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ÑŠÑŠÑŠÑŠ 27.12.20 02:04 am

Human Error (Half-Life 2)

this topic will discuss a mod for half-life 2 called "Human Error"
in this mod you need to play as a metrocop
(something like Combine Destiny only you need to play as a metrocop, not a soldier)
this mod uses the Half-life engine 2 Episode 2 (namely "Source Engine 14")
and there are NPCs from the first part of Half-life
(or maybe they are taken from Black Mesa Source, they do not have armor, as well as worts)
very interesting gameplay (if you look at video)
the video says that this mod will be released in January this year
if anyone wants to watch this video: the



third video seems to me to be a beta version of the mod; the
second is the 2008 version
and it is also such a SMOD
official.site http://hlssmod.com
42 Comments
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t
totktonada 27.12.20

Only xen monsters fell from portals during resonance. Citadels on their own.
The mod and prada are not bad and in some places original, although the geometry of the levels is very primitive, it's even strange that it takes so long to load.

x
xDDGx 27.12.20

it's even strange that it takes so long to load.
This is not HL1 for you, here the "geometry of the level" is not so significant, because The resource is designed to display many polygons. Here are very large spaces (for example, looking at the beach of murals from somewhere with a knock clip from above), the large size of the level itself (Ep1 cards, especially on old hardware, take a very long time to load, much longer than HL2 maps), the sizes and scales of texture mapping ( or maybe just non-optimization?) can lead to this, and to a drop in FPS, by the way, too.

T
The Dr. MOHCTP 27.12.20

he came out by the way

x
xDDGx 27.12.20

Look at the posts a little higher:

Artalus
02/15/10 10:42 PM well, passed, I unsubscribe)

totktonada
02/16/10 00:01 From the portals during the resonance only monsters from xen fell. Citadels on their own.
The mod and prada are not bad and in some places original, although the geometry of the levels is very primitive, it's even strange that it takes so long to load.

T
The Dr. MOHCTP 27.12.20

damn, I'm not in the subject as always

x
xDDGx 27.12.20

)) Why are you so, the last couple of psto, at least out of decency, must be read ...

R
Rofl3121 27.12.20

Well, let's see what happens, in this anyway you need to play ...

x
xDDGx 27.12.20

Mod is out now> _>

B
Binocl 27.12.20

xDDGx
Played? From there you can get grants for it?

N
Nihiliant 27.12.20

They can be taken from hls. Yes, and you can download it from Garrismodorg.

x
xDDGx 27.12.20

Played?
Nope ...

From there you can take grants for he reil?
I wonder how...

N
Nihiliant 27.12.20

I wonder how ...
If like npc, then you need to drop the card it rail into the mod directory and configure npc in the hummer, if the hummer supports mods.

B
Binocl 27.12.20

Nihi, why are you stoned? o_O I don't recognize you. I'm talking about models! I do not need low-logs from HLS.

N
Nihiliant 27.12.20

Nihi, what are you doing? o_O I don't recognize you. I'm talking about models! I do not need low-logs from HLS.
Just take the models and stuff them into the mod. Replace soldiers with them for example.

x
xDDGx 27.12.20

I'm talking about models!
Hmm, and instead of whom will you put ..? It will definitely not work instead of combines.

N
Nihiliant 27.12.20

It will definitely not work instead of combines.
Why? It will go.

x
xDDGx 27.12.20

Huh, Hgrants? Fak, I thought about elien grants.

N
Nihiliant 27.12.20

Alien grants are also possible.

B
Binocl 27.12.20

I just asked, are they normal there?
// I'll leave the harvesters anyway. because then the antlions will have to be changed back to the vorts, and they will kill all in a few seconds. and changing skills is stupid. it looks so beautiful there:

N
Nihiliant 27.12.20

and changing skills is stupid.
Why is that?