Questions about the passage and gameplay. (Brink)
I heard that there will be elements of parkour, is that true?Passage
Protection.
Day 1: Rescue the hostages.
Our task is to blow up the door, free the agent and deliver him to the evacuation point. After disembarking at the station, we approach the command center. Here we can select the appropriate weaponry. We follow our partners to the place where the hostage is being held. Companions as well as we can lay a charge on the door. For a certain time, we must guard it, so that the opposing team did not defuse the explosives. Enemies must not only be put on the ground, but also finished off so that they do not have the opportunity to recover. There are several stages of injury - light and heavy. With a light earlier, after a while, we can automatically get up without help, but in the case of a severe injury, doctors cannot do without. Or we can teleport to the nearest command center. Having released the agent, we accompany him to the evacuation zone. We try not to move away from him and quickly deal with the approaching opponents. If, nevertheless, the agent was wounded, then we begin to cover the doctors who will definitely come to the rescue.
Day 3: Grab and Run.
After disembarking at the station, we use the command center. We head to the main computer. To capture it, we surround the enemies and just make our way to a well-protected computer. Having penetrated the armored room, it will no longer be difficult to keep it. Next, we move on to the safe. On the way, we capture as many command centers as possible. In this part of the assignment, the partners are not very active, so it is best to retrain as an engineer and try to open the safe on your own. It is located in a fairly open area that is very clearly visible to enemies. We act quickly and stealthily. Finally, we take away the encryption key and run as fast to the evacuation zone. You should not rely on the command, because they act extremely slowly, but you still need to cheer them up, periodically giving commands by holding the middle mouse button.
Day 4: Dirty Bomb.
Our main task is to protect and accompany the repairman. Moreover, at the same time we must lay charges on the gate and destroy opponents. Therefore, we will take care of clearing the way, and order the team to protect the transport. After the gates were smashed, the most difficult part will begin - to keep the transport intact and escort it to the tower to cross the gorge. We are in the lair of the enemy team and try to surround them using various paths. If it happened that the repairman was destroyed and his restoration is required, then we will retrain as an engineer and we will repair it ourselves. Having reached the crane, we defend the area, closing all the places where opponents can get out. It is advisable to climb as high as possible (on the crane) and shoot the approaching enemies. We continue to move forward, opening sidings. Also, Before escorting the repairer to the container with bioweapons, we'll open the escape routes. Well, then we wait for him to open the container and deliver the weapon to the evacuation point. To act quickly, we will retrain as a scout.
Day 5: Jailbreak.
We get to the pipeline and protect it within a few minutes. The enemy team will try in every possible way to blow up the passage and free the hostage. If everything is done correctly, then you will not have to perform unnecessary additional tasks. First, at the beginning of the quest, select the "Soldier" class. Secondly, having reached the pipeline, we take a comfortable position in the corner, obliquely to the passage that they are trying to blow up. The main thing is that it is clearly visible. Third, we order the team to protect the pipeline. Enemies love to jump from the top of the building, so we try to notice attacks in time and quickly deal with them. When the timer expires, the task will be completed successfully.
Day 6: Early start.
We choose an engineer class and go to the crane. If you try, you can catch it before the enemy team has time to build barricades. The difficulty lies in the fact that it is not so easy to break through to the crane. Opponents are not asleep and are quickly trying to patch all the passages. We order the team to destroy the barricades, and we will break through to the crane and seize control. Then we hold the position, handing over the capture to the team. Having cleared the way, we head to the rocket. We will retrain as a scout. Hacking the missile controls takes good exposure. The partners practically do not try to stop the launch, so all the work falls on our shoulders. Having reached the missile control panel, we clean the terrain from the upper positions. Then we jump down and start breaking. During the break-in, we constantly move without leaving the panel. Our partners, in turn, are ordered to do the same. Although they will not hack, but they will be nearby, protecting from opponents.
Day 8: Judgment Day.
In this task, it is best to retrain as an engineer and take up a weapon for close range (shotgun). We get to the ventilation system. Our task is to protect two blocks from being hacked by the enemy team. There are two passages between the blocks and, of course, large passages to the blocks themselves. We mine them and directly the area from which the hacking takes place. The teammates do quite well with the balance, but sometimes the opponents still manage to break through. In this case, we order the team to run to the block that the enemies occupied. If they still manage to take over the ventilation systems, then we have a new task - to guard the reactor. We choose a class of soldiers, the main weapon is a heavy shotgun, an additional weapon is any for medium range. The reactor is a room that can be accessed from two opposite doors. These doors must be protected. To make it easier, right in the center, on the wall, there is a ventilation shaft. We climb there, and thus both doors are under our control. But there is one drawback - you need to constantly look around, since enemies can sneak up unnoticed and throw out, or just simply kill us.
What if: The helicopter is shot down.
Our allies were shot down and the helicopter got stuck in a certain resort. We must get to him and protect him. We select the scout class and go to the crash site. There are a lot of passages here and it is very difficult to control everything. Therefore, we must constantly move and prevent the enemy team from laying explosives on the convoy. If they manage to do this, then proceed to the next stage. Opponents steal a robot from a fallen helicopter and try to transport it. We must, of course, interfere. We shoot at the robot and protect the bridges from mining. The key to success at this stage is not so much in the protection of bridges as in the operational neutralization of the robot. The easiest way to do this is by shooting him. The last stage is to defend the gate control panel if the enemy team succeeds in escorting the robot to the gate. In a small room of several rooms there is a console, to which enemies cannot be admitted. We must constantly order the team to protect this console so that they are not sprayed on other jobs (take over command centers).
What if: Air hijacking.
This is the last task and it, like the previous one, will take place in several stages.
1) We defend the warehouse door. The easiest way to do this is from the building obliquely (inscription in red letters), in which a window is broken, and a machine gun is located inside. Excellent visibility, but as usual there is a minus - they can sneak up behind.
2) Protect the hydraulic mixture that is directly behind the blown-up warehouse gates. You can sit inside and wait for the enemies arriving for the mixture. And also mine the passage by retraining into an engineer.
3) After they have stolen the slurry, we run as fast as we can to the plane to prevent the liquid from spilling into the plane. We act on the principle of killing the one in whose hands the mixture and returning it. The Scout class is ideal for fast travel.
4) Heading to the storage management console. It is located in a very comfortable position. You can sit down next to her and shoot the approaching enemies.
5) Our last chance to win is to prevent avionics from being stolen and delivered to the plane. We act according to the same scheme as in paragraph 3.,
yes game like TF2 with graphics MW2 single player campaign run in circles and capture points
A decent amount of ammo is spent, if you just knock the floor of the horn somewhere, and finish off the bullets with 10 bullets, so you need ayay.
depending on which gun, but the essence is that on the lying about the same as on standing in front of his fall) IMHO - nonsense. although it is funny to roll around and wait for the medic. watch the patrons of the team. grenades are implemented terribly crooked. Molotov ... I will not say anything. guns still have to try everything.
It also depends on the physique, the light one is easy))), the middle one is probably the post above, but in the heavy one you have to plant a lot))
Dryscha will almost immediately knock down, if you do not move but take all the bullets. And, in my opinion, you get the same number of bullets for everyone.
Chocolatka, shoot in the head and in any game (except the code) you will quickly kill everyone.
guys, I have a very interesting and at the same time stupid question ... which button should I press so that I can run with a machine gun, otherwise I can't do it ...
BiDrak, do you play on your computer or box? on your computer, playing with the keyboard and the mouse about the auto run, you can forget about the hike, always stupidly blink LShift and do not worry, the GG will jump where necessary, pull himself up and so on.
Parkour is very cool, you just need to have a sense of where to do it and how it will be ...
Magmor
on your computer, well, the video shows that you don't need to steam, but I am running by myself ... he himself does not want to ---> I showed him the point, held the shift down stupidly ... I pressed it forward and the shift stupidly runs to the point. ..maybe I'm doing something wrong? ((
If you play a drish, then he runs and parkour like a madman, average so-so, but a healthy brake can barely walk, not to mention running.
BiDrak, you do everything correctly, it's just that the reality is somewhat different from the videos
Yes, I understood this ... but I "parkour" myself (I run, jump, turn), the smart doesn’t want to work on the roller at all, the tin showed the point, pressed the button and he goes there himself, so no, I have to run for him. .. although it’s not bad, but sometimes you get knocked down on the road, then you won’t get there alive)))
Someone whines that everything is done with one button, someone whines that you have to play with pens. You will decide)