It takes off at the same moment (Cyberpunk 2077)
It flies out at the moment when V comes to a meeting of corporations and sits in a chair, or in the company of Children of the Streets flies out at the exit from the bar, met who with such a problem?The solution was provided by the dude
https://www.nexusmods.com/cyberpunk2077/mods/34?tab=description
Put this file in the root and run from it.
It's working great. Hike cuts off the car-sing in addition to the check.
My config:
GTX 970
xeon X5670
16gb ram (ddr3)
minimum graphics options. (the game is demanding initially, so don't be surprised)
The man who wrote above. AutistX.
It was probably flying out because of the load of the quote.
Put approximate parameters (like me) the game requires a minimum of 3 hertz.
I've been playing for over an hour and everything's fine. I wish you all the best of luck in the cyber world)))
Faced with departures on the confit 8700k 2080 super 32 gb of ozu, flights random, removed the acceleration of iron - sort of helped, 2 hours without departures. I'll test more tonight.
Whit94
a little wrong, on the minimals also cuts out, and besides percent I dispersed to 3200Mhz
POLKOVNIK2005
Thank you! For an hour I play everything perfectly, even when driving a car does not frisite. GTX 1650 (4GB) video card
All you're writing here is nonsense and dancing with a tambourine. You can at least have a long time to conjure and play, but only until the first breakdancing mission. There's no conservation work and all we can do is wait for the patch. I moved the wind from corporate to home and there is no result.
VkadSH78
Download the corrected exesch from the Nexus and you will be happy. I haven't played an hour without a single flight.
VkadSH78
There is also a flight. Posted in support can something answer but so just stay waiting for the patch hopefully this or next week it will
I sum up the above. He sat for more than 12 hours. There's a problem with the flight. It's not clear why. Spoiler will not at what point (but far gone already) Such a feeling that near the end
Still flies on a mission at Judy, the patch is not corrected, I will try the exeschnik
I confirm that after the installation of the exeschnik passed the prologue without a single departure
the voiceover disappears and flies out on a mission: Trouble does not come alone.
put avx fix still flies out
It flies out in one place,
Spoiler after the prologue, when Johnny appears, he knocks V to the ground and pulls out a chip. When Wee gets up and looks out the window
hangs slightly, after either flies out or hangs dead. On departure he writes that the driver has been stopped. The wood was updating, the last kind. I've never flown out before.