Necromancer Needs (Diablo 2)
Bone Nerkomancer needs Enigma for PVP.Enigma requires Jah and Ber runes.
Therefore, the Necromancer also needs the Jah and Ber runes.
What do you think, gentlemen?
yok0o
srednego
I mean , few people set themselves the goal of becoming an "average" pvp player, even if they never reach it.
bd_sm [TDPG]
Not everyone can play like that. Xs what kind of cancer he wrote down in this capacity. Well, without triangles, 95 eska with 1400 megapixels is probably not playable - you can catch some randomly.
Spoiler
Torum.
Well, he is like a nagibator, to the music of Nightwish: tp-ha-tp-ha-tp-ha .. F1-F2-F1-F2-F1-F2 ...
The whole point is that the enemies did not know about this)))
Is this the same copa_pvp?
And the conversation seemed to be about esfire, and not about archnits.
QLinkee
If the magpie will just quietly spam and shoot down necru hp, jumping around, then the chances are not enough. But from the stories of some local gurus, she is such an anti-charm that necr dies right as soon as she jumps on his head.
Dosmotr,
in order to be an anti-charm, it is not necessary to kill immediately, or even to kill quickly,
such nonsense say noobs, and you do not need to give their opinion at all
bd_sm [TDPG]
These were the stories of guru Dobir about his glorious victories over guru Kura.
And so I jumped necr on my head (forty perfs and under bo) and somehow it turned out that her mana ran out much earlier than nekra hp. And in the conditions of PG in 95es, the damage will be 15k, not 20k and mana is not 5600 far. The lives of the nekra are also smaller, but the damage is the same. And he may well dump some gape scum.
Dosmotr wrote:
If both get into the nickname, then she loses in exchange.
Here, as they say, it was necessary to stick both hands out of the ass when collecting the spell. even an average exchange bends without a chance.
Dosmotr wrote: The
question of the number of misiles that she can embed is still open
nine spiers with a standard damage of 5500-6000
Dobermn wrote:
nine spiers with standard damage 5500-6000
5500 6 = 916
95% (916) = 870
870 1.25 = 700
700 * 9 = 6300 well, or 8 * 700 = 5600, if from the 9th it falls
here where- then it was cooked as usual, because 5600 is the number of a perfected boo, not a nasty leadless wiper with bare inventory.
I haven’t played ESkoy against bone necromancers yet, and yes against Hummers with ~ 8k dmg. I fell mostly hitting 3 hammers in a row. And random invisations are not so scary if they are not caught 3 in a row. So what will pull the anti-charm
And really, where did the figure of 6300 come from? I have 2363 mana with lidles in my rogue version and 3680 under BO 35 (barb underdeveloped)
And yet, about the video: what kind of pvp is this with HP banks and cheats? By the way, fb-95es would have lost 5-0 without a chance.
ixdon wrote:
what kind of pvp is this with HP banks and cheats, which is
common for pg
ixdon wrote:
fb-95es a magpie like this would merge 5-0 without a chance,
rather the opposite
ixdon wrote:
I have 2363 mana in a rogue version,
well 2500 ~ - this is something very close to pgsh realities - 3-4 spiral
Dosmotr
Dosmotr wrote:
rather the opposite
What is the opposite? That a hardcore will be without a chance to kill fire-95es? Specifically, I once ran with a firm, 5-0 in my favor. Her damage is so-so, attack speed and casting speed too, and even the block must be broken. And fireballs are not blocked by a shield and they have more damage than GA under the enchem.
Dosmotr wrote:
ixdon wrote:
what kind of pvp is this with HP banks and cheats,
usual for pg
Well xs, I play eskoy without cans and cheats. It is not right?
ixdon
There is poison damage and s.
And the section responsible for the pvp tactics on the firka board closed the cockroach.
Dosmotr
Dosmotr wrote:
700 * 9 = 6300 well, or 8 * 700 = 5600, if from the 9th it falls,
you are here somewhere grinded as usual, because 5600 is the number of a perfected boo, not a nasty leadless wiper with bare inventory.
First, you're having trouble with the math. 870 goes to mana - it is harmful, but if the telly is maxed out, 75% goes, that is, 652, not 700.
Secondly, the norm with the norm is 8500 hp in total, when you are not a bold inspection.
And in ordinary pvp from ct to 9-11 (taking into account the wild regen) spiers in a row:
Now count how many misslines a nonkramant needs, despite the fact that he has no regen and has fhr animation.