Act 3 Mercenary (Diablo 2)
I have a question here. Why doesn't anyone use kurast measurements?Yes, of course, auras rule and all that, but after all, sorcerers have one rather cool advantage, I think.
Shield. Shield is a block, it is resists, additional protection is finally.
And considering what kind of imba on highlevels it is possible to create rune words ...
Does one more cell for an object never outweigh auras at all?
Taking into account the block, you can probably collect a measure so that it really lives even against the Uber.
Of course, I didn't kill them, but at least I didn't die. Or am I missing something?
to hella, in principle, any measure will do) I
saw people going through the game with a Nakrom-summoner and a freeze from Act 3, he freezed the enemy, but it all looked strange, since he froze one and finished him off while the skeletons were killing others, if only he I distributed it to the square and freeze it longer, it would be even better than the refrigerator from Act 2, since it only slows down)
And which magpie is better to walk on di, and still with a measure? There, in 7 cases out of 10, a bunch of these magicians with IM (and they began to throw IM even more often, or do I think so?) - the score is even easier in this regard. And moreover, a large accumulation of them at the seals is often - at least it dies quickly and by forty elements the damage is quite large, they are given on fire badly - they retreat constantly. Sometimes 3 out of 10 is ok - there are not even practically these death knights in the sanctuary - do you fly until it is acceptable there? Or not?
I thought so about the high runes from the bosses. So Chests and Kindle are the best? Travny somehow, too, is mostly good for unics only (by the way, they wrote somewhere that thrasher (not a unic, but in general) as a type there should rarely fall - for me it often dropped there rather often)
By the way, if the merk beats CB under IM - does it affect him? Is it better to take off your gear from CB in this regard? And it is not a def but a cold measure to use? If we take the might measure - too Mobs run around like cockroaches - the same lords as at di - so swoop in that the measure is not treated in time. With regards to clothing, a special measure - is some kind of clothing useful to measure light absorption - at the baal or on a plateau where izual it can die from full and these spirits do not give ll - if you use some kind of light absorb hat - to measure from these salt is a poyus, but dmg will probably weaken it significantly.
Sweety_Mustard
So I saw a couple of times someone was leading the mules and leading all the mules to the boss. That is, in theory, if the drop quest and for all and for all you count it as an ideal in general (mf, in this case, the one who kills is taken into account, and if, by the measure, that Persian with Mf also has a measure to finish off so that MF is summed up with MF Persian? - but that's so theory).
Hbr, by the way, yes - the only thing that can be found on Hull on a regular basis (I hardly ever meet pvp, and if I do, then there are 1-2 - last season I saw 3 on 3), but the most boring thing. Even on foot, no one from wp wants to walk on foot - the magpie only flies.
And someone cleaned all levels of the game for a couple or in a party - will the drop be, I think, better?
rambler87 wrote:
And which is better to walk on di, and still with a measure?
Light with Infi, obviously. You can also ride blizzards on seals, but beyond the measure of eye and eye.
rambler87 wrote:
do you fly until it's acceptable there?
Mobs are the same (+/- unique ones with their additional immunities) But don't give a damn. Or we don't fly at all, if there is a hummer for this.
rambler87 wrote:
So Chests and Kindle are the best?
HF. Cap.
rambler87 wrote:
By the way, if the merk beats CB under IM - does it affect it?
KB does not reflect.
rambler87 wrote:
And it is not a def but a cold measure to use?
It depends on whom. Blizz is only a mite. You need to dress better and watch.
rambler87 wrote: a
plateau where izual he can die
Well, you can give Blackhorn to him, but for baalrans enough TG for the magpie. Izu reroll, if it's really hard. What to do there, besides the + ck quest?
rambler87 wrote:
led all the mules to the boss directly.
It makes sense only for ppl (and even then not always). The quest is counted for the whole party, one mule. Most act bosses will drop at 5 pp, regardless of mule location.
MF is a plus, but waiting for him to finish is nonsense. And how much can you hang on it without loss ...
rambler87 wrote:
And someone cleaned all levels of the game for a couple or in a party - the drop will be, I think, better?
The closest party members reduce no_drop, but this is a social aspect - therefore, in 99% of cases, randomly go to the forest.
rambler87 wrote:
the same lords that di have - so they fly,
blizzards have no problems for the measure, the spike freezes all the lords, near and the merc finish
off, Di has no problems at all
IM I don't know how to tell the difference in Russian localization on a mob, so seeing, how the merk sharply loses hp, I teleport and kill myself)
RomanDII wrote:
IM I do not know how to distinguish on a mob in Russian localization,
well, karoch in the original - it's F ....! Where is Waheed?!, And in Russian - oh, b ....!
Sweety_Mustard
as an option "Uses the aura" for this in general all auras fit, sit and guess until they throw it))
on the ancients, I'm most likely in English. version will go)
Seeing how the merk is dramatically losing
HP RomanDII,: D
IM - this is the same curse. well, like over the water - "uses curses:" and a list ;-)
About the plateau where izual heard this - there are many souls of spirits and from them the percentage of falling armor and heavy is reduced, in general, but the drop of runes and decorations is increased
rambler87 wrote: the
percentage of armor falling from them is reduced.
Who can throw armor?
RomanDII
With spirits, the chance of dropping heavy gear such as armor is generally lower.