Necromancer Needs (Diablo 2)
Bone Nerkomancer needs Enigma for PVP.Enigma requires Jah and Ber runes.
Therefore, the Necromancer also needs the Jah and Ber runes.
What do you think, gentlemen?
Dobermn
Xn is not worth counting as the sum, because as soon as the necr reaches it, the magpie will not leave the stanlock.
With a little brain, you can raise the damage of the spiral to ~ 8k. With few hands, you can insert one bolt while still approaching. But all the same it is all shit, necr this pvp will merge. There is simply no need to exchange with him.
bd_sm [TDPG]
By the way, what are the bugs with damage to the nekra on the PG? Vova Rug keeps secrets about them only with Kuramiks in private and intimate settings and does not want to betray secrets.
bd_sm [TDPG]
necr dies much earlier than it reaches hp, and this is not a stun, but fhr animation, if break 86 then don't give a damn about it at all, the animation goes slower than the necr cast. but the nekra from fhr there is a shell shock after each spell, and his castes are thus stupidly interrupted and do not attack.
Yes, the point is not at all in the necromancer all eski. And the fact is that PG is a bunch of pvm autism, selling IK hammers, and this is for a long time, if not forever. And besides the passive govnosorki, nothing sensible can be assembled in principle, or it is connected with inconceivable, completely stupid investments of a human resource.
Dosmotr
Dosmotr wrote:
PG is a bunch of pvm autism selling IR hammers, and this is for a long time, if not forever.
don't be so self-critical, you're almost a freemason.
Dosmotr wrote:
And apart from passive govnosorka nothing sensible can be collected in principle
kajdiy sezon sobiral po 4-5 polnocennix pvp 4arov sidya v 4ate
v etom sezone liber na podxode i uje kupleno pol nekra, no vot tol'ko za4em: C
Dobermn
This also makes no sense, well, or at least I have an interest in it. There was an interest in bending everything about PeGe in pvp. But the situation is generally deplorable:
1. There is no one to bend, well, nobody plays at all.
2. I have already spoken about the irrational use of human resources.
bd_sm [TDPG]
1.Eska can be exchanged with necro. 2. An ordinary boner won't accept 8k, what are you?
Dosmotr Yeska
can duel with necro without running away from the minimap's visibility (unless to throw off the lock).
to all: The 95th EU has always been stronger than the Firmcore due to DRs. And even if without them, then at the expense of a replay. It turns out something like this concept: the immortal is completely passive. Sooner or later the passive will make mistakes and die.
yok0o
Well, as "bought half a nekra", I also bought a pack of pb sc: 23-31-34-35-35. But it is natural that everything rests on the enigma, and not in the pak ck. The fact that you shot there in the chat does not mean that someday soon you will convert it into runes.
T-Fox
After three minutes of such a duel I wanted to send him naiuh, so there is zero psychological pocket to creeps. Yes, and the enchant has fire damage, even if the poison is not removed from the ovs.
Dosmotr
I remember that whenever a conversation about pvp came, you merged into a dispute that you would drag wigs faster than your opponent: D from this and from your knowledge of pvp, we can conclude that in pvp you are the wildest noob, so tie it with irony.
shield and 75 caste break
necr will not become after each spell according to the sane pvp rules
Spoilerhs what they are now on pg it
is actually not very interesting to discuss exchanging esk with necr, since on full hp it is not profitable for any of them (eska runs the risk of making a mistake and not fly out on time, and necr just isn't profitable to lose hp)
according to fair, a properly dressed necr always throws any esk in exchange, stupidly due to titanic damage
only eske nafig did not give up the exchange, and this is also not interesting in any form
bd_sm [TDPG] wrote:
necr will not become after each spell according to the sane pvp rules
just on pvp according to the rules it will become stable after each spell, my eski, for example. According to the rules, he needs 3 shots in total.
bd_sm [TDPG] wrote:
according to fair, correctly dressed necr always throws any esk in exchange, stupidly due to titanic damage
Complete nonsense. 3 lights in the face (or even 2) with constant fhr versus 5 spiers only in mana, and there is also hp and no fhr.
You can prove the opposite - go on bm.
Dobermn is
not interesting for the above reasons,
it's like watching boxing when the trunks are on hand
bd_sm [TDPG]
I think you're not interested because you wrote something you don't know about. I confidently declare that I will kill any nekra on nl pvp. talk less, work more.