2080 ti turned on vsync reduced shadows to high 60 fps 4k mode over the entire range stable fps, but Nvidia has not released drivers yet, just update later
arut23rus
Set the effects option to low (the picture will not change, but the fps will be much better), everything else can be left at the maximum. There is no anti-aliasing in the game as well. And there are also problems with the fall of FPS due to the effect option only on maps from Nvidia, everything is fine with amd owners. So wait for a fix from the developers (if there is one at all, because this is a poor port from Coy Tekmo), and wait for a driver from Nvidia. As a matter of fact, at 3090 fps sometimes fell to 30 in battles with a large number of effects until I set the option to low. Given that graphene in the game of the end of life ps3 - beginning of ps4
gtx 1060 3gb ryzen 5 3600 full hd 100% resolution, maximum settings 50-60 fps, in battle 45, and if the enemy is large, it dropped to 29 (slow mo game was slowed down)
Excellent optimization, it seemed to me quite undemanding to the hardware. The only question is the right choice of PC components for modern games.
Spoiler
gennaz
Yeah, great optimization, at 1440p for 3090 drops up to 35 fps at max settings. The game is optimized exclusively for cards for amd. and on all video cards from nvidia it works like shit
I went in and scratched off with what configurations people do not hold fps, I have core i3, gtx 1050ti on my scourge, calmly 60 fps, everything is twisted to the maximum, does not lag, very rarely there is a drawdown of fps, but in no way interferes with the game
detailed config in the profile.
on maximum grafons in the game 99% of the playing time everything is OK in terms of 60fps, with rare exceptions of loading pieces of locations (and this is on NVMe SSD) and fierce mixes, when there are short brakes somewhere up to 30.
Still in the game, loading textures, shadows and models are sometimes close (hello, curling iron), and textures sometimes flicker.
I5-3450, 16GB RAM, 1660 Super, SSD Sata. The system has built the ultra itself. 1920x1080. 60FPS with rare drawdowns up to 59. Optimization is excellent with my bucket
Starkin
in general put the shadows on high or medium I don't remember, I turned off the rest and on low, the game is dynamic, I thought I would consider sparks there? Well, in general, 60 is stable, and on bosses and not on bosses, I even forgot to think about optimization
sawsawsaw
on 1050ti can hold 60 at maximum settings only at 800 to 600 resolution, or if you look at the sky, for example, you enter the arena with the first strong opponent, then 45 fps at maximum full HD
Rykudou
60FPS with rare drawdowns up to 59
Storyteller.)))
Spoiler
Even on a more modern CPU and powerful Nvidia video cards, there are no stable 60 FPS.
Did Nvidia release a driver for this game?
gennaz
No, it didn’t, apparently it will release drivers only when the developers deign to add support for dlss to the game (which was promised in the trailer, a month before the game was released). Even in discussions of steam, people write that the rollback of firewood to December helps cards from Nvidia, although personally I have not noticed any improvements