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Vovan Helsing 10.03.21 02:57 am

Cheats (Hearts of Iron 3)

We enter through "~" in the game itself.

Supplies - + 1000 Supplies
Money - Gives 1000 Money
crudeoil - Gives 1000 Oil (its easier just get fuel) Oil
fuel - 1000 Fuels
rarematerials - 1000 Rare materials
Metal - 1000 Metalls)))
Energy - 1000 Energy
addofficers - More officers - 1% per typing the code (adds a percentage in the officer
corps per day) noneutrality - 0 neutrality - did not check, but there are thoughts that you can declare war.
debug fow - remove / add fog - "Fog of War" - open the entire map.

event + #event code # - activates event
debug spy - superior espionage turned on / off
debug yesmen - AAI now always responds favorably / normally

With these more accurate, the computer uses them, I remember Belgium had about 30 divisions in the province)))
Affecting also AI

They need 1 day game time to take effect
instantresearch - Instant research )
instantbuild - 1 day build time on buildings (Construction of a plant, airport, etc. in 1 day.)
instantproduction - 1 day unit production + buildings (Production in 1 day i.e. Tanks, airplanes, etc. + buildings)
instant construction - 1 day unit production + buildings (The idea is the same)

With these codes, any small country can develop the mood of factories, the army, technology, you will only be limited by a lack of human resources, so whoever has thoughts about how to increase these resources themselves - WRITE)))

Who else found something - write, add
Especially useful "event" and People.
47 Comments
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K
Kontrol 10.03.21

For those who want to have a well-developed army and throw all their might on the enemy, there is one option. The fact is that if you write ordinary cheat codes, then they affect all countries at the same time, if you set the study of technologies in 1 day, then the computer will learn everything faster. What we need:
1) Start the game, select any country, save and exit
2) Open the saved file with notepad (in the save games folder)
3) Look at the second line from the top, for which nation you are playing, for example, it will be like this: player = "GER"
4) Press Search, enter this GER =
5) Press Search further until then (for other countries it may be necessary to press 20 times), until we find something like this piece of code:

GER =
{
human = yes
flags =
{
german_intervention_spanish_civil_war = yes
}
variables =
{
}
capital = 1861
acting_capital = 1861
strategic_warfare =

6) Going down a bit and see a long list starting with the lines:

technology =
{
notech = {1 0.000}
combat_medicine = {0 0.000}
first_aid = {0 0.000 }
agriculture = {4 0.000}
industral_production = {0 0.000}
industral_efficiency = {0 0.000}
and so on ...
7) Replace it with this code:

technology =
{
notech = {1 0.000}
combat_medicine = {98 -8875.785}
first_aid = {98 -8875.785}
agriculture = {98 -8144.908}
industral_production = {98 -9603.494} industral_efficiency
= {98 -9309.672}
oil_to_coal_conversion = {98 -11096.017}
supply_production = {98 -8850.134}
heavy_aa_guns = {98 -9530.067}
electronic_mechanical_egineering_technology_technology_technology_technology 1 0.000
1
radiotection 1 0.000}
radio = {1 0.000}
radar = {98 -11063.417}
census_tabulation_machine = {1 0.000}
mechnical_computing_machine = {65 -6386.356}
electronic_computing_machine = {60 -6349.520}
decryption_machine = {98_8899.544}
encryption_machine = { 98_8899.544} encryption
construction_engineering = {1 0.000}
advanced_construction_engineering = {1 0.000}
rocket_tests = {1 0.000}
rocket_engine = {1 0.000}
theorical_jet_engine = {1 0.000}
atomic_research = {1 0.000}
nuclear_research = {1 0.000}
isotope_seperation = {1 0.000}
civil_nuclear_research = {84 -10135.469}
oil_refinning = {98 -11096.017}
steel }
raremetal_refinning_techniques = {98 -11096.017}
coal_processing_technologies = {98 -11096.017}
education = {98 -11689.713}
supply_transportation = {98 -11097.961}
supply_organisation = {98 -11097.961}
civil_defence = {98 -11097.961}
civil_defence = { 98 -11097.961} civil_defence = {98 -11097.961} civil_defence = {98 -11096.017} cavalry_s 4566} cavalry_45 cavalry = 45
cavalry_support = {44 -6447.214}
cavalry_guns = {45 -5968.628}
cavalry_at = {44 -6047.678}
militia_smallarms = {40 -5384.389}
militia_support = {43 -5403.509}
militia_guns = {40 -5169.889}
militia_at = {43 -5403.509}
infantry_activation = {1 0.000}
smallarms_technology = {52 -714 504.824}
infantry_support = {infant_7439.815}
=
infantry_638s } } {50 -6838.924
mountain_infantry = {1} 0.000
marine_infantry = {1} 0.000
paratrooper_infantry = {1} 0.000
night_goggles = {1} 0.000
engineer_brigade_activation = {1} 0.000
engineer_bridging_equipment = {76} -13339.190
engineer_assault_equipment = {76} -13366.815
imporved_police_brigade = {87 -12792.944}
mortorised_infantry = {1 0.000}
desert_warfare_equipment = {1 0.000}
jungle_warfare_equipment = {1 0.000}
mountain_warfare_equipment = {1 0.000}
artic_warfare_equipment = {1 0.000}
amphibious_warfare_equipment = {1 0.000}
airborne_warfare_equipment = {1 0.000}
single_engine_aircraft_design = {1 0.000}
twin_engine_aircraft_design = {1 0.000}
basic_aeroengine = {1 0.000}
basic_small_fueltank = {1 0.000}
basic_single_engine_airframe = {1 0.000}
basic_aircraft_machinegun = {1 0.000}
basic_medium_fueltank = {1 0.000}
basic_twin_engine_airframe = {1 0.000}
basic_bomb = {1 0.000}
multi_role_fighter_development = {1 0.000}
cas_development = {1 0.000}
nav_development}
basic 0.000}
basic_strategic_bomber = {1 0.000}
aeroengine = {} 39 -9908.825
small_fueltank = {} 39 -6919.751
single_engine_airframe = {} 39 -6919.751
single_engine_aircraft_armament = {} 39 -6919.751
medium_fueltank = {} 65 -6923.062
twin_engine_airframe = {} 65 -6923.062
air_launched_torpedo = {} 64 -5936.991
small_bomb =} {39 -4344.132
twin_engine_aircraft_armament = {} 83 -9056.172
medium_bomb = {} 39 -4153.307
large_fueltank = {} 39 -6148.157
four_engine_airframe = {} 39 -6148.157
strategic_bomber_armament = {} 39 -5484.275
cargo_hold = {} 63 -11231.494
large_bomb = {39 -5634.425}
advanced_aircraft_design = {1 0.000}
small_airsearch_radar = {67 -8102.583}
medium_airsearch_radar = {72 -8708.394}
large_airsearch_radar = {} 72 -8709.737
small_navagation_radar = {} 66 -7981.422
medium_navagation_radar = {} 39 -4710.407
large_navagation_radar = {} 39 -4710.407
rocket_interceptor_tech = {1} 0.000
drop_tanks = {1} 0.000
jet_engine = {16} -5907.720
fighter_pilot_training = { } 50 -11584.139
fighter_groundcrew_training = {} 50 -11576.264
interception_tactics = {} 50 -11568.202
fighter_ground_control = {} 50 -11560.327
bomber_targerting_focus = {} 50 -11552.265
fighter_targerting_focus = {} 50 -11571.661
cas_pilot_training = {} 45 -9490.955
cas_groundcrew_training = {45 -9479.330}
ground_attack_tactics = {45 -9470.142}
forward_air_control = {45 -9462.080}
battlefield_interdiction = {} 45 -9453.267
tac_pilot_training = {} 45 -9630.107
tac_groundcrew_training = {} 45 -9622.232
interdiction_tactics = {} 45 -9614.170
logistical_strike_tactics = {} 45 -9606.294
installation_strike_tactics = {} 46 -9807.796
airbase_strike_tactics = {} 45 -9590.545
tactical_air_command = {45 -9582.670}
nav_pilot_training = {45 -9491.142}
nav_groundcrew_training = {45 -9480.267}
portstrike_tactics = {45 -9472.579}
navalstrike_tactics = {45 -9464.517}
naval_air_targeting.642}
naval_air_target642}
naval_air_target642 } {45 -9502.205}
heavy_bomber_groundcrew_training = {45 -9488.517}
strategic_bombardment_tactics = {} 45 -9477.830
airborne_assault_tactics = {} 45 -9468.642
strategic_air_command = {} 45 -9460.579
lighttank_brigade = {1} 0.000
lighttank_gun = {40} -3498.535
lighttank_engine = {40} -4380.872
lighttank_armour = {40} -4505.034
lighttank_reliability = {40 -4525.663}
tank_brigade = {1 0.000}
tank_gun = {49 -4948.857}
tank_engine = {49 -7569.657}
tank_armour = {49 -7569.657}
tank_reliability = {49 -7569.657}
heavy_tank_brigade = {1 0.000}
heavy_tank_gun = {40 - 3917.270}
heavy_tank_engine = {40 -3917.270}
heavy_tank_armour = {40 -3917.270}
heavy_tank_reliability = {40 -3917.270}
armored_car_armour = {41 -3404.422}
armored_car_gun = {} 41 -3404.428
SP_brigade = {1} 0.000
mechanised_infantry = {1} 0.000
super_heavy_tank_brigade = {1} 0.000
super_heavy_tank_gun = {35} -3970.811
super_heavy_tank_engine = {35} -3970.811
super_heavy_tank_armour = {35} -3970.811
super_heavy_tank_reliability = {35 } -3970.811
art_barrell_ammo = {} 45 -3708.332
art_carriage_sights = {} 45 -3711.479
at_barrell_sights = {} 45 -3718.747
at_ammo_muzzel = {} 45 -3718.747
aa_barrell_ammo = {} 45 -3718.747
aa_carriage_sights = {} 45 -4164.247
rocket_art = {1 0.000 }
rocket_art_ammo = {42 -3487.279}
rocket_carriage_sights = {42 -3487.279}
mobile_warfare = {59 -6745.805}
elastic_defence = {} 59 -6708.492
spearhead_doctrine = {1} 0.000
schwerpunkt = {59} -8977.931
blitzkrieg = {59} -8966.931
operational_level_command_structure = {59} -6734.743
tactical_command_structure = {40} -4604.060
delay_doctrine = {40} -4565.005
integrated_support_doctrine = {40 -4586.754}
superior_firepower = {1 0.000}
mechanized_offensive = {40 -6113.936}
combined_arms_warfare = {1 0.000}
infantry_warfare = {51 -5594.624}
special_forces = {49 -5560.758}
central_planning = {49 -5567.321}
mass_assault = {51 - 5585.623}
grand_battle_plan = {1 0.000}
assault_concentration = {51 -5567.437}
operational_level_organisation = {56 -6034.714}
large_front = {56 -6435.635}
guerilla_warfare = {45 -5087.517}
peoples_army = {46 -4410.977}
large_formations = {1 0.000}
human_wave = {1 0.000}
fleet_auxiliary_carrier_doctrine = {1 0.000}
light_cruiser_escort_role = {45 -6869.907}
carrierct = {45 -6869.907} } -7054.969
light_cruiser_crew_training = {} 45 -6853.783
carrier_crew_training = {} 45 -7038.845
carrier_task_force = {1} 0.000
naval_underway_repleshment = {45} -6837.845
radar_training = {45} -6834.564
sea_lane_defence = {1} 0.000
destroyer_escort_role = {45} -7423.415
battlefleet_concentration_doctrine = {45 -7415.352}
destroyer_crew_training = {45 -7407.291}
battleship_crew_training = {} 45 -7399.228
commerce_defence = {1} 0.000
fire_control_system_training = {45} -5130.103
commander_decision_making = {45} -5122.603
fleet_auxiliary_submarine_doctrine = {1} 0.000
trade_interdiction_submarine_doctrine = {45} -7423.415
cruiser_warfare = {45} -7140.102
submarine_crew_training = { 45 -7407.291}
cruiser_crew_training = {45 -7123.978}
unrestricted_submarine_warfare_doctrine = {1 0.000}
spotting = {45 -5130.103}
basing = {45 -5807.853}
destroyer_technology = {1 0.000}
destroyer_armament = {45 -7057.562}
destroyer_armament = {45 -7057.562} }
destroyer_engine = {45 -7057.562}
destroyer_armour = {45 -7057.562}
lightcruiser_technology = {1} 0.000
lightcruiser_armament = {45} -6245.762
lightcruiser_antiaircraft = {45} -6245.762
lightcruiser_engine = {45} -6245.762
lightcruiser_armour = {45} -6419.845
smallwarship_radar = {47} -7039.799
smallwarship_asw = {40} -6780.977
heavycruiser_technology = {1 0.000}
heavycruiser_armament = {45 -6245.762}
heavycruiser_antiaircraft = {45 -6245.762}
heavycruiser_engine = {45 -6245.762}
heavycruiser_armour = {45 -6245.762}
battlecruiser_technology = {1 0.000}
battleship_technology_technology = {1 0.000}
battleship_technicals8978.1 }
battlecruiser_antiaircraft = {45 -7701.984}
battlecruiser_engine = {45 -7701.984}
battlecruiser_armour = {} 45 -7701.984
battleship_antiaircraft = {} 45 -8346.362
battleship_engine = {} 45 -8346.362
battleship_armour = {} 45 -8346.362
super_heavy_battleship_technology = {1} 0.000
cag_development = {1} 0.000
escort_carrier_technology = {1} 0.000
carrier_technology = {1 0.000}
carrier_antiaircraft = {45 -7724.320}
carrier_engine = {45 -7724.320}
carrier_armour = {45 -7463.670}
carrier_hanger = {45 -7463.670}
largewarship_radar = {66 -11284.383}
submarine_technology = {1 0.000}
submarine_457089.9
submarine_engine = {45 -7064.989}
submarine_hull = {45 -8353.789}
submarine_torpedoes = {45 -7064.989}
submarine_sonar = {45 -8996.448}
submarine_airwarningequipment = {45 -7610.448}
strategic_rocket_development = {1 0.000}
flyingbomb_development = {1 0.000}
flyingrocket_development = {1 0.000}
strategicrocket_engine = {80 -9170.764}
strategic_rocket_development = {80 -9170.764}
strategic_rocket_development = { 1 0.000} flyingbomb_development = {1 0.000} flyingrocket_development = {1 0.000} strategicrocket_engine = {80 -9170.764} strategicrocket_engine = {80 -9170.764} strategicrocket-80. -9143.576}
da_bomb = {8 -903.750}
radar_guided_missile = {1 0.000}
radar_guided_bomb = {1 0.000}
electric_powered_torpedo = {1 0.000}
helecopters = {1 0.000}
medical_evacuation = {1 0.000}
pilot_rescue = {1 0.000}
sam = {1 0.000} pilot_rescue = {1 0.000} sam = {1 0.000} 0.000}
aam = {1 0.000}
naval_engineering_research = {96 -13063.935}
submarine_engineering_research = {96 -13063.935}
aeronautic_engineering_research = {} 92 -12514.400
rocket_science_research = {} 65 -8814.114
chemical_engineering_research = {} 89 -12101.905
nuclear_physics_research = {} 65 -8814.114
jetengine_research = {} 92 -12514.400
mechanicalengineering_research = {} 89 -12101.905
automotive_research = {} 88 -11964.507
electornicegineering_research =} {89 -12101.905
artillery_research = {} 88 -11964.507
mobile_research = {} 88 -11964.507
militia_research = {} 88 -11964.507
infantry_research 88 -11964.507 = {}
}
nocategory = 0,000
infantry_theory = 50,000
militia_theory = 50,000
mobile_theory = 50,000
artillery_theory = 50,000
rocket_science = 50.000
submarine_engineering = 50,000
electornicegineering_theory = 50,000
aeronautic_engineering = 50,000
automotive_theory = 50,000
spearhead_theory = 46,123
superior_firepower_theory = 48,118
grand_battleplan_theory = 46,123
human_wave_theory = 49,050
base_strike_doctrine = 49,050
fleet_in_being_doctrine = 49,050
sealane_interdiction_doctrine = 49,050
fighter_focus = 44,840
cas_focus = 49,050
tac_focus = 49,050
nav_focus = 49,050
strategic_air_focus = 49,050
mechanicalengineering_theory = 50.000
chemical_engineering = 50.000
jetengine_theory = 50.000
nuclear_physics = 50.000
infantry_practical = 39.756
militia_practical = 2,126
mobile_practical = 48,118
artillery_practical = 47,444
rocket_practical = 47,444
naval_engineering = 50,000
destroyer_practical = 0,000
cruiser_practical = 5,004
capitalship_practical = 0,000
carrier_practical = 3,271
submarine_practical = 0,000
electornicegineering_practical = 48,118
armour_practical = 40,739
single_engine_aircraft_practical = 45,607
twin_engine_aircraft_practical = 9,284
four_engine_aircraft_practical = 17,264
land_doctrine_practical = 44,595
naval_doctrine_practical = 46.519
air_doctrine_practical = 1.607
jetengine_practical = 0.000
nuclear_bomb = 47.444
transport_practical = 0.000
construction_practical = 47.444
last_election = "1939.9.1.0"
election = yes
war_exhaustion = 0.000
diplo_influence = 55.982
spiescaught = 1
distribution =

8) Accordingly, we look from which line to which line to replace it - in short, the longest such list.
9) We go into the game, press Technologies and go nuts :)
10) This will give us the army of the XXI century, that is, the near future. We can also press ~ there enter inc, then divisions will be created in 1 day, but the computer will also build them in 1 day. But it will be more fun to play)))

G
Gooddanis 10.03.21

Kontrol

And it is not easier to type human = yes in the search. Everything is fine in your code, but without practice, it all
takes a hundred years to build, so in the bottom lines, after nocategory = 0.000,
put everything at 50, in Moser Land at 99! If you put the construction of units in one day, then with time lags and departures ...
I do not recommend setting auto research after such editing, if the AI ​​adds research for 3000 years, lags of departures ...
You can also change in this file: the
amount of loot resources, leadership points and the number of officers, the number of human resources, neutrality, strategic resources, the number of resources in the "pool", the number and quality of generals, as well as troops, etc. You can change everything !!!

a
aSPEKT smeRTY 10.03.21

rupoirts
Where can I get this mod? I did not find something.

c
cush 2013 10.03.21

Vovan Helsing
open whole map does not work)

a
alexnovol 10.03.21

kontrol finally cool code prompted, but someone to do how to make it on the day of victory 2 Stalin's plan, very necessary !!!

V
Vilbrandt 10.03.21

p.a.t.r.i.o.t, there are several ways that I have personally tested:
1) capture all of Russia and make it my satellite
2) capture by any other country that is not a member of the alliance, for example Finland, make Russia its satellite, and only then capture Finland with the aim of a puppet (otherwise the USSR will go to you as a satellite) by any country, well, and then pour diplomacy into your union
3) change the government by state. coup (in the augmented version of the game), which implies her exit from the Comintern and again diplomacy

PS - State. a coup is a change of power, who does not know, it is carried out in several stages: go to the "Intelligence" section, select a country and the purpose of the spies staying in it, in our case "Support for our party", parties of your kind appear in the country you have chosen and begin to grow (for example, from Germany, in 8 months I was able to make a coup d'etat in the United States), well, then you will have to monitor their development and, in a suitable case for you, make a state coup. coup, also do not forget that if it did not work out for you, you will have to load the game, otherwise it will take 2-3 times longer to do your plan ... go for it !!!

M
Meder Saparbekov 10.03.21

Vovan Helsing
event 1202-300 gives 300 people to any country