that restores him 8% of the units of health (20,000 if translated into absolute values). And dragons begin to bite each other more (one bite on this boss - -1000 health surrounded by this machinations my boys), than to damage the boss. Plus, this bubble gives him protection from long-range attacks (which is not critical - spider transform into another, beating at close distances, form), and also increases the defense in close combat. In total, I'll do him a little more than 20,000 damage, and he'll restore it right away. But dragons are not rubber and have the ability to die and sooner or later comes a moment when he divides by zero enough army to inflict the same 20,000 damage was impossible physically. And so he puts this bubble on himself, until the number of his KP rises to 150,000.
Well, I thought that this "bubble" effect is temporary, or the number of its uses limited (well, like, he can use this ability no more N-times in battle) - tried to beat him until he conjured on this "treatment" and then flew away with all his strength and waited until the effect will pass, to re-start him, naked, bite mercilessly and that there is strength. And he's going to regain his health to 150,000, I'm going to blow him down to 50,000, and he's going to turn that bubble back on. I'll heal again, he'll be cured, I'll bite it again to 50,000, and he'll recover again, and so 3 iterations (more dragons weren't enough).
Tried it half a dozen times to take different ways, and he does not want to take. How did you overcome that machination?
djaba2012
He scored this buka on the last youngster, from the third time. Here's everything I found online:
THE EMBODIMENT OF THE VOID - SUPERBOSS - HEALTH 250,000. It causes a lot of damage, killing 6 -8 units at a time, closes in the bubble and restores health at 20,000 at a time. Creates a RATA VOID, destroying 3% of the caught squad. Plus has the ability to block the damage of the first attacking squad and throws it on the cage back.
Fighting tactics - we are given 90 higher units. We need to make sure that Wein has the best of luck. So was the skill of a flawless attack. Up to 100,000 health embodiment of the void is brought without problems, but after it begins to apply protective cocoon and intensively treated, increasing at a time of health by 20,000. We pay a lot of attention to the clefts of the void - they attract units for 2 cells, causing significant damage. So we're flying away from them. WE USE ALL THE CAPABILITIES OF THE UNITS. The fight will be long, heavy and tedious.
Fedyukin
Thank you!
Oh, man, that's to beat him in the forehead.
Redistributed the skills of the hero (raised his luck to the maximum) - for a week bypassed all-building improving buildings.
Boss got grandiose lulays incompatible with life
People, help-can't go through the battle against zana, for the campaign inferno Cyril!!!!!
Arnoldino K
In this company (especially at the beginning) the main thing is to calculate each course of the GG on the map and not to get involved in the battle until you gain a strong enough army. The first passage can be made introductory, reveal the points of appearance of enemies and the power of the guards. The company is one of the difficult, but passable.
nestrbob
I didn't ask about it, to defeat all the knights- without problems, but to defeat zana - already day 3 is not possible!
Arnoldino K
http://video.yandex.ru/search?filmId=Re7b0hqTUXI&where=all&text=might%20and%20magic%20heroes%206%20%D0%BA%D0%B0%D0%BC%D0%BF%D0%B0%D0%BD%D0%B8%D1%8F%20%D0%B8%D0%BD%D1%84%D0%B5%D1%80%D0%BD%D0%BE%20%D0%BF%D1%80%D0%BE%D1%85%D0%BE%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5
Arnoldino K
Is that when Azzie's releasing? there depends on the map - you have to jump so that you do not beat all at once (especially the dog) and yuzil "Berserk."
miha4406
I sometimes replayed missions because of the wrong distribution of abilities in battle in the final battle.
People, how can you do something to make the computer not grow army with moves? Otherwise it is impossible to play, all interest is lost to the company to pass ((
Rubiroyd
In no mission did I meet a guard who could not be destroyed without losses. Apply magic, competently distribute the ability of GG.
Arnoldino K
For the sake of interest, once again the campaign of Kirill's inferno, did not find any difficulties. But there is no battle with zana, on the last map you need to defeat 7 elementals of darkness to get into the library, and there is the last enemy with a bunch of different elementals. In the final battle lost only 30 units, although it was possible and without losses.
Yes, the imbalance in the game is great, if you want to play honestly without a trainer, you need not to delay the game, and fly
It's not interesting. I like to play slowly, enjoying the game, clearing the whole area,
so I use the trainer within reason.
jsilverst
you don't have to delay the game, you need to fly
Why such conclusions? I never leave the map until I clean it completely and collect all the clothes. It just takes time to collect a decent army and collect resources. NMM doesn't like rushing at all. In NMM6 made some armies of neutrals not fixed, and floating - respectively the army of the GG. I encountered such an army while stripping the map: the obelisk was defended by a group of phoenixes and I attacked them, without losses failed to fill up and I decided to replenish the army, it was at the beginning of the week, so the respawn has already passed. Fast moving rolled into the city (added to the army)and back to the Phoenix, the benefit of the fort was nearby. It all took two game days and the new week did not begin. I again attacked the same group of Phoenix, which was the first time 9, and in the second attack, with a stronger army of GG, there were 14 - respectively the strength of the army of the GG. In such cases, from the time of the attack, nothing will change and will have to fight on an equal footing. NMM is similar in strategy to chess, from 1 stupid move, especially at the beginning of the game, can depend a lot - in what order to build buildings and which units to open first (3-4 small or 1 powerful) ?
And the trainer in NMM is a perversion!
nestrbob
I don't know how you just do it, but I've been through this game four times. Tried to play without
Trainer, useless. Some missions at the beginning of the game can be played honestly. In the third mission
behind Inferno -- "In the night forests" at the end of the mission you need to defeat the ghost of the naga, I came to him with
army, which would not have gathered in an honest way and then it turned out to be weak, had to return
and replenish it with everything I had.
The problem is that at the beginning of the mission there is no resource and you can't build a moss
unit, and time goes by and the enemy in the castles army unfixed, the longer you play, the more
more powerful it becomes.
And the trainer is not a perversion, who can not be a pervert
jsilverst
I've been playing Heroes since they appeared, and I haven't used cheats or trainers in any version. At the beginning of the game, while the GG is weak and can not fight with the powerful protection of neutrals, run around and collect a few resources, and even better find another hero as a scout, at the same time the army will take away from him and open the map. Any campaign, in any version of the game is passable, just need to think through the strategy of passage. It is very important where to invest skill points and competently apply magic. After the 10th level of GG, at the beginning of the map, you can capture mines and resources, applying in battle almost only the blow of the GG .