Paladin, who decides everything. (Diablo 2)
"Today I will talk about the character who can start the game, reach the Uber tristram and successfully pass it, on the way scraping the keys and the necessary clothes."Are you sick?" you ask
"Yes, but that's not the point.
Why the Hummer, not the smiler? yes, because the smyth/fan at an extremely cheap equip is no different from the smythe/fans with one point at the same cheap Hummer.
Let's start with the skill of the build:
20 - hammer
20 - blessed aim
20 - concentration
20 - vigor
1-3 - salvation
1 - redemptetion
1 - fanatism
10 - holy shield (residue here)
total - a standard Hammer build.
Consider the build
!!! head: Guli face (um'ed)
give 35 crashing - no more on any hat
!!! Body: threatchery (shael, thul,lem)
will give 45 ias and castes
!!! Feet: goblin toe
will give 25 crashing
!!! Weapons: wizzardspike
give resistors, fr, mana
!!! Shield: Spirit (Tal, Thul, Ort, Amn)
enough even with 25fkr, do in any (preferably heln) Paladin shield with resistors
!!! belt: Verdungo/string/tgod/etc
Well, at least something will give
!!! Gloves: Dracul's
give us the life tap that we need.
!!! Amudet: Rising sun
it's just necessary - we suffer a shortage of fire-resister, and in ut a lot of stuff that kills fire (if we dial a resistor - they will treat us)
!!! Ring1: raven frost
Enough of the most speckled - we need a mod can not be frozen
!!! Ring2: Any ring
preferably a dwarf, a visp, equal or something.
!!! Swap: Wanda with Life Tap/cta'spirit (if suddenly the finances become more rubbery)
!!! Inventory: Charms with Fire Resister
Merck
from the second act of normal - defensnik
!!! head: ghouls
!!! Body: Duriel
!!! Gun: Absolutely any insight
This equip gives resistors, et al, fkr and fhr in sufficient quantities to be worn on hel and ute without a kta.
Using skiles:
We have active 3 ligaments:
1) Vigor-charge - for running on the map
2) Hammer'concentrate - clean the little thing with this
3) Smite'fanatism - clean up bosses with this
It is also worth understanding that there is still redemptation and salvation
_________________________________
About finding the keys
Running to the nichla is not very convenient (although not very convenient everywhere) when run - eat corpses redemptation (or wear shit with slay monsters rest in peace)
The Countess and the Sammoner think so clearly
_________________________________
On going to the ute:
1) Duriel
There are no problems, if it is near - smash-fan and it is no longer. Problems if it is not at the entrance - then run on the map and clean the road Hummers.
2) Isual
Here there are magic immuns - beat them with a smiley. There are no problems with the raisin itself.
3) Lilith
That's the hard part. Set portals every 1-2 minutes. Here the Hummers almost do not go - the passages are narrow, enemies so eat life that without a life tap is extremely difficult to live. It is desirable to cast a life tap with a stick before you start beating it. Good food is a good thing.
!!! Ut
Here we work, as a normal cheap crumpler, sometimes throwing hammers, if you need to clean the caused trifle. We cut salva instead of the fans on the mefa." (c) Iron_angel
More to the tactics in the fight against the bosses:
Spoiler
"The tactic is to finish off the bosses after the loss of lives with a bunch of smyth concentration, it is much stronger than unshaken fanaticism (even though it is a bonus of acceleration)." (c) WOLK
Merck:
Spoiler"Need a classic outfit on resisters or DR%, which you consider more important. So instead of duriel and guillamus, I would advise GAJ Kir with Shaels, or Gaze (Umed necessarily) and Smoke/Glum in this bugged armore" (c) WOLK
Why goblin and not gore:
Spoiler"More open wonds are missing: it is advisable to replace Goblin Toy on Mount Ryder. How did you even kill Lilith with her brutal manager with such a crap-smoir with a pitiful damage and without Open Wunds?
And while the draculas give enough Open Wunds. Then really Goblin Toe's shoes will be the best choice ;) " (c) WOLK
What is written here- I took from a third-party resource and decided to share with you (in my opinion) a useful bill. I think it's good for a start after a reset, but the problem with finding a smoot (
Gl&HF
Obsessed
yes, I know - it sounds strange, but I xs, how to explain it differently without unnecessary information)
Well, let's say - if you hold down the shift key in window mode and move the cursor out of the window - and then return it back, it will "stick". And the bear runs as usual after the clamped cursor - but when it meets the mobs, it will strike with the skill attached to the LMB. If you hold down the shift, the sticking will remain, but the bear will use the skill on the pkm a couple of times (maul or shockwave). There is no need to press the mouse buttons! It's convenient to play like that.
Spoiler Warning - Firk considers this to be cheating, so they can be bribed.
Obsessed
can be cleaned, a matter of time))
in tombas, for example, this is a popos)) I prefer area damage :))
and in the jungle, beat every fetish?))
RomanDII wrote:
and in the jungle to beat every fetish?
in general, my favorite mobs were - they fall from a hit on any vpl, in any location, they stand in a heap - threw a wave and hovered the cursor over the crowd. There is nothing interesting in tombas - well, any normal mischief-maker except Smither can handle everything several times faster than cold or sorki's fire.
Sweety_Mustard
in tombs you enter the room there are crowds of skeletons, 3-4 unliver and there may still be beetles, undead or big pu3y men)
RomanDII
yes, a real magpie nightmare. Guys, Bloodlords, Unlivers are all koldimuns, bugs are lightmoons, skeletons are faerimuns.
Sweety_Mustard
Static field + blizzard + fire wall + merk s decry and no trace of them remains after a couple of seconds
rambler87
on normal? Yes, the magpie rules there. I just never saw a magpie engaged in such masturbation on a Hell))
But seriously, remove the teleport from a magpie and it will become one of the most useless charms.
Sweety_Mustard wrote:
But seriously - then remove the teleport from the magpie and it will become one of the most useless enchantments, on the
contrary, the magpie is not very useful due to the fact that there is a teleport,
I am one of those who do not fly through the game, but also teleport if I use , then only for regrouping, so that the mobs run to the measure and if the koldimmuns, then I burn them while the dimmer also hollows them. I do not mind removing the teleport, but then we need to revise other skills. Although FRW also saves, if not an immunpack with fast and mana burn,
and so I would also be interested in the Enigma for a magpie to collect or use a staff with charges, only this skill should still be someone else))
and the presence of a staff generally does not level the advantage sorties, does not cause problems to recharge
Fortunately, this fucking trachomod won't take root here. On one (more than one) underdoserver already played with TP.
RomanDII is a
two-handed staff and you can't attach spirit with it, and the lvl of rivers is decent. The hand-to-hand fighters are sometimes inferior in speed, of course - but they walk the entire level at least slowly but surely.
And for stripping, there is an amka and a traps, a hummer - forty tok is in 4th place in speed without ubershmotok - remove the TP and there will be fewer of them per pg than the barbs.
passed but not, I just mean that this is a legal cheat, because of which 90% of the game Persians are magpies.
Sweety_Mustard
well, maybe it will drop out on the sphere, xs, but not the point, if not constantly fly, then it is quite usable, again for the nekra with his army, it is very desirable to
cheat this for speedrunners, well, or for those who need a certain quest or for races to bosses
Assya, I also like it, then she also cheats - she can attack from around the corner when the mobs do not even understand what is happening)
I did not play amkoy, too for me "dark forest", although I have nothing against, as well as against melee men, well it's just that my soul doesn't lie and that's it, I didn't even know about the magpie's teleport, when I first set the game, and then I didn't even think about keeping it on the nearest button.
Well, on the races to Andi I used, yes, here, of course, there is an indisputable advantage
Without the dead, I only went through the amount of necrom - without uber gear, everything is slow), especially shallower. And if you run away "cheats" - then first of all you need to remove Hammer's hammers then, or make them slower than the caste or more mage immunes.
rambler87
by ubershmot I meant infik (although a fire sorke and it will not help) - a neck for an ohm vex can be taken there with a stretch, plus there are a couple of guns much cheaper - the same tombriver or death (if you can find a bush one, they push at ridiculous prices) ...
If the hammer was a "cheat" - everyone would have played with hummers, but even there are far fewer than forty of them because of the teleport.
rambler87, of
course, that is probably why all the magpies pump the firewall.
Sweety_Mustard, what's the point in discussing "cheats" here, if even the overpowered features are not removed just because someone has glaucoma of the brain or whatever? .. =)
By the way, I was pumping on the cell - fw top! ; D
Obsessed
well, it was about the fact that the melishnik quite successfully copes with the cleanup - and the popularity of the forty among the masses lies only in the availability of TP. Features do not interfere - well, everyone wants to play magpies, that's their business.
By the way, I wanted to try it in cl hc - is it really possible to find a party there?) Or will it be like a solo mostly (which is also so, not bad), given that soft cl is empty. Or better hc lod.
Ps by the way, they said there is a possibility over the network in di 1 - someone tried it, is it technically easy to find and configure?