Cheats (Hearts of Iron 3)
We enter through "~" in the game itself.Supplies - + 1000 Supplies
Money - Gives 1000 Money
crudeoil - Gives 1000 Oil (its easier just get fuel) Oil
fuel - 1000 Fuels
rarematerials - 1000 Rare materials
Metal - 1000 Metalls)))
Energy - 1000 Energy
addofficers - More officers - 1% per typing the code (adds a percentage in the officer
corps per day) noneutrality - 0 neutrality - did not check, but there are thoughts that you can declare war.
debug fow - remove / add fog - "Fog of War" - open the entire map.
event + #event code # - activates event
debug spy - superior espionage turned on / off
debug yesmen - AAI now always responds favorably / normally
With these more accurate, the computer uses them, I remember Belgium had about 30 divisions in the province)))
Affecting also AI
They need 1 day game time to take effect
instantresearch - Instant research )
instantbuild - 1 day build time on buildings (Construction of a plant, airport, etc. in 1 day.)
instantproduction - 1 day unit production + buildings (Production in 1 day i.e. Tanks, airplanes, etc. + buildings)
instant construction - 1 day unit production + buildings (The idea is the same)
With these codes, any small country can develop the mood of factories, the army, technology, you will only be limited by a lack of human resources, so whoever has thoughts about how to increase these resources themselves - WRITE)))
Who else found something - write, add
Especially useful "event" and People.
Are there any cheats so that in those divisions where there are fewer people, there were more of them on the contrary ??
instantresearch - Instant research (Useful Thing, Studying technology in a day, which can be put into development)
- and how to use it. I type, but nothing happens.
And you choose the upgrades you need; No matter how many improvements you gain (10.20, etc.), they will all take place in one day !!!
By the way, there is one garbage about one of the codes (evant2007): additional divisions will appear not only from you, but from other countries too. I advise you to remember if you are typing this code during the war !!!
2 p.a.t.r.i.o.
event, I don't remember exactly which one, climb in the events folder and in text files
After a long game I came up with a few questions.
1) Cheats are certainly good, but using their AI is barbaric !!! Is there a way to limit them in such codes as instantproduction instantresearch and instantconstruction, or explain how to use them correctly, maybe there are some tricks for experienced players.
2) I don’t see any sense in picking through the TXT files, and there it’s sly ... e AI build, recruit and train without knowing rest ...
That's the dilemma I want to throw well-trained and numerous armies against the enemy, but having done this, you understand that the enemy has the same (((As in a bad joke ...
I would be very grateful for any useful info. Sps in advance)))
By the way, another question arose) Is it possible at the beginning of any of the companies to change the configuration of the troops (number of placement)?
By the way, another question arose) Is it possible at the beginning of any of the companies to change the configuration of the troops (number of placement)?
People, but there are no codes for the normal maintenance of the army ?? For ####, each of the 2000 divisions should be separately provided :(
GY-GY !!! I copied the file Anexia of Albania and replaced Alb with Soviet: the trick is to join the USSR at the beginning of the game !!!!!! :))))
and further. Who knows how to improve the supply of divisions? otherwise they stupidly conquered the border and that's it ... lack of supplies and fuel.
You can download the cheat mod, it adds resources too. In general, this mod is necessary for regular cheaters.
Vovan Helsing
tell me what to do if during the game my monitor starts blinking and sends "d-sub input".
About this:
##########################################
# Government nationalizes private sector #
#########################################
country_event = {
id = 5050
trigger = {
not = {government = market_liberalism}
not = {government = social_democracy}
not = {government = social_liberalism}
not = {government = social_conservatism}
dissent = 5000
}
mean_time_to_happen = {
months = 24
modifier = {
factor = 2.0
war = yes
}
}
title = "EVTNAME5005"
desc = "EVTDESC5005"
picture = "private_sector"
option = {
name = "EVTOPTA5005" # OK
add_country_modifier = {
name = "nationalization_of_private_sector_ic"
duration = 4380
}
}
}
Save and go to the "common" folder and open the file: event_modifiers.txt
look for the nationalization_of_private_sector_ic event there
and edit it so that it becomes
nationalsector_private_private_private = {
global_leadership_modifier = 10.00
global_research_speed = 10.00
research_efficiency = 100.00
unit_recruitment_time = -2.0
}
So we get a new "event"
and now if we enter in "~" (console):
event 5050 - We will receive the modifier until the end of the game with the following parameters:
Leadership like + 1000 percent,
Research is also about that,
And the units will be built an order of magnitude faster
why the duration of the upgrades is not reduced to one day - no matter how much you increase the speed coefficient - it's all the same ...
HOW to change this? How to reduce to one day, moreover, the current is at home, and not in all countries?