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DrealFox 31.10.19 03:12 am

Some patches already out? (The Outer Worlds)

Sorry, guys, I'm a fucking pirate (but I don't have the extra money, but as soon as they appear, buying the game 12 out of 10) and I would like to ask of the gods (litsushnikov) - did the patch the first day or just to-n. patch? Optimization, joint chiefs of staff, for such graphics -10 out of 10, and MB, its still fixed in the patch (as usually do with games with crappy optimization) or a little something needs patched.
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Sargarus 31.10.19

I found just stuffed in the config plus Rashad and Grifoni norms became fullhd on ultra 50 fps on my bucket 2011 with a new vidyuhi. A frieze because the game put on hdd. In short, there must be stupid to take a new percent more of Opera and to put on the ssd. And play in 4K then no patches not even need this dramaticheskoe crap you don't need

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DrealFox 31.10.19

Sargarus
What's the magic config? I can throw a file/text file?

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The Dark Side 31.10.19

In EGS now version 1.0.351 if that

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Abarmot90 31.10.19

The Dark Side
And the number 25 was what???

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legusor 31.10.19

the so-called patch of the first day is already included in the release of the CODEX, version of the game 4.21.2.0. no other patches for piratok not yet announced and not released.
from all that I have now for the game –
nexushttps://www.nexusmods.com/theouterworlds/mods/
and from the same custom configuration file with the settings of the graphics engine.ini
engine.ini[SystemSettings]
r.DefaultFeature.AntiAliasing=2 ;forces a specific AA-type: 0=none, 1=FXAA(untested), 2=TemporalAA(default)
r.PostProcessAAQuality=6 ;improves the quality of AntiAliasing
r.MaxAnisotropy=16 ;improves the quality of AntiAliasing
r.TemporalAACatmullRom=1 ;sharper TAA filter kernel
r.TemporalAASamples=16 ;doubles is jittered positions for TAA, equalizing value with other tweaks, improves fluid camera movement visuals
r.ScreenPercentage=100 ;native TAA - previously set to 104 in v1.1, previously under suspicion to have caused micro-stuttering
r.TonemapperFilm=1 ; (might be the default setting and redundant, needs testing) more vivid and powerful colors, at the cost of a necessary brightness increase.
r.Tonemapper.Sharpen=1 ;TAA immensely reduces blurriness by sharpening.
r.Tonemapper.Quality=4 ;improves quality Tonemapper
r.Tonemapper.GrainQuantization=1 ;disables possible noise added by Tonemapper
r.SceneColorFringe.Max=0 ;disables chromatic aberration, greatly increasing image quality
r.SceneColorFringeQuality=0 ;disables chromatic aberration, greatly increasing image quality
r.MotionBlur.Max=0 ;disables motion blur
r.MotionBlurQuality=0 ;disables motion blur
r.DepthOfFieldQuality=0 ;disables depth of field
r.StaticMeshLODDistanceScale=0.35 ;reasonably rendered increases distance for static meshes, max setting is 0.25
foliage.LODDistanceScale=5 ;increases the rendered distance for foliage to minimize popping in of grass/trees/...
r.HighQualityLightMaps=1 ;enables high quality lightmaps

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maxxim1891 31.10.19

DrealFox
Don't worry and don't beat yourself up, there is more than half of these!!!

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Beirut 31.10.19

Here we have the whole game to shovel and graphics really make sense eye gouge, me missing 30 minutes of the game, then just Alt F4 and it is hard to believe that the modders that will significantly alter

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Magnum 500 31.10.19

Khattab will update when they come out, watch the rutor.

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Sargarus 31.10.19

DrealFox
Right now I'm not with a computer sitting skins then.