Who else is in doubt about taking the game, go here and read the review of the game.
Evil-Gvozdi
so the fact of the matter is that the territory becomes less and less over time and any mistake during construction can become fatal .. It is necessary to build ergonomically and harmoniously))) Damn, where are these schemes to nadybat .... I will not say that I I do not like to fight - but personally, this path seems to me of little interest because it is too simple ...
No, why just first migrations flock to you and then take care of the detachment and just walk through the cities and that's it ... The Good One also has to keep troops. ))) But in small quantities - by the way, and not so ruinous))))
Impressions on Comparison with BV:
MINUSES:
1 - CUT TO THE TEMPLE, he reflected the whole essence of the player, I played evil, he was Black with curly Legs at the base (Who played will understand)
2 - Absolutely stupid system for pumping Pets (buying Spels) :-( ((((((
3 - Tribute - IN GENERAL MARASM, in fact, there was no need to do it at all)
4 - They cut off Miracles in the Miracle of Food and firewood
5 - Why was it
necessary to make ore? 6 - Simplified animal behavior, no difference in choice at the beginning of the game ( trainability, strength, etc.)
7 - The system of pet fights has been simplified (if anyone remembered in the first part the player controlled the fight)
Pros:
1- The graphics are good, although there was nothing in the first part :-)
2 - The inhabitants are now not helpless (Possible war)
3 - New buildings, more complex infrastructure Cities and the desires of residents
4 - Independent accession of cities with an increase in influence, it is not necessary to capture every village
Everything said above is pure IMHO because the taste and color ...