Questions about the passage and gameplay. (Brink)
I heard that there will be elements of parkour, is that true?Passage
Protection.
Day 1: Rescue the hostages.
Our task is to blow up the door, free the agent and deliver him to the evacuation point. After disembarking at the station, we approach the command center. Here we can select the appropriate weaponry. We follow our partners to the place where the hostage is being held. Companions as well as we can lay a charge on the door. For a certain time, we must guard it, so that the opposing team did not defuse the explosives. Enemies must not only be put on the ground, but also finished off so that they do not have the opportunity to recover. There are several stages of injury - light and heavy. With a light earlier, after a while, we can automatically get up without help, but in the case of a severe injury, doctors cannot do without. Or we can teleport to the nearest command center. Having released the agent, we accompany him to the evacuation zone. We try not to move away from him and quickly deal with the approaching opponents. If, nevertheless, the agent was wounded, then we begin to cover the doctors who will definitely come to the rescue.
Day 3: Grab and Run.
After disembarking at the station, we use the command center. We head to the main computer. To capture it, we surround the enemies and just make our way to a well-protected computer. Having penetrated the armored room, it will no longer be difficult to keep it. Next, we move on to the safe. On the way, we capture as many command centers as possible. In this part of the assignment, the partners are not very active, so it is best to retrain as an engineer and try to open the safe on your own. It is located in a fairly open area that is very clearly visible to enemies. We act quickly and stealthily. Finally, we take away the encryption key and run as fast to the evacuation zone. You should not rely on the command, because they act extremely slowly, but you still need to cheer them up, periodically giving commands by holding the middle mouse button.
Day 4: Dirty Bomb.
Our main task is to protect and accompany the repairman. Moreover, at the same time we must lay charges on the gate and destroy opponents. Therefore, we will take care of clearing the way, and order the team to protect the transport. After the gates were smashed, the most difficult part will begin - to keep the transport intact and escort it to the tower to cross the gorge. We are in the lair of the enemy team and try to surround them using various paths. If it happened that the repairman was destroyed and his restoration is required, then we will retrain as an engineer and we will repair it ourselves. Having reached the crane, we defend the area, closing all the places where opponents can get out. It is advisable to climb as high as possible (on the crane) and shoot the approaching enemies. We continue to move forward, opening sidings. Also, Before escorting the repairer to the container with bioweapons, we'll open the escape routes. Well, then we wait for him to open the container and deliver the weapon to the evacuation point. To act quickly, we will retrain as a scout.
Day 5: Jailbreak.
We get to the pipeline and protect it within a few minutes. The enemy team will try in every possible way to blow up the passage and free the hostage. If everything is done correctly, then you will not have to perform unnecessary additional tasks. First, at the beginning of the quest, select the "Soldier" class. Secondly, having reached the pipeline, we take a comfortable position in the corner, obliquely to the passage that they are trying to blow up. The main thing is that it is clearly visible. Third, we order the team to protect the pipeline. Enemies love to jump from the top of the building, so we try to notice attacks in time and quickly deal with them. When the timer expires, the task will be completed successfully.
Day 6: Early start.
We choose an engineer class and go to the crane. If you try, you can catch it before the enemy team has time to build barricades. The difficulty lies in the fact that it is not so easy to break through to the crane. Opponents are not asleep and are quickly trying to patch all the passages. We order the team to destroy the barricades, and we will break through to the crane and seize control. Then we hold the position, handing over the capture to the team. Having cleared the way, we head to the rocket. We will retrain as a scout. Hacking the missile controls takes good exposure. The partners practically do not try to stop the launch, so all the work falls on our shoulders. Having reached the missile control panel, we clean the terrain from the upper positions. Then we jump down and start breaking. During the break-in, we constantly move without leaving the panel. Our partners, in turn, are ordered to do the same. Although they will not hack, but they will be nearby, protecting from opponents.
Day 8: Judgment Day.
In this task, it is best to retrain as an engineer and take up a weapon for close range (shotgun). We get to the ventilation system. Our task is to protect two blocks from being hacked by the enemy team. There are two passages between the blocks and, of course, large passages to the blocks themselves. We mine them and directly the area from which the hacking takes place. The teammates do quite well with the balance, but sometimes the opponents still manage to break through. In this case, we order the team to run to the block that the enemies occupied. If they still manage to take over the ventilation systems, then we have a new task - to guard the reactor. We choose a class of soldiers, the main weapon is a heavy shotgun, an additional weapon is any for medium range. The reactor is a room that can be accessed from two opposite doors. These doors must be protected. To make it easier, right in the center, on the wall, there is a ventilation shaft. We climb there, and thus both doors are under our control. But there is one drawback - you need to constantly look around, since enemies can sneak up unnoticed and throw out, or just simply kill us.
What if: The helicopter is shot down.
Our allies were shot down and the helicopter got stuck in a certain resort. We must get to him and protect him. We select the scout class and go to the crash site. There are a lot of passages here and it is very difficult to control everything. Therefore, we must constantly move and prevent the enemy team from laying explosives on the convoy. If they manage to do this, then proceed to the next stage. Opponents steal a robot from a fallen helicopter and try to transport it. We must, of course, interfere. We shoot at the robot and protect the bridges from mining. The key to success at this stage is not so much in the protection of bridges as in the operational neutralization of the robot. The easiest way to do this is by shooting him. The last stage is to defend the gate control panel if the enemy team succeeds in escorting the robot to the gate. In a small room of several rooms there is a console, to which enemies cannot be admitted. We must constantly order the team to protect this console so that they are not sprayed on other jobs (take over command centers).
What if: Air hijacking.
This is the last task and it, like the previous one, will take place in several stages.
1) We defend the warehouse door. The easiest way to do this is from the building obliquely (inscription in red letters), in which a window is broken, and a machine gun is located inside. Excellent visibility, but as usual there is a minus - they can sneak up behind.
2) Protect the hydraulic mixture that is directly behind the blown-up warehouse gates. You can sit inside and wait for the enemies arriving for the mixture. And also mine the passage by retraining into an engineer.
3) After they have stolen the slurry, we run as fast as we can to the plane to prevent the liquid from spilling into the plane. We act on the principle of killing the one in whose hands the mixture and returning it. The Scout class is ideal for fast travel.
4) Heading to the storage management console. It is located in a very comfortable position. You can sit down next to her and shoot the approaching enemies.
5) Our last chance to win is to prevent avionics from being stolen and delivered to the plane. We act according to the same scheme as in paragraph 3.,
Magmor,
I think I already understood this system ... it just clamps a space for you (if you look up) and a tackle (if you look down), but you still have to direct the GG yourself (w, a, s, d) =)
Sinking tichka
Yes, and handles, in principle, it is convenient to just fight and cross an obstacle two floors in size is difficult, but if the Comp took over the movement, it would be very convenient (at least I thought this is the smart system "but I was wrong =)")
Thank you all for the answers and sorry for my annoyance!
Well, really, you can add perks)). In the multi, MV 2 got a couple of times on hacked servers, the result is EVERYTHING is open! the chips in the name are silly.
The people who used the tests, tell me how you did it with passing the tests?
Passed Purposefulness in co-op. Twice in a row. And the passage was not fixed.
Maybe you need to go three times? Or alone?
In a private passage, you select "4 players" and run alone, although there are bots in the list and you can hear their bazaar.
And go alone ... will be replaced at once.
I passed all the tests the first time alone, I don't see anything difficult ... If you passed and you write "Test: Passed" and you do not protect him => 2 options:
1) The tests have already been passed and you have already been protected, but you repeat them stupidly.
2) Game bug.
PS - in total, you need to complete each test (there are 4 of them) 3 times at 3 difficulty levels, the difficulty changes automatically (passed the next round on an easy one on an average, then on a difficult one, and so on with each test). To find out that the test has been passed on all 3 difficulty levels, there will be a little white circle near the test.
ErgoProxi
About the "circle" this is a no brainer)))
Again, I stupidly passed the first test in the co-op five times in a row. The same baida, no "circle", no achievements for the trunks.
ABIDNA ..... The game is a face. How to treat...
Actually "passing" as well as missions "what if .." we have several open audio diaries (but not all). In this connection, the questions arose:
1) When will all the diaries open and whether they are associated with specific cards.
2) Is there a book on Brink's story (or on which it is based).
Spoiler
At the moment, it turns out that all the events of the game took place due to mutual omissions (the Founders do not say that there are hostile forces on land, Chen (Resistance) does not admit that the coral is sterile and it is not possible to produce it in the required quantities).
PS: Please go to the Water World, etc. do not send, because the atmosphere of a global flood is maintained only if you constantly keep in your head the thought that there is a sea splashing behind all these containers / walls / boxes.
In the coprative, tests are passed immediately at the 3rd level, respectively, the first 2 are not counted, for "offset" you need to go solo.
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PPP: ATP to the moderator for carefully transferred post))
I figured out the tests.
The main thing for the "test" is that all tasks in the tests should be performed by the "applicant". If in a cooperative, then it is probably advisable to invite friends who will only help the "applicant" without intercepting the initiative from him, as in my case in "Purposefulness", where the tasks of the test were performed by everything, therefore it was "not set".
LeoCry
The main thing for the "test" is that all tasks in the tests should be completed by the "applicant"
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I drew a conclusion from how the tests for the wife in two were passed. I already had it done, she created the server, I ran and shot the bots, she did everything - they didn't count in 3 times, they spat, she did it alone.
This means that all tests need to be done only in SOLO.
With "Parkour" everything is simple. "Convoy" and "Defense" are hard, but possible. And in "Purposefulness" in solo I have not even managed the first level ...)))
Although after this particular test I give the coolest bells and whistles ...
Purposefulness: tear from the start until the bots have time to take up defensive positions))
Defense: put the cannon on containers to which there are no bridges and do not forget about mines.
Convoy: as far as I understand, the "total number" of bots in the doorway is limited.
Parkour caused more problems for me, well, 2 more lights were not visible (